Fix typo
This commit is contained in:
		@@ -781,7 +781,7 @@ def multiplayer(fro, chan, message):
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		matchID = int(message[1])
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							matchID = int(message[1])
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		userToken = glob.tokens.getTokenFromUsername(fro, ignoreIRC=True)
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							userToken = glob.tokens.getTokenFromUsername(fro, ignoreIRC=True)
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		userToken.joinMatch(matchID)
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							userToken.joinMatch(matchID)
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		return "Joined match #{}!".format(matchID)
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							return "Attempting to join match #{}!".format(matchID)
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	def mpClose():
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						def mpClose():
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		myToken = glob.tokens.getTokenFromUsername(fro)
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							myToken = glob.tokens.getTokenFromUsername(fro)
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@@ -813,6 +813,16 @@ def multiplayer(fro, chan, message):
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				_match.toggleSlotLocked(i)
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									_match.toggleSlotLocked(i)
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		return "Match size changed to {}".format(matchSize)
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							return "Match size changed to {}".format(matchSize)
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						def mpMove():
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							if len(message) < 3 or not message[2].isdigit() or int(message[2]) < 0 or int(message[2]) > 16:
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								raise exceptions.invalidArgumentsException("Wrong syntax: !mp move <username> <slot>")
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							username = message[1]
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							newSlotID = int(message[2])
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							userID = userUtils.getIDSafe(username)
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							_match = glob.matches.matches[getMatchIDFromChannel(chan)]
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							_match.userChangeSlot(userID, newSlotID)
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							return "Player {} moved to slot {}".format(username, newSlotID)
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	try:
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						try:
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		subcommands = {
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							subcommands = {
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			"make": mpMake,
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								"make": mpMake,
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@@ -821,6 +831,7 @@ def multiplayer(fro, chan, message):
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			"lock": mpLock,
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								"lock": mpLock,
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			"unlock": mpUnlock,
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								"unlock": mpUnlock,
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			"size": mpSize,
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								"size": mpSize,
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								"move": mpMove,
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		}
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							}
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		requestedSubcommand = message[0].lower().strip()
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							requestedSubcommand = message[0].lower().strip()
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		if requestedSubcommand not in subcommands:
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							if requestedSubcommand not in subcommands:
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@@ -498,7 +498,7 @@ class match:
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			return
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								return
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		# Make sure there is no one inside new slot
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							# Make sure there is no one inside new slot
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		if self.slots[newSlotID].user is not None and self.slots[newSlotID].status != slotStatuses.FREE:
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							if self.slots[newSlotID].user is not None or self.slots[newSlotID].status != slotStatuses.FREE:
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			return
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								return
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		# Get old slot data
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							# Get old slot data
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