Add !mp team
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@ -10,7 +10,7 @@ from common import generalUtils
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from common.constants import mods
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from common.log import logUtils as log
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from common.ripple import userUtils
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from constants import exceptions, slotStatuses, matchModModes
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from constants import exceptions, slotStatuses, matchModModes, matchTeams
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from common.constants import gameModes
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from common.constants import privileges
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from constants import serverPackets
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@ -994,6 +994,22 @@ def multiplayer(fro, chan, message):
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_match.matchModMode = matchModModes.FREE_MOD if freeMod else matchModModes.NORMAL
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_match.changeMods(newMods)
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return "Match mods have been updated!"
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def mpTeam():
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if len(message) < 3:
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raise exceptions.invalidArgumentsException("Wrong syntax: !mp team <username> <colour>")
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username = message[1]
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colour = message[2].lower().strip()
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if colour not in ["red", "blue"]:
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raise exceptions.invalidArgumentsException("Team colour must be red or blue")
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userID = userUtils.getIDSafe(username)
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if userID is None:
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raise exceptions.userNotFoundException("No such user")
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_match = glob.matches.matches[getMatchIDFromChannel(chan)]
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_match.changeTeam(userID, matchTeams.BLUE if colour == "blue" else matchTeams.RED)
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return "{} is now in {} team".format(username, colour)
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try:
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subcommands = {
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@ -1015,6 +1031,7 @@ def multiplayer(fro, chan, message):
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"password": mpPassword,
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"randompassword": mpRandomPassword,
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"mods": mpMods,
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"team": mpTeam,
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}
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requestedSubcommand = message[0].lower().strip()
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if requestedSubcommand not in subcommands:
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@ -652,13 +652,17 @@ class match:
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c+=1
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return c
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def changeTeam(self, userID):
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def changeTeam(self, userID, newTeam=None):
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"""
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Change userID's team
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:param userID: id of user
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:return:
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"""
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# Make sure this match's mode has teams
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if self.matchTeamType != matchTeamTypes.TEAM_VS or self.matchTeamType != matchTeamTypes.TAG_TEAM_VS:
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return
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# Make sure the match is not locked
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if self.isLocked or self.isStarting:
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return
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@ -669,7 +673,8 @@ class match:
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return
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# Update slot and send update
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newTeam = matchTeams.BLUE if self.slots[slotID].team == matchTeams.RED else matchTeams.RED
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if newTeam is None:
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newTeam = matchTeams.BLUE if self.slots[slotID].team == matchTeams.RED else matchTeams.RED
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self.setSlot(slotID, None, newTeam)
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self.sendUpdates()
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