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@ -206,18 +206,20 @@ class score:
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self.rank,
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self.date)
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def setCompletedStatus(self):
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def setCompletedStatus(self, b = None):
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"""
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Set this score completed status and rankedScoreIncrease
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"""
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self.completed = 0
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# Create beatmap object
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if b is None:
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b = beatmap.beatmap(self.fileMd5, 0)
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if self.passed == True and scoreUtils.isRankable(self.mods):
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# Get userID
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userID = userUtils.getID(self.playerName)
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# Create beatmap object
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b = beatmap.beatmap(self.fileMd5, 0)
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# Make sure we don't have another score identical to this one
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duplicate = glob.db.fetch("SELECT id FROM scores_relax WHERE userid = %s AND beatmap_md5 = %s AND play_mode = %s AND time = %s AND score = %s LIMIT 1", [userID, self.fileMd5, self.gameMode, self.date, self.score])
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if duplicate is not None:
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@ -205,18 +205,20 @@ class score:
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self.rank,
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self.date)
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def setCompletedStatus(self):
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def setCompletedStatus(self, b = None):
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"""
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Set this score completed status and rankedScoreIncrease
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"""
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self.completed = 0
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# Create beatmap object
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if b is None:
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b = beatmap.beatmap(self.fileMd5, 0)
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if self.passed == True and scoreUtils.isRankable(self.mods):
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# Get userID
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userID = userUtils.getID(self.playerName)
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# Create beatmap object
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b = beatmap.beatmap(self.fileMd5, 0)
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# Make sure we don't have another score identical to this one
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duplicate = glob.db.fetch("SELECT id FROM scores WHERE userid = %s AND beatmap_md5 = %s AND play_mode = %s AND score = %s LIMIT 1", [userID, self.fileMd5, self.gameMode, self.score])
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if duplicate is not None:
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