Add !mp start force, start game even for non-ready players, check if everyone is ready in !mp start
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@@ -739,7 +739,7 @@ class match:
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# Set playing to ready players and set load, skip and complete to False
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# Make clients join playing stream
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for i in range(0, 16):
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if (self.slots[i].status & slotStatuses.READY) > 0 and self.slots[i].user in glob.tokens.tokens:
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if self.slots[i].user in glob.tokens.tokens:
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self.slots[i].status = slotStatuses.PLAYING
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self.slots[i].loaded = False
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self.slots[i].skip = False
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