2016-05-18 17:12:46 +00:00
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from objects import glob
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from constants import slotStatuses
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from constants import serverPackets
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2016-04-19 17:40:59 +00:00
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def handle(userToken, _):
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# Get match ID and match object
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matchID = userToken.matchID
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# Make sure we are in a match
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if matchID == -1:
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return
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# Make sure the match exists
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if matchID not in glob.matches.matches:
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return
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# The match exists, get object
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match = glob.matches.matches[matchID]
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2016-09-02 10:41:19 +00:00
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# Host check
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if userToken.userID != match.hostUserID:
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return
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2016-04-19 17:40:59 +00:00
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# Make sure we have enough players
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2016-09-02 10:41:19 +00:00
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if (match.countUsers() < 2 or match.checkTeams() == False):
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2016-04-19 17:40:59 +00:00
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return
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# Change inProgress value
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match.inProgress = True
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# Set playing to ready players and set load, skip and complete to False
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for i in range(0,16):
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2016-09-02 10:41:19 +00:00
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if (match.slots[i].status & slotStatuses.ready) > 0:
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match.slots[i].status = slotStatuses.playing
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match.slots[i].loaded = False
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match.slots[i].skip = False
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match.slots[i].complete = False
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2016-04-19 17:40:59 +00:00
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# Send match start packet
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for i in range(0,16):
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2016-09-02 10:41:19 +00:00
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if (match.slots[i].status & slotStatuses.playing) > 0 and match.slots[i].userID != -1:
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token = glob.tokens.getTokenFromUserID(match.slots[i].userID)
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2016-04-19 17:40:59 +00:00
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if token != None:
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token.enqueue(serverPackets.matchStart(matchID))
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# Send updates
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match.sendUpdate()
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