.BANCHO. Add max packets buffer size
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@@ -34,7 +34,7 @@ if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and us
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userToken.partMatch()
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'''
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# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
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# Update cached stats if our pp changed if we've just submitted a score or we've changed gameMode
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if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userUtils.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
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# Always update game mode, or we'll cache stats from the wrong game mode if we've changed it
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userToken.gameMode = packetData["gameMode"]
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