pep.py/objects/osuToken.py

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import uuid
from constants import actions
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from constants import gameModes
from helpers import userHelper
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import time
from helpers import consoleHelper
from constants import bcolors
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from constants import serverPackets
from events import logoutEvent
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class token:
"""Osu Token object
token -- token string
userID -- userID associated to that token
username -- username relative to userID (cache)
rank -- rank (permissions) relative to userID (cache)
actionID -- current user action (see actions.py)
actionText -- current user action text
actionMd5 -- md5 relative to user action
actionMods -- current acton mods
gameMode -- current user game mode
location -- [latitude,longitude]
queue -- packets queue
joinedChannels -- list. Contains joined channel names
spectating -- userID of spectating user. 0 if not spectating.
spectators -- list. Contains userIDs of spectators
country -- osu country code. Use countryHelper to convert from letter country code to osu country code
pingTime -- latest packet received UNIX time
loginTime -- login UNIX time
latestTillerino -- beatmap ID of latest song from tillerino bot
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"""
'''token = ""
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userID = 0
username = ""
rank = 0
actionID = actions.idle
actionText = ""
actionMd5 = ""
actionMods = 0
gameMode = gameModes.std
country = 0
location = [0,0]
queue = bytes()
joinedChannels = []
spectating = 0
spectators = []
pingTime = 0
loginTime = 0
awayMessage = ""
matchID = -1
latestTillerino = 0'''
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def __init__(self, __userID, __token = None):
"""
Create a token object and set userID and token
__userID -- user associated to this token
__token -- if passed, set token to that value
if not passed, token will be generated
"""
# Set stuff
self.userID = __userID
self.username = userHelper.getUsername(self.userID)
self.rank = userHelper.getRankPrivileges(self.userID)
self.loginTime = int(time.time())
self.pingTime = self.loginTime
# Default variables
self.spectators = []
self.spectating = 0
self.location = [0,0]
self.joinedChannels = []
self.actionID = actions.idle
self.actionText = ""
self.actionMd5 = ""
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self.actionMods = 0
self.gameMode = gameModes.std
self.country = 0
self.location = [0,0]
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self.awayMessage = ""
self.matchID = -1
self.tillerino = [0,0,-1.0] # beatmap, mods, acc
self.queue = bytes()
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# Generate/set token
if __token != None:
self.token = __token
else:
self.token = str(uuid.uuid4())
def enqueue(self, __bytes):
"""
Add bytes (packets) to queue
__bytes -- (packet) bytes to enqueue
"""
self.queue += __bytes
def resetQueue(self):
"""Resets the queue. Call when enqueued packets have been sent"""
self.queue = bytes()
def joinChannel(self, __channel):
"""Add __channel to joined channels list
__channel -- channel name"""
if __channel not in self.joinedChannels:
self.joinedChannels.append(__channel)
def partChannel(self, __channel):
"""Remove __channel from joined channels list
__channel -- channel name"""
if __channel in self.joinedChannels:
self.joinedChannels.remove(__channel)
def setLocation(self, __location):
"""Set location (latitude and longitude)
__location -- [latitude, longitude]"""
self.location = __location
def getLatitude(self):
"""Get latitude
return -- latitude"""
return self.location[0]
def getLongitude(self):
"""Get longitude
return -- longitude"""
return self.location[1]
def startSpectating(self, __userID):
"""Set the spectating user to __userID
__userID -- target userID"""
self.spectating = __userID
def stopSpectating(self):
"""Set the spectating user to 0, aka no user"""
self.spectating = 0
def addSpectator(self, __userID):
"""Add __userID to our spectators
userID -- new spectator userID"""
# Add userID to spectators if not already in
if __userID not in self.spectators:
self.spectators.append(__userID)
def removeSpectator(self, __userID):
"""Remove __userID from our spectators
userID -- old spectator userID"""
# Remove spectator
if __userID in self.spectators:
self.spectators.remove(__userID)
def setCountry(self, __countryID):
"""Set country to __countryID
__countryID -- numeric country ID. See countryHelper.py"""
self.country = __countryID
def getCountry(self):
"""Get numeric country ID
return -- numeric country ID. See countryHelper.py"""
return self.country
def updatePingTime(self):
"""Update latest ping time"""
self.pingTime = int(time.time())
def setAwayMessage(self, __awayMessage):
"""Set a new away message"""
self.awayMessage = __awayMessage
def joinMatch(self, __matchID):
"""
Set match to matchID
__matchID -- new match ID
"""
self.matchID = __matchID
def partMatch(self):
"""Set match to -1"""
self.matchID = -1
def kick(self):
"""Kick this user from the server"""
# Send packet to target
consoleHelper.printColored("> {} has been disconnected. (kick)".format(self.username), bcolors.YELLOW)
self.enqueue(serverPackets.notification("You have been kicked from the server. Please login again."))
self.enqueue(serverPackets.loginFailed())
# Logout event
logoutEvent.handle(self, None)