pep.py/constants/serverPackets.py

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""" Contains functions used to write specific server packets to byte streams """
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from helpers import packetHelper
from constants import dataTypes
from helpers import userHelper
from objects import glob
from constants import userRanks
from constants import packetIDs
from constants import slotStatuses
from constants import matchModModes
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import random
""" Login errors packets
(userID packets derivates) """
def loginFailed():
return packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.sInt32]])
def forceUpdate():
return packetHelper.buildPacket(packetIDs.server_userID, [[-2, dataTypes.sInt32]])
def loginBanned():
packets = packetHelper.buildPacket(packetIDs.server_userID, [[-1, dataTypes.sInt32]])
packets += notification("You are banned. You can ask to get unbanned after 1 month since your ban by contacting support@ripple.moe")
return packets
#return packetHelper.buildPacket(packetIDs.server_userID, [[-3, dataTypes.sInt32]])
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def loginError():
return packetHelper.buildPacket(packetIDs.server_userID, [[-5, dataTypes.sInt32]])
def needSupporter():
return packetHelper.buildPacket(packetIDs.server_userID, [[-6, dataTypes.sInt32]])
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def needVerification():
return packetHelper.buildPacket(packetIDs.server_userID, [[-8, dataTypes.sInt32]])
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""" Login packets """
def userID(uid):
return packetHelper.buildPacket(packetIDs.server_userID, [[uid, dataTypes.sInt32]])
def silenceEndTime(seconds):
return packetHelper.buildPacket(packetIDs.server_silenceEnd, [[seconds, dataTypes.uInt32]])
def protocolVersion(version = 19):
return packetHelper.buildPacket(packetIDs.server_protocolVersion, [[version, dataTypes.uInt32]])
def mainMenuIcon(icon):
return packetHelper.buildPacket(packetIDs.server_mainMenuIcon, [[icon, dataTypes.string]])
def userSupporterGMT(supporter, GMT):
result = 1
if supporter == True:
result += 4
if GMT == True:
result += 2
return packetHelper.buildPacket(packetIDs.server_supporterGMT, [[result, dataTypes.uInt32]])
def friendList(userID):
friendsData = []
# Get friend IDs from db
friends = userHelper.getFriendList(userID)
# Friends number
friendsData.append([len(friends), dataTypes.uInt16])
# Add all friend user IDs to friendsData
for i in friends:
friendsData.append([i, dataTypes.sInt32])
return packetHelper.buildPacket(packetIDs.server_friendsList, friendsData)
def onlineUsers():
userIDs = []
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users = glob.tokens.tokens
# Create list with all connected (and not restricted) users
for _, value in users.items():
if value.restricted == False:
userIDs.append(value.userID)
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return packetHelper.buildPacket(packetIDs.server_userPresenceBundle, [[userIDs, dataTypes.intList]])
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""" Users packets """
def userLogout(userID):
return packetHelper.buildPacket(packetIDs.server_userLogout, [[userID, dataTypes.sInt32], [0, dataTypes.byte]])
def userPanel(userID, force = False):
# Connected and restricted check
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userToken = glob.tokens.getTokenFromUserID(userID)
if userToken == None:
return bytes()
if userToken.restricted == True and force == False:
return bytes()
# Get user data
username = userToken.username
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timezone = 24 # TODO: Timezone
country = userToken.country
gameRank = userToken.gameRank
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latitude = userToken.getLatitude()
longitude = userToken.getLongitude()
# Get username color according to rank
# Only admins and normal users are currently supported
if username == "FokaBot":
userRank = userRanks.MOD
elif userHelper.isInPrivilegeGroup(userID, "community manager") == True:
userRank = userRanks.MOD
elif userHelper.isInPrivilegeGroup(userID, "developer") == True:
userRank = userRanks.ADMIN
elif userHelper.isInPrivilegeGroup(userID, "donator") == True:
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userRank = userRanks.SUPPORTER
else:
userRank = userRanks.NORMAL
return packetHelper.buildPacket(packetIDs.server_userPanel,
[
[userID, dataTypes.sInt32],
[username, dataTypes.string],
[timezone, dataTypes.byte],
[country, dataTypes.byte],
[userRank, dataTypes.byte],
[longitude, dataTypes.ffloat],
[latitude, dataTypes.ffloat],
[gameRank, dataTypes.uInt32]
])
def userStats(userID, force = False):
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# Get userID's token from tokens list
userToken = glob.tokens.getTokenFromUserID(userID)
if userToken == None:
return bytes() # NOTE: ???
if userToken.restricted == True and force == False:
return bytes()
# Stats are cached in token object
#rankedScore = userHelper.getRankedScore(userID, userToken.gameMode)
#accuracy = userHelper.getAccuracy(userID, userToken.gameMode)/100
#playcount = userHelper.getPlaycount(userID, userToken.gameMode)
#totalScore = userHelper.getTotalScore(userID, userToken.gameMode)
#gameRank = userHelper.getGameRank(userID, userToken.gameMode)
#pp = int(userHelper.getPP(userID, userToken.gameMode))
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return packetHelper.buildPacket(packetIDs.server_userStats,
[
[userID, dataTypes.uInt32],
[userToken.actionID, dataTypes.byte],
[userToken.actionText, dataTypes.string],
[userToken.actionMd5, dataTypes.string],
[userToken.actionMods, dataTypes.sInt32],
[userToken.gameMode, dataTypes.byte],
[0, dataTypes.sInt32],
[userToken.rankedScore, dataTypes.uInt64],
[userToken.accuracy, dataTypes.ffloat],
[userToken.playcount, dataTypes.uInt32],
[userToken.totalScore, dataTypes.uInt64],
[userToken.gameRank, dataTypes.uInt32],
[userToken.pp, dataTypes.uInt16]
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])
""" Chat packets """
def sendMessage(fro, to, message):
return packetHelper.buildPacket(packetIDs.server_sendMessage, [[fro, dataTypes.string], [message, dataTypes.string], [to, dataTypes.string], [userHelper.getID(fro), dataTypes.sInt32]])
def channelJoinSuccess(userID, chan):
return packetHelper.buildPacket(packetIDs.server_channelJoinSuccess, [[chan, dataTypes.string]])
def channelInfo(chan):
channel = glob.channels.channels[chan]
return packetHelper.buildPacket(packetIDs.server_channelInfo, [[chan, dataTypes.string], [channel.description, dataTypes.string], [channel.getConnectedUsersCount(), dataTypes.uInt16]])
def channelInfoEnd():
return packetHelper.buildPacket(packetIDs.server_channelInfoEnd, [[0, dataTypes.uInt32]])
def channelKicked(chan):
return packetHelper.buildPacket(packetIDs.server_channelKicked, [[chan, dataTypes.string]])
def userSilenced(userID):
return packetHelper.buildPacket(packetIDs.server_userSilenced, [[userID, dataTypes.uInt32]])
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""" Spectator packets """
def addSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorJoined, [[userID, dataTypes.sInt32]])
def removeSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorLeft, [[userID, dataTypes.sInt32]])
def spectatorFrames(data):
return packetHelper.buildPacket(packetIDs.server_spectateFrames, [[data, dataTypes.bbytes]])
def noSongSpectator(userID):
return packetHelper.buildPacket(packetIDs.server_spectatorCantSpectate, [[userID, dataTypes.sInt32]])
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def fellowSpectatorJoined(userID):
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorJoined, [[userID, dataTypes.sInt32]])
def fellowSpectatorLeft(userID):
return packetHelper.buildPacket(packetIDs.server_fellowSpectatorLeft, [[userID, dataTypes.sInt32]])
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""" Multiplayer Packets """
def createMatch(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_newMatch, match.getMatchData())
def updateMatch(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_updateMatch, match.getMatchData())
def matchStart(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
# Get match binary data and build packet
match = glob.matches.matches[matchID]
return packetHelper.buildPacket(packetIDs.server_matchStart, match.getMatchData())
def disposeMatch(matchID):
return packetHelper.buildPacket(packetIDs.server_disposeMatch, [[matchID, dataTypes.uInt16]])
def matchJoinSuccess(matchID):
# Make sure the match exists
if matchID not in glob.matches.matches:
return None
# Get match binary data and build packet
match = glob.matches.matches[matchID]
data = packetHelper.buildPacket(packetIDs.server_matchJoinSuccess, match.getMatchData())
return data
def matchJoinFail():
return packetHelper.buildPacket(packetIDs.server_matchJoinFail)
def changeMatchPassword(newPassword):
return packetHelper.buildPacket(packetIDs.server_matchChangePassword, [[newPassword, dataTypes.string]])
def allPlayersLoaded():
return packetHelper.buildPacket(packetIDs.server_matchAllPlayersLoaded)
def playerSkipped(userID):
return packetHelper.buildPacket(packetIDs.server_matchPlayerSkipped, [[userID, dataTypes.sInt32]])
def allPlayersSkipped():
return packetHelper.buildPacket(packetIDs.server_matchSkip)
def matchFrames(slotID, data):
return packetHelper.buildPacket(packetIDs.server_matchScoreUpdate, [[data[7:11], dataTypes.bbytes], [slotID, dataTypes.byte], [data[12:], dataTypes.bbytes]])
def matchComplete():
return packetHelper.buildPacket(packetIDs.server_matchComplete)
def playerFailed(slotID):
return packetHelper.buildPacket(packetIDs.server_matchPlayerFailed, [[slotID, dataTypes.uInt32]])
def matchTransferHost():
return packetHelper.buildPacket(packetIDs.server_matchTransferHost)
""" Other packets """
def notification(message):
return packetHelper.buildPacket(packetIDs.server_notification, [[message, dataTypes.string]])
def jumpscare(message):
return packetHelper.buildPacket(packetIDs.server_jumpscare, [[message, dataTypes.string]])
def banchoRestart(msUntilReconnection):
return packetHelper.buildPacket(packetIDs.server_restart, [[msUntilReconnection, dataTypes.uInt32]])
""" WIP Packets """
def getAttention():
return packetHelper.buildPacket(packetIDs.server_getAttention)
def packet80():
return packetHelper.buildPacket(packetIDs.server_topBotnet)