pep.py/logoutEvent.py

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2016-04-19 17:40:59 +00:00
import glob
import consoleHelper
import bcolors
import serverPackets
import time
def handle(userToken, _):
# get usertoken data
userID = userToken.userID
username = userToken.username
requestToken = userToken.token
# Big client meme here. If someone logs out and logs in right after,
# the old logout packet will still be in the queue and will be sent to
# the server, so we accept logout packets sent at least 5 seconds after login
# if the user logs out before 5 seconds, he will be disconnected later with timeout check
if int(time.time()-userToken.loginTime) >= 5:
# Stop spectating if needed
if userToken.spectating != 0:
# The user was spectating someone
spectatorHostToken = glob.tokens.getTokenFromUserID(userToken.spectating)
if spectatorHostToken != None:
# The host is still online, send removeSpectator to him
spectatorHostToken.enqueue(serverPackets.removeSpectator(userID))
# Part all joined channels
for i in userToken.joinedChannels:
glob.channels.channels[i].userPart(userID)
# TODO: Lobby left if joined
# Enqueue our disconnection to everyone else
glob.tokens.enqueueAll(serverPackets.userLogout(userID))
# Delete token
glob.tokens.deleteToken(requestToken)
# Console output
consoleHelper.printColored("> {} have been disconnected.".format(username), bcolors.YELLOW)