pep.py/createMatchEvent.py

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2016-04-19 17:40:59 +00:00
import serverPackets
import clientPackets
import glob
import consoleHelper
import bcolors
import joinMatchEvent
import exceptions
def handle(userToken, packetData):
try:
# get usertoken data
userID = userToken.userID
# Read packet data
packetData = clientPackets.createMatch(packetData)
# Create a match object
# TODO: Player number check
matchID = glob.matches.createMatch(packetData["matchName"], packetData["matchPassword"], packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID)
# Make sure the match has been created
if matchID not in glob.matches.matches:
raise exceptions.matchCreateError
# Get match object
match = glob.matches.matches[matchID]
# Join that match
joinMatchEvent.joinMatch(userToken, matchID, packetData["matchPassword"])
# Give host to match creator
match.setHost(userID)
# Send match create packet to everyone in lobby
for i in glob.matches.usersInLobby:
# Make sure this user is still connected
token = glob.tokens.getTokenFromUserID(i)
if token != None:
token.enqueue(serverPackets.createMatch(matchID))
# Console output
consoleHelper.printColored("> MPROOM{}: Room created!".format(matchID), bcolors.BLUE)
except exceptions.matchCreateError:
consoleHelper.printColored("[!] Error while creating match!", bcolors.RED)