657 lines
17 KiB
Python
657 lines
17 KiB
Python
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# TODO: Enqueue all
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import gameModes
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import matchScoringTypes
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import matchTeamTypes
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import matchModModes
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import slotStatuses
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import glob
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import consoleHelper
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import bcolors
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import serverPackets
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import dataTypes
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import matchTeams
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class match:
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"""Multiplayer match object"""
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matchID = 0
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inProgress = False
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mods = 0
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matchName = ""
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matchPassword = ""
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beatmapName = ""
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beatmapID = 0
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beatmapMD5 = ""
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slots = [] # list of dictionaries {"status": 0, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False}
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hostUserID = 0
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gameMode = gameModes.std
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matchScoringType = matchScoringTypes.score
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matchTeamType = matchTeamTypes.headToHead
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matchModMode = matchModModes.normal
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seed = 0
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def __init__(self, __matchID, __matchName, __matchPassword, __beatmapID, __beatmapName, __beatmapMD5, __gameMode, __hostUserID):
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"""
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Create a new match object
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__matchID -- match progressive identifier
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__matchName -- match name, string
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__matchPassword -- match md5 password. Leave empty for no password
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__beatmapID -- beatmap ID
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__beatmapName -- beatmap name, string
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__beatmapMD5 -- beatmap md5 hash, string
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__gameMode -- game mode ID. See gameModes.py
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__hostUserID -- user id of the host
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"""
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self.matchID = __matchID
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self.inProgress = False
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self.mods = 0
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self.matchName = __matchName
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self.matchPassword = __matchPassword
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self.beatmapID = __beatmapID
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self.beatmapName = __beatmapName
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self.beatmapMD5 = __beatmapMD5
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self.hostUserID = __hostUserID
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self.gameMode = __gameMode
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self.matchScoringTypes = matchScoringTypes.score # default values
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self.matchTeamType = matchTeamTypes.headToHead # default value
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self.matchModMode = matchModModes.normal # default value
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self.seed = 0
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# Create all slots and reset them
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self.slots = []
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for _ in range(0,16):
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self.slots.append({"status": slotStatuses.free, "team": 0, "userID": -1, "mods": 0, "loaded": False, "skip": False, "complete": False})
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def getMatchData(self):
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"""
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Return binary match data structure for packetHelper
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"""
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# General match info
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struct = [
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[self.matchID, dataTypes.uInt16],
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[int(self.inProgress), dataTypes.byte],
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[0, dataTypes.byte],
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[self.mods, dataTypes.uInt32],
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[self.matchName, dataTypes.string],
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[self.matchPassword, dataTypes.string],
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[self.beatmapName, dataTypes.string],
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[self.beatmapID, dataTypes.uInt32],
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[self.beatmapMD5, dataTypes.string],
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]
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# Slots status IDs, always 16 elements
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for i in range(0,16):
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struct.append([self.slots[i]["status"], dataTypes.byte])
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# Slot teams, always 16 elements
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for i in range(0,16):
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struct.append([self.slots[i]["team"], dataTypes.byte])
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# Slot user ID. Write only if slot is occupied
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for i in range(0,16):
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uid = self.slots[i]["userID"]
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if uid > -1:
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struct.append([uid, dataTypes.uInt32])
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# Other match data
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struct.extend([
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[self.hostUserID, dataTypes.sInt32],
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[self.gameMode, dataTypes.byte],
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[self.matchScoringType, dataTypes.byte],
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[self.matchTeamType, dataTypes.byte],
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[self.matchModMode, dataTypes.byte],
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])
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# Slot mods if free mod is enabled
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if self.matchModMode == matchModModes.freeMod:
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for i in range(0,16):
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struct.append([self.slots[i]["mods"], dataTypes.uInt32])
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# Seed idk
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struct.append([self.seed, dataTypes.uInt32])
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return struct
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def setHost(self, newHost):
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"""
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Set room host to newHost and send him host packet
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newHost -- new host userID
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"""
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self.hostUserID = newHost
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# Send host packet to new host
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token = glob.tokens.getTokenFromUserID(newHost)
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if token != None:
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token.enqueue(serverPackets.matchTransferHost())
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consoleHelper.printColored("> MPROOM{}: {} is now the host".format(self.matchID, newHost), bcolors.BLUE)
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def setSlot(self, slotID, slotStatus = None, slotTeam = None, slotUserID = None, slotMods = None, slotLoaded = None, slotSkip = None, slotComplete = None):
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"""
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Set a slot to a specific userID and status
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slotID -- id of that slot (0-15)
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slotStatus -- see slotStatuses.py
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slotTeam -- team id
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slotUserID -- user ID of user in that slot
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slotMods -- mods enabled in that slot. 0 if not free mod.
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slotLoaded -- loaded status True/False
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slotSkip -- skip status True/False
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slotComplete -- completed status True/False
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If Null is passed, that value won't be edited
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"""
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if slotStatus != None:
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self.slots[slotID]["status"] = slotStatus
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if slotTeam != None:
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self.slots[slotID]["team"] = slotTeam
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if slotUserID != None:
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self.slots[slotID]["userID"] = slotUserID
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if slotMods != None:
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self.slots[slotID]["mods"] = slotMods
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if slotLoaded != None:
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self.slots[slotID]["loaded"] = slotLoaded
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if slotSkip != None:
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self.slots[slotID]["skip"] = slotSkip
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if slotComplete != None:
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self.slots[slotID]["complete"] = slotComplete
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def setSlotMods(self, slotID, mods):
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"""
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Set slotID mods. Same as calling setSlot and then sendUpdate
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slotID -- slot number
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mods -- new mods
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"""
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# Set new slot data and send update
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self.setSlot(slotID, None, None, None, mods)
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self.sendUpdate()
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consoleHelper.printColored("> MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods), bcolors.BLUE)
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def toggleSlotReady(self, slotID):
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"""
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Switch slotID ready/not ready status
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Same as calling setSlot and then sendUpdate
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slotID -- slot number
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"""
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# Update ready status and setnd update
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oldStatus = self.slots[slotID]["status"]
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if oldStatus == slotStatuses.ready:
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newStatus = slotStatuses.notReady
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else:
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newStatus = slotStatuses.ready
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self.setSlot(slotID, newStatus, None, None, None)
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self.sendUpdate()
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consoleHelper.printColored("> MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID]["status"]), bcolors.BLUE)
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def toggleSlotLock(self, slotID):
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"""
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Lock a slot
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Same as calling setSlot and then sendUpdate
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slotID -- slot number
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"""
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# Get token of user in that slot (if there's someone)
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if self.slots[slotID]["userID"] > -1:
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token = glob.tokens.getTokenFromUserID(self.slots[slotID]["userID"])
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else:
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token = None
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# Check if slot is already locked
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if self.slots[slotID]["status"] == slotStatuses.locked:
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newStatus = slotStatuses.free
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else:
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newStatus = slotStatuses.locked
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# Set new slot status
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self.setSlot(slotID, newStatus, 0, -1, 0)
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if token != None:
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# Send updated settings to kicked user, so he returns to lobby
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token.enqueue(serverPackets.updateMatch(self.matchID))
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# Send updates to everyone else
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self.sendUpdate()
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consoleHelper.printColored("> MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked"), bcolors.BLUE)
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def playerLoaded(self, userID):
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"""
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Set a player loaded status to True
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userID -- ID of user
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"""
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slotID = self.getUserSlotID(userID)
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if slotID == None:
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return
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# Set loaded to True
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self.slots[slotID]["loaded"] = True
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consoleHelper.printColored("> MPROOM{}: User {} loaded".format(self.matchID, userID), bcolors.BLUE)
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# Check all loaded
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total = 0
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loaded = 0
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for i in range(0,16):
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if self.slots[i]["status"] == slotStatuses.playing:
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total+=1
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if self.slots[i]["loaded"] == True:
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loaded+=1
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if total == loaded:
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self.allPlayersLoaded()
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def allPlayersLoaded(self):
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"""Send allPlayersLoaded packet to every playing usr in match"""
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for i in range(0,16):
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if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
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token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
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if token != None:
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token.enqueue(serverPackets.allPlayersLoaded())
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consoleHelper.printColored("> MPROOM{}: All players loaded! Corrispondere iniziare in 3...".format(self.matchID), bcolors.BLUE)
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def playerSkip(self, userID):
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"""
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Set a player skip status to True
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userID -- ID of user
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"""
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slotID = self.getUserSlotID(userID)
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if slotID == None:
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return
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# Set skip to True
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self.slots[slotID]["skip"] = True
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consoleHelper.printColored("> MPROOM{}: User {} skipped".format(self.matchID, userID), bcolors.BLUE)
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# Send skip packet to every playing useR
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for i in range(0,16):
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uid = self.slots[i]["userID"]
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if self.slots[i]["status"] == slotStatuses.playing and uid > -1:
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token = glob.tokens.getTokenFromUserID(uid)
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if token != None:
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print("Enqueueueue {}".format(uid))
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token.enqueue(serverPackets.playerSkipped(uid))
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# Check all skipped
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total = 0
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skipped = 0
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for i in range(0,16):
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if self.slots[i]["status"] == slotStatuses.playing:
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total+=1
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if self.slots[i]["skip"] == True:
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skipped+=1
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if total == skipped:
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self.allPlayersSkipped()
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def allPlayersSkipped(self):
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"""Send allPlayersSkipped packet to every playing usr in match"""
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for i in range(0,16):
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if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
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token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
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if token != None:
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token.enqueue(serverPackets.allPlayersSkipped())
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consoleHelper.printColored("> MPROOM{}: All players skipped!".format(self.matchID), bcolors.BLUE)
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def playerCompleted(self, userID):
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"""
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Set userID's slot completed to True
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userID -- ID of user
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"""
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slotID = self.getUserSlotID(userID)
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if slotID == None:
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return
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self.setSlot(slotID, None, None, None, None, None, None, True)
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# Console output
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consoleHelper.printColored("> MPROOM{}: User {} has completed".format(self.matchID, userID), bcolors.BLUE)
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# Check all completed
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total = 0
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completed = 0
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for i in range(0,16):
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if self.slots[i]["status"] == slotStatuses.playing:
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total+=1
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if self.slots[i]["complete"] == True:
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completed+=1
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if total == completed:
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self.allPlayersCompleted()
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def allPlayersCompleted(self):
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"""Cleanup match stuff and send match end packet to everyone"""
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# Reset inProgress
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self.inProgress = False
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# Reset slots
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for i in range(0,16):
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if self.slots[i]["userID"] > -1 and self.slots[i]["status"] == slotStatuses.playing:
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self.slots[i]["status"] = slotStatuses.notReady
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self.slots[i]["loaded"] = False
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self.slots[i]["skip"] = False
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self.slots[i]["complete"] = False
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# Send match update
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self.sendUpdate()
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# Send match complete
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for i in range(0,16):
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if self.slots[i]["userID"] > -1:
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token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
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if token != None:
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token.enqueue(serverPackets.matchComplete())
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# Console output
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consoleHelper.printColored("> MPROOM{}: Match completed".format(self.matchID), bcolors.BLUE)
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def getUserSlotID(self, userID):
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"""
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Get slot ID occupied by userID
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return -- slot id if found, None if user is not in room
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"""
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for i in range(0,16):
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if self.slots[i]["userID"] == userID:
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return i
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return None
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def userJoin(self, userID):
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"""
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Add someone to users in match
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userID -- user id of the user
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return -- True if join success, False if fail (room is full)
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"""
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# Find first free slot
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for i in range(0,16):
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if self.slots[i]["status"] == slotStatuses.free:
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# Occupy slot
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self.setSlot(i, slotStatuses.notReady, 0, userID, 0)
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# Send updated match data
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self.sendUpdate()
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# Console output
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consoleHelper.printColored("> MPROOM{}: {} joined the room".format(self.matchID, userID), bcolors.BLUE)
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return True
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return False
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def userLeft(self, userID):
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"""
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Remove someone from users in match
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userID -- user if of the user
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"""
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# Make sure the user is in room
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slotID = self.getUserSlotID(userID)
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if slotID == None:
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return
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# Set that slot to free
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self.setSlot(slotID, slotStatuses.free, 0, -1, 0)
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# Check if everyone left
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if self.countUsers() == 0:
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# Dispose match
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glob.matches.disposeMatch(self.matchID)
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consoleHelper.printColored("> MPROOM{}: Room disposed".format(self.matchID), bcolors.BLUE)
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return
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# Check if host left
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if userID == self.hostUserID:
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# Give host to someone else
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for i in range(0,16):
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uid = self.slots[i]["userID"]
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if uid > -1:
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self.setHost(uid)
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break
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# Send updated match data
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self.sendUpdate()
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# Console output
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consoleHelper.printColored("> MPROOM{}: {} left the room".format(self.matchID, userID), bcolors.BLUE)
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def userChangeSlot(self, userID, newSlotID):
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"""
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Change userID slot to newSlotID
|
||
|
|
||
|
userID -- user that changed slot
|
||
|
newSlotID -- slot id of new slot
|
||
|
"""
|
||
|
|
||
|
# Make sure the user is in room
|
||
|
oldSlotID = self.getUserSlotID(userID)
|
||
|
if oldSlotID == None:
|
||
|
return
|
||
|
|
||
|
# Make sure there is no one inside new slot
|
||
|
if self.slots[newSlotID]["userID"] > -1:
|
||
|
return
|
||
|
|
||
|
# Get old slot data
|
||
|
oldData = self.slots[oldSlotID].copy()
|
||
|
|
||
|
# Free old slot
|
||
|
self.setSlot(oldSlotID, slotStatuses.free, 0, -1, 0)
|
||
|
|
||
|
# Occupy new slot
|
||
|
self.setSlot(newSlotID, oldData["status"], oldData["team"], userID, oldData["mods"])
|
||
|
|
||
|
# Send updated match data
|
||
|
self.sendUpdate()
|
||
|
|
||
|
# Console output
|
||
|
consoleHelper.printColored("> MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID), bcolors.BLUE)
|
||
|
|
||
|
def changePassword(self, newPassword):
|
||
|
"""
|
||
|
Change match password to newPassword
|
||
|
|
||
|
newPassword -- new password string
|
||
|
"""
|
||
|
self.matchPassword = newPassword
|
||
|
|
||
|
# Send password change to every user in match
|
||
|
for i in range(0,16):
|
||
|
if self.slots[i]["userID"] > -1:
|
||
|
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
|
||
|
if token != None:
|
||
|
token.enqueue(serverPackets.changeMatchPassword(self.matchPassword))
|
||
|
|
||
|
# Send new match settings too
|
||
|
self.sendUpdate()
|
||
|
|
||
|
# Console output
|
||
|
consoleHelper.printColored("> MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword), bcolors.BLUE)
|
||
|
|
||
|
|
||
|
def changeMatchMods(self, mods):
|
||
|
"""
|
||
|
Set match global mods
|
||
|
|
||
|
mods -- mods bitwise int thing
|
||
|
"""
|
||
|
# Set new mods and send update
|
||
|
self.mods = mods
|
||
|
self.sendUpdate()
|
||
|
consoleHelper.printColored("> MPROOM{}: Mods changed to {}".format(self.matchID, self.mods), bcolors.BLUE)
|
||
|
|
||
|
def userHasBeatmap(self, userID, has = True):
|
||
|
"""
|
||
|
Set no beatmap status for userID
|
||
|
|
||
|
userID -- ID of user
|
||
|
has -- True if has beatmap, false if not
|
||
|
"""
|
||
|
# Make sure the user is in room
|
||
|
slotID = self.getUserSlotID(userID)
|
||
|
if slotID == None:
|
||
|
return
|
||
|
|
||
|
# Set slot
|
||
|
self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady)
|
||
|
|
||
|
# Send updates
|
||
|
self.sendUpdate()
|
||
|
|
||
|
def transferHost(self, slotID):
|
||
|
"""
|
||
|
Transfer host to slotID
|
||
|
|
||
|
slotID -- ID of slot
|
||
|
"""
|
||
|
# Make sure there is someone in that slot
|
||
|
uid = self.slots[slotID]["userID"]
|
||
|
if uid == -1:
|
||
|
return
|
||
|
|
||
|
# Transfer host
|
||
|
self.setHost(uid)
|
||
|
|
||
|
# Send updates
|
||
|
self.sendUpdate()
|
||
|
|
||
|
|
||
|
def playerFailed(self, userID):
|
||
|
"""
|
||
|
Send userID's failed packet to everyone in match
|
||
|
|
||
|
userID -- ID of user
|
||
|
"""
|
||
|
# Make sure the user is in room
|
||
|
slotID = self.getUserSlotID(userID)
|
||
|
if slotID == None:
|
||
|
return
|
||
|
|
||
|
# Send packet to everyone
|
||
|
for i in range(0,16):
|
||
|
uid = self.slots[i]["userID"]
|
||
|
if uid > -1:
|
||
|
token = glob.tokens.getTokenFromUserID(uid)
|
||
|
if token != None:
|
||
|
token.enqueue(serverPackets.playerFailed(slotID))
|
||
|
|
||
|
# Console output
|
||
|
consoleHelper.printColored("> MPROOM{}: {} has failed!".format(self.matchID, userID), bcolors.BLUE)
|
||
|
|
||
|
|
||
|
def invite(self, fro, to):
|
||
|
"""
|
||
|
Fro invites to in this match.
|
||
|
|
||
|
fro -- sender userID
|
||
|
to -- receiver userID
|
||
|
"""
|
||
|
|
||
|
# Get tokens
|
||
|
froToken = glob.tokens.getTokenFromUserID(fro)
|
||
|
toToken = glob.tokens.getTokenFromUserID(to)
|
||
|
if froToken == None or toToken == None:
|
||
|
return
|
||
|
|
||
|
# FokaBot is too busy
|
||
|
if to == 999:
|
||
|
froToken.enqueue(serverPackets.sendMessage("FokaBot", froToken.username, "I would love to join your match, but I'm busy keeping ripple up and running. Sorry. Beep Boop."))
|
||
|
|
||
|
# Send message
|
||
|
message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName)
|
||
|
toToken.enqueue(serverPackets.sendMessage(froToken.username, toToken.username, message))
|
||
|
|
||
|
|
||
|
def countUsers(self):
|
||
|
"""
|
||
|
Return how many players are in that match
|
||
|
|
||
|
return -- number of users
|
||
|
"""
|
||
|
|
||
|
c = 0
|
||
|
for i in range(0,16):
|
||
|
if self.slots[i]["userID"] > -1:
|
||
|
c+=1
|
||
|
|
||
|
return c
|
||
|
|
||
|
def changeTeam(self, userID):
|
||
|
"""
|
||
|
Change userID's team
|
||
|
|
||
|
userID -- id of user
|
||
|
"""
|
||
|
# Make sure the user is in room
|
||
|
slotID = self.getUserSlotID(userID)
|
||
|
if slotID == None:
|
||
|
return
|
||
|
|
||
|
# Update slot and send update
|
||
|
newTeam = matchTeams.blue if self.slots[slotID]["team"] == matchTeams.red else matchTeams.red
|
||
|
self.setSlot(slotID, None, newTeam)
|
||
|
self.sendUpdate()
|
||
|
|
||
|
|
||
|
|
||
|
def sendUpdate(self):
|
||
|
# Send to users in room
|
||
|
for i in range(0,16):
|
||
|
if self.slots[i]["userID"] > -1:
|
||
|
token = glob.tokens.getTokenFromUserID(self.slots[i]["userID"])
|
||
|
if token != None:
|
||
|
token.enqueue(serverPackets.updateMatch(self.matchID))
|
||
|
|
||
|
# Send to users in lobby
|
||
|
for i in glob.matches.usersInLobby:
|
||
|
token = glob.tokens.getTokenFromUserID(i)
|
||
|
if token != None:
|
||
|
token.enqueue(serverPackets.updateMatch(self.matchID))
|
||
|
|
||
|
def checkTeams(self):
|
||
|
"""
|
||
|
Check if match teams are valid
|
||
|
|
||
|
return -- True if valid, False if invalid
|
||
|
"""
|
||
|
if match.matchTeamType != matchTeamTypes.teamVs or matchTeamTypes != matchTeamTypes.tagTeamVs:
|
||
|
# Teams are always valid if we have no teams
|
||
|
return True
|
||
|
|
||
|
# We have teams, check if they are valid
|
||
|
firstTeam = -1
|
||
|
for i in range(0,16):
|
||
|
if self.slots[i]["userID"] > -1 and (self.slots[i]["status"]&slotStatuses.noMap) == 0:
|
||
|
if firstTeam == -1:
|
||
|
firstTeam = self.slots[i]["team"]
|
||
|
elif firstTeam != self.slots[i]["teams"]:
|
||
|
consoleHelper.printColored("> MPROOM{}: Teams are valid".format(self.matchID), bcolors.BLUE)
|
||
|
return True
|
||
|
|
||
|
consoleHelper.printColored("> MPROOM{}: Invalid teams!".format(self.matchID), bcolors.RED)
|
||
|
return False
|