.BANCHO. Use tokens in multiplayer rather than references to clients objects
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10e182ce55
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@ -100,8 +100,8 @@ class match:
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# Slot user ID. Write only if slot is occupied
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# Slot user ID. Write only if slot is occupied
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for i in range(0,16):
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for i in range(0,16):
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if self.slots[i].user is not None:
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if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
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struct.append([self.slots[i].user.userID, dataTypes.UINT32])
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struct.append([glob.tokens.tokens[self.slots[i].user].userID, dataTypes.UINT32])
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# Other match data
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# Other match data
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struct.extend([
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struct.extend([
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@ -129,15 +129,15 @@ class match:
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newHost -- new host userID
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newHost -- new host userID
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"""
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"""
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slotID = self.getUserSlotID(newHost)
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slotID = self.getUserSlotID(newHost)
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if slotID is None:
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if slotID is None or self.slots[slotID].user not in glob.tokens.tokens:
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return
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return
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token = self.slots[slotID].user
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token = glob.tokens.tokens[self.slots[slotID].user]
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self.hostUserID = newHost
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self.hostUserID = newHost
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token.enqueue(serverPackets.matchTransferHost())
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token.enqueue(serverPackets.matchTransferHost())
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self.sendUpdates()
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self.sendUpdates()
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log.info("MPROOM{}: {} is now the host".format(self.matchID, token.username))
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log.info("MPROOM{}: {} is now the host".format(self.matchID, token.username))
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def setSlot(self, slotID, status = None, team = None, user = -1, mods = None, loaded = None, skip = None, complete = None):
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def setSlot(self, slotID, status = None, team = None, user = "", mods = None, loaded = None, skip = None, complete = None):
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#self.setSlot(i, slotStatuses.notReady, 0, user, 0)
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#self.setSlot(i, slotStatuses.notReady, 0, user, 0)
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if status is not None:
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if status is not None:
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self.slots[slotID].status = status
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self.slots[slotID].status = status
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@ -145,10 +145,10 @@ class match:
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if team is not None:
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if team is not None:
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self.slots[slotID].team = team
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self.slots[slotID].team = team
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if user is not -1:
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if user is not "":
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self.slots[slotID].user = user
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self.slots[slotID].user = user
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if mods is not -1:
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if mods is not None:
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self.slots[slotID].mods = mods
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self.slots[slotID].mods = mods
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if loaded is not None:
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if loaded is not None:
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@ -203,11 +203,11 @@ class match:
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newStatus = slotStatuses.locked
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newStatus = slotStatuses.locked
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# Send updated settings to kicked user, so he returns to lobby
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# Send updated settings to kicked user, so he returns to lobby
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if self.slots[slotID].user is not None:
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if self.slots[slotID].user is not None and self.slots[slotID].user in glob.tokens.tokens:
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self.slots[slotID].user.enqueue(serverPackets.updateMatch(self.matchID))
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glob.tokens.tokens[self.slots[slotID].user].enqueue(serverPackets.updateMatch(self.matchID))
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# Set new slot status
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# Set new slot status
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self.setSlot(slotID, newStatus, 0, -1, 0)
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self.setSlot(slotID, status=newStatus, team=0, user=None, mods=0)
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# Send updates to everyone else
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# Send updates to everyone else
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self.sendUpdates()
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self.sendUpdates()
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@ -259,7 +259,8 @@ class match:
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log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
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log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
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# Send skip packet to every playing user
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# Send skip packet to every playing user
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glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(self.slots[slotID].user.userID))
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#glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(glob.tokens.tokens[self.slots[slotID].user].userID))
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glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(slotID))
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# Check all skipped
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# Check all skipped
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total = 0
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total = 0
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@ -337,7 +338,7 @@ class match:
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return -- slot id if found, None if user is not in room
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return -- slot id if found, None if user is not in room
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"""
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"""
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for i in range(0,16):
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for i in range(0,16):
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if self.slots[i].user is not None and self.slots[i].user.userID == userID:
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if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens and glob.tokens.tokens[self.slots[i].user].userID == userID:
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return i
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return i
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return None
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return None
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@ -351,7 +352,7 @@ class match:
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# Make sure we're not in this match
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# Make sure we're not in this match
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for i in range(0,16):
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for i in range(0,16):
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if self.slots[i].user == user:
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if self.slots[i].user == user.token:
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# Set bugged slot to free
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# Set bugged slot to free
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self.setSlot(i, slotStatuses.free, 0, None, 0)
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self.setSlot(i, slotStatuses.free, 0, None, 0)
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@ -359,7 +360,7 @@ class match:
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for i in range(0,16):
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for i in range(0,16):
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if self.slots[i].status == slotStatuses.free:
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if self.slots[i].status == slotStatuses.free:
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# Occupy slot
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# Occupy slot
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self.setSlot(i, slotStatuses.notReady, 0, user, 0)
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self.setSlot(i, slotStatuses.notReady, 0, user.token, 0)
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# Send updated match data
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# Send updated match data
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self.sendUpdates()
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self.sendUpdates()
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@ -395,8 +396,8 @@ class match:
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if user.userID == self.hostUserID:
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if user.userID == self.hostUserID:
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# Give host to someone else
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# Give host to someone else
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for i in range(0,16):
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for i in range(0,16):
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if self.slots[i].user is not None:
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if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
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self.setHost(self.slots[i].user.userID)
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self.setHost(glob.tokens.tokens[self.slots[i].user].userID)
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break
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break
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# Send updated match data
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# Send updated match data
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@ -422,11 +423,8 @@ class match:
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return
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return
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# Get old slot data
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# Get old slot data
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oldData = dill.copy(self.slots[oldSlotID])
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#oldData = dill.copy(self.slots[oldSlotID])
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oldData = copy.deepcopy(self.slots[oldSlotID])
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# Oh no we have a huge meme here.
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# Get pointer to right token and DON'T copy it
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oldData.user = glob.tokens.tokens[oldData.user.token]
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# Free old slot
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# Free old slot
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self.setSlot(oldSlotID, slotStatuses.free, 0, None, 0, False, False, False)
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self.setSlot(oldSlotID, slotStatuses.free, 0, None, 0, False, False, False)
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@ -496,11 +494,11 @@ class match:
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slotID -- ID of slot
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slotID -- ID of slot
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"""
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"""
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# Make sure there is someone in that slot
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# Make sure there is someone in that slot
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if self.slots[slotID].user is None:
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if self.slots[slotID].user is None or self.slots[slotID].user not in glob.tokens.token:
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return
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return
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# Transfer host
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# Transfer host
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self.setHost(self.slots[slotID].user.userID)
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self.setHost(glob.tokens.tokens[self.slots[slotID].user].userID)
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# Send updates
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# Send updates
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self.sendUpdates()
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self.sendUpdates()
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@ -613,12 +611,12 @@ class match:
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# Set playing to ready players and set load, skip and complete to False
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# Set playing to ready players and set load, skip and complete to False
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# Make clients join playing stream
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# Make clients join playing stream
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for i in range(0, 16):
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for i in range(0, 16):
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if (self.slots[i].status & slotStatuses.ready) > 0:
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if (self.slots[i].status & slotStatuses.ready) > 0 and self.slots[i].user in glob.tokens.tokens:
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self.slots[i].status = slotStatuses.playing
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self.slots[i].status = slotStatuses.playing
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self.slots[i].loaded = False
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self.slots[i].loaded = False
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self.slots[i].skip = False
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self.slots[i].skip = False
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self.slots[i].complete = False
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self.slots[i].complete = False
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self.slots[i].user.joinStream(self.playingStreamName)
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glob.tokens.tokens[self.slots[i].user].joinStream(self.playingStreamName)
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# Send match start packet
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# Send match start packet
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glob.streams.broadcast(self.playingStreamName, serverPackets.matchStart(self.matchID))
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glob.streams.broadcast(self.playingStreamName, serverPackets.matchStart(self.matchID))
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@ -1,4 +1,5 @@
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from objects import stream
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from objects import stream
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from objects import glob
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class streamList:
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class streamList:
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def __init__(self):
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def __init__(self):
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@ -23,7 +24,8 @@ class streamList:
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"""
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"""
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if name in self.streams:
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if name in self.streams:
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for i in self.streams[name].clients:
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for i in self.streams[name].clients:
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i.leaveStream(name)
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if i in glob.tokens.tokens:
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glob.tokens.tokens[i].leaveStream(name)
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self.streams.pop(name)
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self.streams.pop(name)
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