560 lines
23 KiB
Cython
560 lines
23 KiB
Cython
import base64
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import collections
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import json
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import sys
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import threading
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import traceback
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from urllib.parse import urlencode
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import requests
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import tornado.gen
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import tornado.web
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import math
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import secret.achievements.utils
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from common.constants import gameModes
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from common.constants import mods
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from common.log import logUtils as log
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from common.ripple import userUtils
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from common.ripple import scoreUtils
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from common.web import requestsManager
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from constants import exceptions
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from constants import rankedStatuses
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from constants.exceptions import ppCalcException
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from helpers import aeshelper
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from helpers import replayHelper
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from helpers import leaderboardHelper
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from objects import beatmap
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from objects import glob
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from objects import score
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from objects import scoreboard
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from objects import relaxboard
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from objects import rxscore
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from helpers.generalHelper import zingonify
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from objects.charts import BeatmapChart, OverallChart
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from common import generalUtils
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MODULE_NAME = "submit_modular"
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class handler(requestsManager.asyncRequestHandler):
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"""
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Handler for /web/osu-submit-modular.php
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"""
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@tornado.web.asynchronous
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@tornado.gen.engine
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#@sentry.captureTornado
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def asyncPost(self):
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newCharts = self.request.uri == "/web/osu-submit-modular-selector.php"
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try:
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# Resend the score in case of unhandled exceptions
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keepSending = True
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# Get request ip
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ip = self.getRequestIP()
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# Print arguments
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if glob.debug:
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requestsManager.printArguments(self)
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# Check arguments
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if not requestsManager.checkArguments(self.request.arguments, ["score", "iv", "pass"]):
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raise exceptions.invalidArgumentsException(MODULE_NAME)
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# TODO: Maintenance check
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# Get parameters and IP
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scoreDataEnc = self.get_argument("score")
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iv = self.get_argument("iv")
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password = self.get_argument("pass")
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ip = self.getRequestIP()
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# Get bmk and bml (notepad hack check)
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if "bmk" in self.request.arguments and "bml" in self.request.arguments:
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bmk = self.get_argument("bmk")
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bml = self.get_argument("bml")
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else:
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bmk = None
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bml = None
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# Get right AES Key
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if "osuver" in self.request.arguments:
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aeskey = "osu!-scoreburgr---------{}".format(self.get_argument("osuver"))
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else:
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aeskey = "h89f2-890h2h89b34g-h80g134n90133"
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# Get score data
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log.debug("Decrypting score data...")
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scoreData = aeshelper.decryptRinjdael(aeskey, iv, scoreDataEnc, True).split(":")
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username = scoreData[1].strip()
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# Login and ban check
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userID = userUtils.getID(username)
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# User exists check
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if userID == 0:
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raise exceptions.loginFailedException(MODULE_NAME, userID)
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# Bancho session/username-pass combo check
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if not userUtils.checkLogin(userID, password, ip):
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raise exceptions.loginFailedException(MODULE_NAME, username)
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# 2FA Check
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if userUtils.check2FA(userID, ip):
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raise exceptions.need2FAException(MODULE_NAME, userID, ip)
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# Generic bancho session check
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#if not userUtils.checkBanchoSession(userID):
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# TODO: Ban (see except exceptions.noBanchoSessionException block)
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# raise exceptions.noBanchoSessionException(MODULE_NAME, username, ip)
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# Ban check
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if userUtils.isBanned(userID):
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raise exceptions.userBannedException(MODULE_NAME, username)
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# Data length check
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if len(scoreData) < 16:
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raise exceptions.invalidArgumentsException(MODULE_NAME)
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# Get restricted
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restricted = userUtils.isRestricted(userID)
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# Get variables for relax
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used_mods = int(scoreData[13])
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isRelaxing = used_mods & 128
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# Create score object and set its data
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s = rxscore.score() if isRelaxing else score.score()
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s.setDataFromScoreData(scoreData)
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if s.completed == -1:
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# Duplicated score
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log.warning("Duplicated score detected, this is normal right after restarting the server")
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return
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# Set score stuff missing in score data
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s.playerUserID = userID
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# Get beatmap info
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beatmapInfo = beatmap.beatmap()
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beatmapInfo.setDataFromDB(s.fileMd5)
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# Make sure the beatmap is submitted and updated
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if beatmapInfo.rankedStatus == rankedStatuses.NOT_SUBMITTED or beatmapInfo.rankedStatus == rankedStatuses.NEED_UPDATE or beatmapInfo.rankedStatus == rankedStatuses.UNKNOWN:
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log.debug("Beatmap is not submitted/outdated/unknown. Score submission aborted.")
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return
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# increment user playtime
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length = 0
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if s.passed:
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try:
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length = userUtils.getBeatmapTime(beatmapInfo.beatmapID)
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except Exception:
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log.error("Error while contacting mirror server.")
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else:
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length = math.ceil(int(self.get_argument("ft")) / 1000)
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userUtils.incrementPlaytime(userID, s.gameMode, length)
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# Calculate PP
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midPPCalcException = None
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try:
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s.calculatePP()
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except Exception as e:
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# Intercept ALL exceptions and bypass them.
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# We want to save scores even in case PP calc fails
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# due to some rippoppai bugs.
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# I know this is bad, but who cares since I'll rewrite
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# the scores server again.
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log.error("Caught an exception in pp calculation, re-raising after saving score in db")
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s.pp = 0
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midPPCalcException = e
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# Restrict obvious cheaters™
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if restricted == False:
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if isRelaxing: # Relax
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rxGods = [7340, 2137, 6868, 1215, 15066, 14522, 1325, 5798, 21610, 1254, 15070, 3445, 17157, 14791, 14728, 1366, 2961, 5524, 1188, 1401, 26754, 3388, 5692, 2173, 4299] # Yea yea it's a bad way of doing it; will fix.
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"""
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CTBLIST = []
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TAIKOLIST = []
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"""
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if s.gameMode == gameModes.STD and userID not in rxGods:
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if (s.pp >= 1100) and used_mods & 1024 and userID != 17547: # MBMasher plays too much FL; make him an exception just incase.
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain with FLASHLIGHT ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1600):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1000) and s.gameMode == gameModes.TAIKO:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!taiko] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!taiko] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 1350) and s.gameMode == gameModes.CTB:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!catch] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!catch] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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else: # Vanilla
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if s.gameMode == gameModes.STD:
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if (s.pp >= 500) and used_mods & 1024:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain with FLASHLIGHT ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain with FLASHLIGHT **({}pp)**.".format(username, userID, s.pp), "cm")
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elif (s.pp >= 700):
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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"""
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elif (s.pp >= 10000) and s.gameMode == gameModes.TAIKO:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!taiko] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!taiko] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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elif s.pp >= 10000) and (s.gameMode == gameModes.CTB:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "[osu!catch] Restricted due to too high pp gain ({}pp).".format(s.pp))
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log.warning("[osu!catch] **{}** ({}) has been restricted due to too high pp gain **({}pp)**.".format(username, userID, s.pp), "cm")
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"""
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# Check notepad hack
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if bmk is None and bml is None:
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# No bmk and bml params passed, edited or super old client
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#log.warning("{} ({}) most likely submitted a score from an edited client or a super old client".format(username, userID), "cm")
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pass
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elif bmk != bml and not restricted:
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# bmk and bml passed and they are different, restrict the user
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to notepad hack")
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log.warning("**{}** ({}) has been restricted due to notepad hack".format(username, userID), "cm")
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return
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# Right before submitting the score, get the personal best score object (we need it for charts)
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if s.passed and s.oldPersonalBest > 0:
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oldPersonalBestRank = glob.personalBestCache.get(userID, s.fileMd5)
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if oldPersonalBestRank == 0:
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oldScoreboard = scoreboard.scoreboard(username, s.gameMode, beatmapInfo, False)
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oldScoreboard.setPersonalBestRank()
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oldPersonalBestRank = max(oldScoreboard.personalBestRank, 0)
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oldPersonalBest = score.score(s.oldPersonalBest, oldPersonalBestRank)
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else:
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oldPersonalBestRank = 0
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oldPersonalBest = None
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# Save score in db
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s.saveScoreInDB()
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# Client anti-cheat flags
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haxFlags = scoreData[17].count(' ') # 4 is normal, 0 is irregular but inconsistent.
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if haxFlags != 4 and haxFlags != 0 and s.completed > 1 and restricted == False:
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flagsReadable = generalUtils.calculateFlags(int(haxFlags), used_mods, s.gameMode)
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if len(flagsReadable) > 1:
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userUtils.appendNotes(userID, "-- has received clientside flags: {} [{}] (cheated score id: {})".format(haxFlags, flagsReadable, s.scoreID))
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log.warning("**{}** (https://akatsuki.pw/{relax}u/{}) has received clientside anti cheat flags.\n\nFlags: {}.\n[{}]\n\nScore ID: {scoreID}\nReplay: https://akatsuki.pw/web/replays/{scoreID}".format(username, userID, haxFlags, flagsReadable, scoreID=s.scoreID, relax="rx/" if isRelaxing else ""), "cm")
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if s.score < 0 or s.score > (2 ** 63) - 1:
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userUtils.ban(userID)
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userUtils.appendNotes(userID, "Banned due to negative score.")
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if s.completed == 3: # just incase :)!
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if (s.score - (s.c300 * 300 + s.c100 * 100 + s.c50 * 50)) < 0 and not isRelaxing and s.gameMode == 0:
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#userUtils.ban(userID)
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#userUtils.appendNotes(userID, "Banned due to score being less than no-combo value.")
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log.cmyui("{} (https://akatsuki.pw/{relax}u/{}) has submitted a score where score is less than no-combo value. (scoreID: {}, score: {}, pp:{})".format(username, userID, s.scoreID, s.score, s.pp, relax="rx/" if isRelaxing else ""), discord="cm")
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if s.fullCombo and s.cMiss > 0:
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log.cmyui("{} (https://akatsuki.pw/{relax}u/{}) has submitted a score with 'fullCombo' flag, but has > 0 misses. (scoreID: {}, score: {}, pp:{})".format(username, userID, s.scoreID, s.score, s.pp, relax="rx/" if isRelaxing else ""), discord="cm")
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# Make sure the score is not memed
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if s.gameMode == gameModes.MANIA and s.score > 1000000:
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userUtils.ban(userID)
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userUtils.appendNotes(userID, "Banned due to mania score > 1000000.")
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# Ci metto la faccia, ci metto la testa e ci metto il mio cuore
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if ((s.mods & mods.DOUBLETIME) > 0 and (s.mods & mods.HALFTIME) > 0) \
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or ((s.mods & mods.HARDROCK) > 0 and (s.mods & mods.EASY) > 0) \
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or ((s.mods & mods.SUDDENDEATH) > 0 and (s.mods & mods.NOFAIL) > 0) \
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or ((s.mods & mods.RELAX) > 0 and (s.mods & mods.RELAX2) > 0):
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userUtils.ban(userID)
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userUtils.appendNotes(userID, "Impossible mod combination ({}).".format(s.mods))
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# NOTE: Process logging was removed from the client starting from 20180322
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# Save replay for all passed scores
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# Make sure the score has an id as well (duplicated?, query error?)
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if s.passed and s.scoreID > 0:
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if "score" in self.request.files:
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# Save the replay if it was provided
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log.debug("Saving replay ({})...".format(s.scoreID))
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replay = self.request.files["score"][0]["body"]
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with open(".data/replays/replay_{}.osr".format(s.scoreID), "wb") as f:
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f.write(replay)
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# Send to cono ALL passed replays, even non high-scores
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if glob.conf.config["cono"]["enable"]:
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if isRelaxing:
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threading.Thread(target=lambda: glob.redis.publish(
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"cono:analyze", json.dumps({
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"score_id": s.scoreID,
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"beatmap_id": beatmapInfo.beatmapID,
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"user_id": s.playerUserID,
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"game_mode": s.gameMode,
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"pp": s.pp,
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"replay_data": base64.b64encode(
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replayHelper.rxbuildFullReplay(
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s.scoreID,
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rawReplay=self.request.files["score"][0]["body"]
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)
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).decode(),
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})
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)).start()
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else:
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# We run this in a separate thread to avoid slowing down scores submission,
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# as cono needs a full replay
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threading.Thread(target=lambda: glob.redis.publish(
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"cono:analyze", json.dumps({
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"score_id": s.scoreID,
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"beatmap_id": beatmapInfo.beatmapID,
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"user_id": s.playerUserID,
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"game_mode": s.gameMode,
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"pp": s.pp,
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"replay_data": base64.b64encode(
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replayHelper.buildFullReplay(
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s.scoreID,
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rawReplay=self.request.files["score"][0]["body"]
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)
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).decode(),
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})
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)).start()
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else:
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# Restrict if no replay was provided
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if not restricted:
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userUtils.restrict(userID)
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userUtils.appendNotes(userID, "Restricted due to missing replay while submitting a score.")
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log.warning("**{}** ({}) has been restricted due to not submitting a replay on map {}.".format(
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username, userID, s.fileMd5
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), "cm")
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# Update beatmap playcount (and passcount)
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beatmap.incrementPlaycount(s.fileMd5, s.passed)
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# Print out score submission
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songNameFull = beatmapInfo.songName.encode().decode("ASCII", "ignore")
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songNameShort = songNameFull[:48]+"..." if len(songNameFull) > 48 else songNameFull[:-4]
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log.info("[{}] {} has submitted a score on {}...".format("RELAX" if isRelaxing else "VANILLA", username, songNameShort))
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# Let the api know of this score
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if s.scoreID:
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glob.redis.publish("api:score_submission", s.scoreID)
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# Re-raise pp calc exception after saving score, cake, replay etc
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# so Sentry can track it without breaking score submission
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if midPPCalcException is not None:
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raise ppCalcException(midPPCalcException)
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# If there was no exception, update stats and build score submitted panel
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# Get "before" stats for ranking panel (only if passed)
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if s.passed:
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# Get stats and rank
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if isRelaxing:
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oldUserData = glob.userStatsCache.rxget(userID, s.gameMode)
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oldRank = userUtils.rxgetGameRank(userID, s.gameMode)
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else:
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oldUserData = glob.userStatsCache.get(userID, s.gameMode)
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oldRank = userUtils.getGameRank(userID, s.gameMode)
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# Always update users stats (total/ranked score, playcount, level, acc and pp)
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# even if not passed
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log.debug("[{}] Updating {}'s stats...".format("RELAX" if isRelaxing else "VANILLA", username))
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if isRelaxing:
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userUtils.rxupdateStats(userID, s)
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else:
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userUtils.updateStats(userID, s)
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# Get "after" stats for ranking panel
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# and to determine if we should update the leaderboard
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# (only if we passed that song)
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if s.passed:
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# Get new stats
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if isRelaxing:
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newUserData = userUtils.getRelaxStats(userID, s.gameMode)
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glob.userStatsCache.rxupdate(userID, s.gameMode, newUserData)
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else:
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newUserData = userUtils.getUserStats(userID, s.gameMode)
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glob.userStatsCache.update(userID, s.gameMode, newUserData)
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# Update leaderboard (global and country) if score/pp has changed
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if s.completed == 3 and newUserData["pp"] != oldUserData["pp"]:
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if isRelaxing:
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leaderboardHelper.rxupdate(userID, newUserData["pp"], s.gameMode)
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leaderboardHelper.rxupdateCountry(userID, newUserData["pp"], s.gameMode)
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else:
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leaderboardHelper.update(userID, newUserData["pp"], s.gameMode)
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leaderboardHelper.updateCountry(userID, newUserData["pp"], s.gameMode)
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# TODO: Update total hits and max combo
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# Update latest activity
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userUtils.updateLatestActivity(userID)
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# IP log
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userUtils.IPLog(userID, ip)
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# Score submission and stats update done
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log.debug("Score submission and user stats update done!")
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# Score has been submitted, do not retry sending the score if
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# there are exceptions while building the ranking panel
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keepSending = False
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# At the end, check achievements
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if s.passed:
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new_achievements = secret.achievements.utils.unlock_achievements(s, beatmapInfo, newUserData)
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# Output ranking panel only if we passed the song
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# and we got valid beatmap info from db
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if beatmapInfo is not None and beatmapInfo != False and s.passed:
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log.debug("Started building ranking panel.")
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if isRelaxing: # Relax
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# Trigger bancho stats cache update
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glob.redis.publish("peppy:update_rxcached_stats", userID)
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newScoreboard = relaxboard.scoreboard(username, s.gameMode, beatmapInfo, False)
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newScoreboard.setPersonalBestRank()
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personalBestID = newScoreboard.getPersonalBestID()
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assert personalBestID is not None
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currentPersonalBest = rxscore.score(personalBestID, newScoreboard.personalBestRank)
|
|
|
|
# Get rank info (current rank, pp/score to next rank, user who is 1 rank above us)
|
|
rankInfo = leaderboardHelper.rxgetRankInfo(userID, s.gameMode)
|
|
|
|
else: # Vanilla
|
|
# Trigger bancho stats cache update
|
|
glob.redis.publish("peppy:update_cached_stats", userID)
|
|
|
|
newScoreboard = scoreboard.scoreboard(username, s.gameMode, beatmapInfo, False)
|
|
newScoreboard.setPersonalBestRank()
|
|
personalBestID = newScoreboard.getPersonalBestID()
|
|
assert personalBestID is not None
|
|
currentPersonalBest = score.score(personalBestID, newScoreboard.personalBestRank)
|
|
|
|
# Get rank info (current rank, pp/score to next rank, user who is 1 rank above us)
|
|
rankInfo = leaderboardHelper.getRankInfo(userID, s.gameMode)
|
|
|
|
if newCharts:
|
|
log.debug("Using new charts")
|
|
dicts = [
|
|
collections.OrderedDict([
|
|
("beatmapId", beatmapInfo.beatmapID),
|
|
("beatmapSetId", beatmapInfo.beatmapSetID),
|
|
("beatmapPlaycount", beatmapInfo.playcount + 1),
|
|
("beatmapPasscount", beatmapInfo.passcount + (s.completed == 3)),
|
|
("approvedDate", "")
|
|
]),
|
|
BeatmapChart(
|
|
oldPersonalBest if s.completed == 3 else currentPersonalBest,
|
|
currentPersonalBest if s.completed == 3 else s,
|
|
beatmapInfo.beatmapID,
|
|
),
|
|
OverallChart(
|
|
userID, oldUserData, newUserData, beatmapInfo, s, new_achievements, oldRank, rankInfo["currentRank"]
|
|
)
|
|
]
|
|
else:
|
|
log.debug("Using old charts")
|
|
dicts = [
|
|
collections.OrderedDict([
|
|
("beatmapId", beatmapInfo.beatmapID),
|
|
("beatmapSetId", beatmapInfo.beatmapSetID),
|
|
("beatmapPlaycount", beatmapInfo.playcount),
|
|
("beatmapPasscount", beatmapInfo.passcount),
|
|
("approvedDate", "")
|
|
]),
|
|
collections.OrderedDict([
|
|
("chartId", "overall"),
|
|
("chartName", "Overall Ranking"),
|
|
("chartEndDate", ""),
|
|
("beatmapRankingBefore", oldPersonalBestRank),
|
|
("beatmapRankingAfter", newScoreboard.personalBestRank),
|
|
("rankedScoreBefore", oldUserData["rankedScore"]),
|
|
("rankedScoreAfter", newUserData["rankedScore"]),
|
|
("totalScoreBefore", oldUserData["totalScore"]),
|
|
("totalScoreAfter", newUserData["totalScore"]),
|
|
("playCountBefore", newUserData["playcount"]),
|
|
("accuracyBefore", float(oldUserData["accuracy"])/100),
|
|
("accuracyAfter", float(newUserData["accuracy"])/100),
|
|
("rankBefore", oldRank),
|
|
("rankAfter", rankInfo["currentRank"]),
|
|
("toNextRank", rankInfo["difference"]),
|
|
("toNextRankUser", rankInfo["nextUsername"]),
|
|
("achievements", ""),
|
|
("achievements-new", secret.achievements.utils.achievements_response(new_achievements)),
|
|
("onlineScoreId", s.scoreID)
|
|
])
|
|
]
|
|
output = "\n".join(zingonify(x) for x in dicts)
|
|
|
|
log.debug("Generated output for online ranking screen!")
|
|
log.debug(output)
|
|
|
|
# Send message to #announce if we're rank #1
|
|
if newScoreboard.personalBestRank == 1 and s.completed == 3 and not restricted:
|
|
annmsg = "[{}] [https://akatsuki.pw/u/{} {}] achieved rank #1 on [https://osu.ppy.sh/b/{} {}] ({})".format(
|
|
"RELAX" if isRelaxing else "VANILLA",
|
|
userID,
|
|
username.encode().decode("ASCII", "ignore"),
|
|
beatmapInfo.beatmapID,
|
|
beatmapInfo.songName.encode().decode("ASCII", "ignore"),
|
|
gameModes.getGamemodeFull(s.gameMode)
|
|
)
|
|
params = urlencode({"k": glob.conf.config["server"]["apikey"], "to": "#announce", "msg": annmsg})
|
|
requests.get("{}/api/v1/fokabotMessage?{}".format(glob.conf.config["server"]["banchourl"], params))
|
|
|
|
# Add the #1 to the database. Yes this is spaghetti.
|
|
scoreUtils.newFirst(s.scoreID, userID, s.fileMd5, s.gameMode, isRelaxing)
|
|
|
|
# Write message to client
|
|
self.write(output)
|
|
else:
|
|
# No ranking panel, send just "ok"
|
|
self.write("ok")
|
|
|
|
# Send username change request to bancho if needed
|
|
# (key is deleted bancho-side)
|
|
newUsername = glob.redis.get("ripple:change_username_pending:{}".format(userID))
|
|
if newUsername is not None:
|
|
log.debug("Sending username change request for user {} to Bancho".format(userID))
|
|
glob.redis.publish("peppy:change_username", json.dumps({
|
|
"userID": userID,
|
|
"newUsername": newUsername.decode("utf-8")
|
|
}))
|
|
|
|
# Datadog stats
|
|
glob.dog.increment(glob.DATADOG_PREFIX+".submitted_scores")
|
|
except exceptions.invalidArgumentsException:
|
|
pass
|
|
except exceptions.loginFailedException:
|
|
self.write("error: pass")
|
|
except exceptions.need2FAException:
|
|
# Send error pass to notify the user
|
|
# resend the score at regular intervals
|
|
# for users with memy connection
|
|
self.set_status(408)
|
|
self.write("error: 2fa")
|
|
except exceptions.userBannedException:
|
|
self.write("error: ban")
|
|
except exceptions.noBanchoSessionException:
|
|
# We don't have an active bancho session.
|
|
# Don't ban the user but tell the client to send the score again.
|
|
# Once we are sure that this error doesn't get triggered when it
|
|
# shouldn't (eg: bancho restart), we'll ban users that submit
|
|
# scores without an active bancho session.
|
|
# We only log through schiavo atm (see exceptions.py).
|
|
self.set_status(408)
|
|
self.write("error: pass")
|
|
except:
|
|
# Try except block to avoid more errors
|
|
try:
|
|
log.error("Unknown error in {}!\n```{}\n{}```".format(MODULE_NAME, sys.exc_info(), traceback.format_exc()))
|
|
if glob.sentry:
|
|
yield tornado.gen.Task(self.captureException, exc_info=True)
|
|
except:
|
|
pass
|
|
|
|
# Every other exception returns a 408 error (timeout)
|
|
# This avoids lost scores due to score server crash
|
|
# because the client will send the score again after some time.
|
|
if keepSending:
|
|
self.set_status(408) |