274 lines
8.5 KiB
Cython
274 lines
8.5 KiB
Cython
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import time
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from objects import beatmap
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from common.constants import gameModes
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from common.log import logUtils as log
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from common.ripple import userUtils
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from constants import rankedStatuses
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from common.ripple import scoreUtils
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from objects import glob
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from pp import rippoppai
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from pp import wifipiano2
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from pp import cicciobello
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class score:
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PP_CALCULATORS = {
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gameModes.STD: rippoppai.oppai,
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gameModes.TAIKO: rippoppai.oppai,
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gameModes.CTB: cicciobello.Cicciobello,
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gameModes.MANIA: wifipiano2.piano
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}
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__slots__ = ["scoreID", "playerName", "score", "maxCombo", "c50", "c100", "c300", "cMiss", "cKatu", "cGeki",
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"fullCombo", "mods", "playerUserID","rank","date", "hasReplay", "fileMd5", "passed", "playDateTime",
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"gameMode", "completed", "accuracy", "pp", "oldPersonalBest", "rankedScoreIncrease"]
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def __init__(self, scoreID = None, rank = None, setData = True):
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"""
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Initialize a (empty) score object.
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scoreID -- score ID, used to get score data from db. Optional.
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rank -- score rank. Optional
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setData -- if True, set score data from db using scoreID. Optional.
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"""
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self.scoreID = 0
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self.playerName = "nospe"
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self.score = 0
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self.maxCombo = 0
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self.c50 = 0
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self.c100 = 0
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self.c300 = 0
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self.cMiss = 0
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self.cKatu = 0
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self.cGeki = 0
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self.fullCombo = False
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self.mods = 0
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self.playerUserID = 0
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self.rank = rank # can be empty string too
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self.date = 0
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self.hasReplay = 0
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self.fileMd5 = None
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self.passed = False
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self.playDateTime = 0
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self.gameMode = 0
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self.completed = 0
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self.accuracy = 0.00
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self.pp = 0.00
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self.oldPersonalBest = 0
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self.rankedScoreIncrease = 0
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if scoreID is not None and setData == True:
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self.setDataFromDB(scoreID, rank)
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def calculateAccuracy(self):
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"""
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Calculate and set accuracy for that score
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"""
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if self.gameMode == 0:
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# std
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totalPoints = self.c50*50+self.c100*100+self.c300*300
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totalHits = self.c300+self.c100+self.c50+self.cMiss
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if totalHits == 0:
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self.accuracy = 1
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else:
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self.accuracy = totalPoints/(totalHits*300)
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elif self.gameMode == 1:
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# taiko
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totalPoints = (self.c100*50)+(self.c300*100)
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totalHits = self.cMiss+self.c100+self.c300
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if totalHits == 0:
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self.accuracy = 1
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else:
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self.accuracy = totalPoints / (totalHits * 100)
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elif self.gameMode == 2:
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# ctb
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fruits = self.c300+self.c100+self.c50
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totalFruits = fruits+self.cMiss+self.cKatu
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if totalFruits == 0:
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self.accuracy = 1
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else:
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self.accuracy = fruits / totalFruits
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elif self.gameMode == 3:
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# mania
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totalPoints = self.c50*50+self.c100*100+self.cKatu*200+self.c300*300+self.cGeki*300
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totalHits = self.cMiss+self.c50+self.c100+self.c300+self.cGeki+self.cKatu
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self.accuracy = totalPoints / (totalHits * 300)
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else:
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# unknown gamemode
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self.accuracy = 0
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def setRank(self, rank):
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"""
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Force a score rank
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rank -- new score rank
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"""
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self.rank = rank
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def setDataFromDB(self, scoreID, rank = None):
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"""
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Set this object's score data from db
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Sets playerUserID too
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scoreID -- score ID
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rank -- rank in scoreboard. Optional.
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"""
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data = glob.db.fetch("SELECT scores.*, users.username FROM scores LEFT JOIN users ON users.id = scores.userid WHERE scores.id = %s LIMIT 1", [scoreID])
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if data is not None:
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self.setDataFromDict(data, rank)
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def setDataFromDict(self, data, rank = None):
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"""
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Set this object's score data from dictionary
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Doesn't set playerUserID
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data -- score dictionarty
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rank -- rank in scoreboard. Optional.
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"""
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#print(str(data))
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self.scoreID = data["id"]
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if "username" in data:
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self.playerName = userUtils.getClan(data["userid"])
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else:
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self.playerName = userUtils.getUsername(data["userid"])
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self.playerUserID = data["userid"]
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self.score = data["score"]
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self.maxCombo = data["max_combo"]
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self.gameMode = data["play_mode"]
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self.c50 = data["50_count"]
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self.c100 = data["100_count"]
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self.c300 = data["300_count"]
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self.cMiss = data["misses_count"]
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self.cKatu = data["katus_count"]
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self.cGeki = data["gekis_count"]
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self.fullCombo = True if data["full_combo"] == 1 else False
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self.mods = data["mods"]
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self.rank = rank if rank is not None else ""
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self.date = data["time"]
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self.fileMd5 = data["beatmap_md5"]
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self.completed = data["completed"]
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#if "pp" in data:
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self.pp = data["pp"]
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self.calculateAccuracy()
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def setDataFromScoreData(self, scoreData):
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"""
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Set this object's score data from scoreData list (submit modular)
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scoreData -- scoreData list
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"""
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if len(scoreData) >= 16:
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self.fileMd5 = scoreData[0]
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self.playerName = scoreData[1].strip()
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# %s%s%s = scoreData[2]
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self.c300 = int(scoreData[3])
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self.c100 = int(scoreData[4])
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self.c50 = int(scoreData[5])
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self.cGeki = int(scoreData[6])
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self.cKatu = int(scoreData[7])
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self.cMiss = int(scoreData[8])
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self.score = int(scoreData[9])
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self.maxCombo = int(scoreData[10])
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self.fullCombo = True if scoreData[11] == 'True' else False
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#self.rank = scoreData[12]
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self.mods = int(scoreData[13])
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self.passed = True if scoreData[14] == 'True' else False
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self.gameMode = int(scoreData[15])
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#self.playDateTime = int(scoreData[16])
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self.playDateTime = int(time.time())
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self.calculateAccuracy()
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#osuVersion = scoreData[17]
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# Set completed status
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self.setCompletedStatus()
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def getData(self, pp=False):
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"""Return score row relative to this score for getscores"""
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return "{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|{}|1\n".format(
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self.scoreID,
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self.playerName,
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int(self.pp) if pp else self.score,
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self.maxCombo,
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self.c50,
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self.c100,
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self.c300,
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self.cMiss,
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self.cKatu,
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self.cGeki,
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self.fullCombo,
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self.mods,
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self.playerUserID,
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self.rank,
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self.date)
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def setCompletedStatus(self):
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"""
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Set this score completed status and rankedScoreIncrease
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"""
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self.completed = 0
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if self.passed == True and scoreUtils.isRankable(self.mods):
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# Get userID
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userID = userUtils.getID(self.playerName)
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# Make sure we don't have another score identical to this one
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duplicate = glob.db.fetch("SELECT id FROM scores WHERE userid = %s AND beatmap_md5 = %s AND play_mode = %s AND score = %s LIMIT 1", [userID, self.fileMd5, self.gameMode, self.score])
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if duplicate is not None:
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# Found same score in db. Don't save this score.
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self.completed = -1
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return
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# No duplicates found.
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# Get right "completed" value
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personalBest = glob.db.fetch("SELECT id, score FROM scores WHERE userid = %s AND beatmap_md5 = %s AND play_mode = %s AND completed = 3 LIMIT 1", [userID, self.fileMd5, self.gameMode])
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if personalBest is None:
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# This is our first score on this map, so it's our best score
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self.completed = 3
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self.rankedScoreIncrease = self.score
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self.oldPersonalBest = 0
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else:
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# Compare personal best's score with current score
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if self.score > personalBest["score"]:
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# New best score
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self.completed = 3
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self.rankedScoreIncrease = self.score-personalBest["score"]
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self.oldPersonalBest = personalBest["id"]
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else:
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self.completed = 2
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self.rankedScoreIncrease = 0
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self.oldPersonalBest = 0
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log.debug("Completed status: {}".format(self.completed))
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def saveScoreInDB(self):
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"""
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Save this score in DB (if passed and mods are valid)
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"""
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# Add this score
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if self.completed >= 2:
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query = "INSERT INTO scores (id, beatmap_md5, userid, score, max_combo, full_combo, mods, 300_count, 100_count, 50_count, katus_count, gekis_count, misses_count, time, play_mode, completed, accuracy, pp) VALUES (NULL, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s, %s);"
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self.scoreID = int(glob.db.execute(query, [self.fileMd5, userUtils.getID(self.playerName), self.score, self.maxCombo, 1 if self.fullCombo == True else 0, self.mods, self.c300, self.c100, self.c50, self.cKatu, self.cGeki, self.cMiss, self.playDateTime, self.gameMode, self.completed, self.accuracy * 100, self.pp]))
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# Set old personal best to completed = 2
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if self.oldPersonalBest != 0:
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glob.db.execute("UPDATE scores SET completed = 2 WHERE id = %s", [self.oldPersonalBest])
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def calculatePP(self, b = None):
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"""
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Calculate this score's pp value if completed == 3
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"""
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# Create beatmap object
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if b is None:
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b = beatmap.beatmap(self.fileMd5, 0)
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# Calculate pp
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if b.rankedStatus >= rankedStatuses.RANKED and b.rankedStatus != rankedStatuses.LOVED and b.rankedStatus != rankedStatuses.UNKNOWN \
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and scoreUtils.isRankable(self.mods) and self.passed and self.gameMode in score.PP_CALCULATORS:
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calculator = score.PP_CALCULATORS[self.gameMode](b, self)
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self.pp = calculator.pp
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else:
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self.pp = 0
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