diff --git a/events/changeActionEvent.py b/events/changeActionEvent.py index 7b156d7..fc049cf 100644 --- a/events/changeActionEvent.py +++ b/events/changeActionEvent.py @@ -24,12 +24,12 @@ def handle(userToken, packetData): packetData = clientPackets.userActionChange(packetData) # If we are not in spectate status but we're spectating someone, stop spectating - if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK: + '''if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK: userToken.stopSpectating() # If we are not in multiplayer but we are in a match, part match if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK: - userToken.partMatch() + userToken.partMatch()''' # Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):