Merge branch 'master' of git.zxq.co:ripple/pep.py
This commit is contained in:
		@@ -27,6 +27,7 @@ def handle(userToken, packetData):
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	# Update the score
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						# Update the score
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	match.updateScore(slotID, data["totalScore"])
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						match.updateScore(slotID, data["totalScore"])
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						match.updateHP(slotID, data["currentHp"])
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	# Enqueue frames to who's playing
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						# Enqueue frames to who's playing
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	glob.streams.broadcast(match.playingStreamName, serverPackets.matchFrames(slotID, packetData))
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						glob.streams.broadcast(match.playingStreamName, serverPackets.matchFrames(slotID, packetData))
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@@ -23,6 +23,8 @@ class slot:
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		self.skip = False
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							self.skip = False
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		self.complete = False
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							self.complete = False
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		self.score = 0
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							self.score = 0
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							self.failed = False
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							self.passed = True
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class match:
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					class match:
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	def __init__(self, matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID, isTourney=False):
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						def __init__(self, matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID, isTourney=False):
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@@ -339,6 +341,16 @@ class match:
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		"""
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							"""
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		self.slots[slotID].score = score
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							self.slots[slotID].score = score
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						def updateHP(self, slotID, hp):
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							"""
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							Update HP for a slot
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							:param slotID: the slot that the user that is updating their hp is in
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							:param hp: the new hp to update
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							:return:
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							"""
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							self.slots[slotID].failed = True if hp == 254 else False
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	def playerCompleted(self, userID):
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						def playerCompleted(self, userID):
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		"""
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							"""
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		Set userID's slot completed to True
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							Set userID's slot completed to True
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@@ -386,7 +398,10 @@ class match:
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			if self.slots[i].user is not None and self.slots[i].status == slotStatuses.PLAYING:
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								if self.slots[i].user is not None and self.slots[i].status == slotStatuses.PLAYING:
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				infoToSend["scores"][glob.tokens.tokens[self.slots[i].user].userID] = {
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									infoToSend["scores"][glob.tokens.tokens[self.slots[i].user].userID] = {
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					"score": self.slots[i].score,
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										"score": self.slots[i].score,
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					"mods": self.slots[i].mods
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										"mods": self.slots[i].mods,
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										"failed": self.slots[i].failed,
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										"pass": self.slots[i].passed,
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										"team": self.slots[i].team
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				}
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									}
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		# Send the info to the api
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							# Send the info to the api
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@@ -419,6 +434,8 @@ class match:
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				self.slots[i].skip = False
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									self.slots[i].skip = False
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				self.slots[i].complete = False
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									self.slots[i].complete = False
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				self.slots[i].score = 0
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									self.slots[i].score = 0
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									self.slots[i].failed = False
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									self.slots[i].passed = True
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	def getUserSlotID(self, userID):
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						def getUserSlotID(self, userID):
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		"""
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							"""
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@@ -612,6 +629,8 @@ class match:
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		if slotID is None:
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							if slotID is None:
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			return
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								return
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							self.slots[slotID].passed = False
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		# Send packet to everyone
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							# Send packet to everyone
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		glob.streams.broadcast(self.playingStreamName, serverPackets.playerFailed(slotID))
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							glob.streams.broadcast(self.playingStreamName, serverPackets.playerFailed(slotID))
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