.BANCHO. Force stop spectating/quit match if user is not spectating or multiplaying
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@ -24,12 +24,12 @@ def handle(userToken, packetData):
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packetData = clientPackets.userActionChange(packetData)
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# If we are not in spectate status but we're spectating someone, stop spectating
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#if userToken.spectating != 0 and userToken.actionID != actions.watching and userToken.actionID != actions.idle and userToken.actionID != actions.afk:
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# userToken.stopSpectating()
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if userToken.spectating != 0 and userToken.actionID != actions.watching and userToken.actionID != actions.idle and userToken.actionID != actions.afk:
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userToken.stopSpectating()
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# If we are not in multiplayer but we are in a match, part match
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#if userToken.matchID != -1 and userToken.actionID != actions.multiplaying and userToken.actionID != actions.multiplayer and userToken.actionID != actions.afk:
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# userToken.partMatch()
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if userToken.matchID != -1 and userToken.actionID != actions.multiplaying and userToken.actionID != actions.multiplayer and userToken.actionID != actions.afk:
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userToken.partMatch()
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# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
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if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
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@ -391,6 +391,12 @@ class match:
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return -- True if join success, False if fail (room is full)
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"""
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# Make sure we're not in this match
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for i in range(0,16):
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if self.slots[i].userID == userID:
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# Set bugged slot to free
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self.setSlot(i, slotStatuses.free, 0, -1, 0)
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# Find first free slot
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for i in range(0,16):
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if self.slots[i].status == slotStatuses.free:
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