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lets/pp/catch_the_pp/osu_parser/mathhelper.pyx

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2018-12-09 05:15:56 +00:00
import math
cpdef float clamp(float value, float mn, float mx):
return min(max(mn, value), mx)
cpdef sign(float value):
if value == 0:
return 0
elif value > 0:
return 1
else:
return -1
cpdef cpn(int p, int n):
if p < 0 or p > n:
return 0
p = min(p, n - p)
out = 1
for i in range(1, p + 1):
out = out * (n - p + i) / i
return out
cpdef float catmull(p, t): # WARNING: Worst math formula incomming
return 0.5 * (
(2 * p[1]) +
(-p[0] + p[2]) * t +
(2 * p[0] - 5 * p[1] + 4 * p[2] - p[3]) * (t ** 2) +
(-p[0] + 3 * p[1] - 3 * p[2] + p[3]) * (t ** 3))
cpdef Vec2 point_on_line(Vec2 p0, Vec2 p1, float length):
cdef float full_length = (((p1.x - p0.x) ** 2) + ((p1.y - p0.y) ** 2)) ** 0.5
cdef float n = full_length - length
if full_length == 0: #Fix for something that seems unknown... (We warn if this happens)
full_length = 1
cdef float x = (n * p0.x + length * p1.x) / full_length
cdef float y = (n * p0.y + length * p1.y) / full_length
return Vec2(x, y)
cpdef float angle_from_points(Vec2 p0, Vec2 p1):
return math.atan2(p1.y - p0.y, p1.x - p0.x)
cpdef float distance_from_points(array):
cdef float distance = 0
cdef int i
for i in range(1, len(array)):
distance += array[i].distance(array[i - 1])
return distance
cpdef Vec2 cart_from_pol(r, t):
cdef float x = (r * math.cos(t))
cdef float y = (r * math.sin(t))
return Vec2(x, y)
cpdef point_at_distance(array, float distance): #TODO: Optimize...
cdef int i = 0
cdef float x, y, current_distance = 0, new_distance = 0, angle
cdef Vec2 coord, cart
if len(array) < 2:
return Vec2(0, 0)
if distance == 0:
return array[0]
if distance_from_points(array) <= distance:
return array[len(array) - 1]
for i in range(len(array) - 2):
x = (array[i].x - array[i + 1].x)
y = (array[i].y - array[i + 1].y)
new_distance = math.sqrt(x * x + y * y)
current_distance += new_distance
if distance <= current_distance:
break
current_distance -= new_distance
if distance == current_distance:
return array[i]
else:
angle = angle_from_points(array[i], array[i + 1])
cart = cart_from_pol((distance - current_distance), angle)
if array[i].x > array[i + 1].x:
coord = Vec2((array[i].x - cart.x), (array[i].y - cart.y))
else:
coord = Vec2((array[i].x + cart.y), (array[i].y + cart.y))
return coord
cdef class Vec2(object):
cdef public float x
cdef public float y
def __init__(self, x, y):
self.x = x
self.y = y
def __richcmp__(x, y, op):
if op == 2:#Py_EQ
return x.__is_equal(y)
else:#Py_NE
return not x.__is_equal(y)
def __is_equal(self, other):
return self.x == other.x and self.y == other.y
cpdef float distance(Vec2 self, Vec2 other):
cdef float x = self.x - other.x
cdef float y = self.y - other.y
return (x*x + y*y) ** 0.5 #sqrt, lol
cpdef Vec2 calc(Vec2 self, float value, Vec2 other): #I dont know what to call this function yet
cdef float x = self.x + value * other.x
cdef float y = self.y + value * other.y
return Vec2(x, y)