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lets/pp/rippoppai.py
2018-12-09 00:15:56 -05:00

185 lines
5.4 KiB
Python

"""
oppai interface for ripple 2 / LETS
"""
import json
import os
import subprocess
from common.constants import gameModes
from common.log import logUtils as log
from common.ripple import scoreUtils
from constants import exceptions
from helpers import mapsHelper
# constants
MODULE_NAME = "rippoppai"
UNIX = True if os.name == "posix" else False
def fixPath(command):
"""
Replace / with \ if running under WIN32
commnd -- command to fix
return -- command with fixed paths
"""
if UNIX:
return command
return command.replace("/", "\\")
class OppaiError(Exception):
def __init__(self, error):
self.error = error
class oppai:
"""
Oppai cacalculator
"""
# __slots__ = ["pp", "score", "acc", "mods", "combo", "misses", "stars", "beatmap", "map"]
def __init__(self, __beatmap, __score = None, acc = 0, mods = 0, tillerino = False):
"""
Set oppai params.
__beatmap -- beatmap object
__score -- score object
acc -- manual acc. Used in tillerino-like bot. You don't need this if you pass __score object
mods -- manual mods. Used in tillerino-like bot. You don't need this if you pass __score object
tillerino -- If True, self.pp will be a list with pp values for 100%, 99%, 98% and 95% acc. Optional.
"""
# Default values
self.pp = None
self.score = None
self.acc = 0
self.mods = 0
self.combo = 0
self.misses = 0
self.stars = 0
self.tillerino = tillerino
# Beatmap object
self.beatmap = __beatmap
# If passed, set everything from score object
if __score is not None:
self.score = __score
self.acc = self.score.accuracy * 100
self.mods = self.score.mods
self.combo = self.score.maxCombo
self.misses = self.score.cMiss
self.gameMode = self.score.gameMode
else:
# Otherwise, set acc and mods from params (tillerino)
self.acc = acc
self.mods = mods
if self.beatmap.starsStd > 0:
self.gameMode = gameModes.STD
elif self.beatmap.starsTaiko > 0:
self.gameMode = gameModes.TAIKO
else:
self.gameMode = None
# Calculate pp
log.debug("oppai ~> Initialized oppai diffcalc")
self.calculatePP()
@staticmethod
def _runOppaiProcess(command):
log.debug("oppai ~> running {}".format(command))
process = subprocess.run(command, shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE)
try:
output = json.loads(process.stdout.decode("utf-8", errors="ignore"))
if "code" not in output or "errstr" not in output:
raise OppaiError("No code in json output")
if output["code"] != 200:
raise OppaiError("oppai error {}: {}".format(output["code"], output["errstr"]))
if "pp" not in output or "stars" not in output:
raise OppaiError("No pp/stars entry in oppai json output")
pp = output["pp"]
stars = output["stars"]
log.debug("oppai ~> full output: {}".format(output))
log.debug("oppai ~> pp: {}, stars: {}".format(pp, stars))
except (json.JSONDecodeError, IndexError, OppaiError) as e:
raise OppaiError(e)
return pp, stars
def calculatePP(self):
"""
Calculate total pp value with oppai and return it
return -- total pp
"""
# Set variables
self.pp = None
try:
# Build .osu map file path
mapFile = mapsHelper.cachedMapPath(self.beatmap.beatmapID)
log.debug("oppai ~> Map file: {}".format(mapFile))
mapsHelper.cacheMap(mapFile, self.beatmap)
# Use only mods supported by oppai
modsFixed = self.mods & 5983
# Check gamemode
if self.gameMode != gameModes.STD and self.gameMode != gameModes.TAIKO:
raise exceptions.unsupportedGameModeException()
command = "./pp/oppai-ng/oppai {}".format(mapFile)
if not self.tillerino:
# force acc only for non-tillerino calculation
# acc is set for each subprocess if calculating tillerino-like pp sets
if self.acc > 0:
command += " {acc:.2f}%".format(acc=self.acc)
if self.mods > 0:
command += " +{mods}".format(mods=scoreUtils.readableMods(modsFixed))
if self.combo > 0:
command += " {combo}x".format(combo=self.combo)
if self.misses > 0:
command += " {misses}xm".format(misses=self.misses)
if self.gameMode == gameModes.TAIKO:
command += " -taiko"
command += " -ojson"
# Calculate pp
if not self.tillerino:
# self.pp, self.stars = self._runOppaiProcess(command)
temp_pp, self.stars = self._runOppaiProcess(command)
if (self.gameMode == gameModes.TAIKO and self.beatmap.starsStd > 0 and temp_pp > 800) or \
self.stars > 50:
# Invalidate pp for bugged taiko converteds and bugged inf pp std maps
self.pp = 0
else:
self.pp = temp_pp
else:
pp_list = []
for acc in [100, 99, 98, 95]:
temp_command = command
temp_command += " {acc:.2f}%".format(acc=acc)
pp, self.stars = self._runOppaiProcess(temp_command)
# If this is a broken converted, set all pp to 0 and break the loop
if self.gameMode == gameModes.TAIKO and self.beatmap.starsStd > 0 and pp > 800:
pp_list = [0, 0, 0, 0]
break
pp_list.append(pp)
self.pp = pp_list
log.debug("oppai ~> Calculated PP: {}, stars: {}".format(self.pp, self.stars))
except OppaiError:
log.error("oppai ~> oppai-ng error!")
self.pp = 0
except exceptions.osuApiFailException:
log.error("oppai ~> osu!api error!")
self.pp = 0
except exceptions.unsupportedGameModeException:
log.error("oppai ~> Unsupported gamemode")
self.pp = 0
except Exception as e:
log.error("oppai ~> Unhandled exception: {}".format(str(e)))
self.pp = 0
raise
finally:
log.debug("oppai ~> Shutting down, pp = {}".format(self.pp))