pep.py/events/changeActionEvent.py

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from common.log import logUtils as log
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from constants import clientPackets
from constants import serverPackets
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from objects import glob
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def handle(userToken, packetData):
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Make sure we are not banned
#if userUtils.isBanned(userID):
# userToken.enqueue(serverPackets.loginBanned())
# return
# Send restricted message if needed
#if userToken.restricted:
# userToken.checkRestricted(True)
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# Change action packet
packetData = clientPackets.userActionChange(packetData)
# If we are not in spectate status but we're spectating someone, stop spectating
'''
if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
userToken.stopSpectating()
# If we are not in multiplayer but we are in a match, part match
if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
userToken.partMatch()
'''
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# Update cached stats if our pp changed if we've just submitted a score or we've changed gameMode
#if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userUtils.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
# Update cached stats if we've changed gamemode
if userToken.gameMode != packetData["gameMode"]:
userToken.gameMode = packetData["gameMode"]
userToken.updateCachedStats()
# Always update action id, text, md5 and beatmapID
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userToken.actionID = packetData["actionID"]
userToken.actionText = packetData["actionText"]
userToken.actionMd5 = packetData["actionMd5"]
userToken.actionMods = packetData["actionMods"]
userToken.beatmapID = packetData["beatmapID"]
# Enqueue our new user panel and stats to us and our spectators
recipients = [userToken]
if len(userToken.spectators) > 0:
for i in userToken.spectators:
if i in glob.tokens.tokens:
recipients.append(glob.tokens.tokens[i])
for i in recipients:
if i is not None:
# Force our own packet
force = True if i == userToken else False
i.enqueue(serverPackets.userPanel(userID, force))
i.enqueue(serverPackets.userStats(userID, force))
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# Console output
log.info("{} changed action: {} [{}][{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5, userToken.beatmapID))