113 lines
2.6 KiB
Python
113 lines
2.6 KiB
Python
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if __name__ != "handlers.skillpass":
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import math
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from secret.achievements import common
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from common.ripple import scoreUtils
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from objects import glob, beatmap
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else:
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import common
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VERSION = 2
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ORDER = 2
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# Loads the achievement length on load
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LENGTH = 0
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ACHIEVEMENT_BASE = {
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"name": "{name}",
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"description": "{description}",
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"icon": "{mode}-skill-pass-{index}"
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}
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ACHIEVEMENT_KEYS = {
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"index": [1, 2, 3, 4, 5, 6, 7, 8],
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"mode": ["osu", "taiko", "fruits", "mania"],
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"name": [
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"Rising Star",
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"My First Don",
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"A Slice Of Life",
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"First Steps",
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"Constellation Prize",
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"Katsu Katsu Katsu",
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"Dashing Ever Forward",
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"No Normal Player",
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"Building Confidence",
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"Not Even Trying",
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"Zesty Disposition",
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"Impulse Drive",
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"Insanity Approaches",
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"Face Your Demons",
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"Hyperdash ON!",
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"Hyperspeed",
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"These Clarion Skies",
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"The Demon Within",
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"It's Raining Fruit",
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"Ever Onwards",
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"Above and Beyond",
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"Drumbreaker",
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"Fruit Ninja",
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"Another Surpassed",
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"Supremacy",
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"The Godfather",
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"Dreamcatcher",
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"Extra Credit",
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"Absolution",
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"Rhythm Incarnate",
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"Lord of the Catch",
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"Maniac"
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],
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"description": [
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"Can't go forward without the first steps.",
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"Definitely not a consolation prize. Now things start getting hard!",
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"Oh, you've SO got this.",
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"You're not twitching, you're just ready.",
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"Everything seems so clear now.",
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"A cut above the rest.",
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"All marvel before your prowess.",
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"My god, you're full of stars!"
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]
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}
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# For every itteration index gets increased, while mode and mode_2 gets increased every 4 itterations
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ACHIEVEMENT_STRUCT = {
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"name": 1,
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"mode": 1,
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"index": 4,
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"description": 4
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}
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ACHIEVEMENTS = []
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def load():
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global ACHIEVEMENTS, LENGTH
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ACHIEVEMENTS, LENGTH = common.load_achievement_data(ACHIEVEMENT_BASE, ACHIEVEMENT_KEYS, ACHIEVEMENT_STRUCT)
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def handle(mode, score, beatmap, user_data):
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return check(mode, beatmap)
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def check(mode, beatmap):
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achievement_ids = []
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mode_str = scoreUtils.readableGameMode(mode)
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mode_2 = mode_str.replace("osu", "std")
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stars = getattr(beatmap, "stars" + mode_2.title())
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indexies = [x - 1 for x in ACHIEVEMENT_KEYS["index"] if x == math.floor(stars)]
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for index in indexies:
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achievement_ids.append(mode + index * 4)
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return achievement_ids
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def update(userID):
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achievement_ids = []
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entries = glob.db.fetchAll("SELECT beatmap_md5, play_mode FROM scores WHERE completed = 3 AND userid = %s", [userID])
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for entry in entries:
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current_beatmap = beatmap.beatmap()
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current_beatmap.setDataFromDB(entry["beatmap_md5"])
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achievement_ids += check(entry["play_mode"], current_beatmap)
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return achievement_ids
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