.BANCHO. Use tokens in multiplayer rather than references to clients objects
This commit is contained in:
parent
10e182ce55
commit
ea83d3c86d
|
@ -100,8 +100,8 @@ class match:
|
|||
|
||||
# Slot user ID. Write only if slot is occupied
|
||||
for i in range(0,16):
|
||||
if self.slots[i].user is not None:
|
||||
struct.append([self.slots[i].user.userID, dataTypes.UINT32])
|
||||
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
|
||||
struct.append([glob.tokens.tokens[self.slots[i].user].userID, dataTypes.UINT32])
|
||||
|
||||
# Other match data
|
||||
struct.extend([
|
||||
|
@ -129,15 +129,15 @@ class match:
|
|||
newHost -- new host userID
|
||||
"""
|
||||
slotID = self.getUserSlotID(newHost)
|
||||
if slotID is None:
|
||||
if slotID is None or self.slots[slotID].user not in glob.tokens.tokens:
|
||||
return
|
||||
token = self.slots[slotID].user
|
||||
token = glob.tokens.tokens[self.slots[slotID].user]
|
||||
self.hostUserID = newHost
|
||||
token.enqueue(serverPackets.matchTransferHost())
|
||||
self.sendUpdates()
|
||||
log.info("MPROOM{}: {} is now the host".format(self.matchID, token.username))
|
||||
|
||||
def setSlot(self, slotID, status = None, team = None, user = -1, mods = None, loaded = None, skip = None, complete = None):
|
||||
def setSlot(self, slotID, status = None, team = None, user = "", mods = None, loaded = None, skip = None, complete = None):
|
||||
#self.setSlot(i, slotStatuses.notReady, 0, user, 0)
|
||||
if status is not None:
|
||||
self.slots[slotID].status = status
|
||||
|
@ -145,10 +145,10 @@ class match:
|
|||
if team is not None:
|
||||
self.slots[slotID].team = team
|
||||
|
||||
if user is not -1:
|
||||
if user is not "":
|
||||
self.slots[slotID].user = user
|
||||
|
||||
if mods is not -1:
|
||||
if mods is not None:
|
||||
self.slots[slotID].mods = mods
|
||||
|
||||
if loaded is not None:
|
||||
|
@ -203,11 +203,11 @@ class match:
|
|||
newStatus = slotStatuses.locked
|
||||
|
||||
# Send updated settings to kicked user, so he returns to lobby
|
||||
if self.slots[slotID].user is not None:
|
||||
self.slots[slotID].user.enqueue(serverPackets.updateMatch(self.matchID))
|
||||
if self.slots[slotID].user is not None and self.slots[slotID].user in glob.tokens.tokens:
|
||||
glob.tokens.tokens[self.slots[slotID].user].enqueue(serverPackets.updateMatch(self.matchID))
|
||||
|
||||
# Set new slot status
|
||||
self.setSlot(slotID, newStatus, 0, -1, 0)
|
||||
self.setSlot(slotID, status=newStatus, team=0, user=None, mods=0)
|
||||
|
||||
# Send updates to everyone else
|
||||
self.sendUpdates()
|
||||
|
@ -259,7 +259,8 @@ class match:
|
|||
log.info("MPROOM{}: User {} skipped".format(self.matchID, userID))
|
||||
|
||||
# Send skip packet to every playing user
|
||||
glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(self.slots[slotID].user.userID))
|
||||
#glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(glob.tokens.tokens[self.slots[slotID].user].userID))
|
||||
glob.streams.broadcast(self.playingStreamName, serverPackets.playerSkipped(slotID))
|
||||
|
||||
# Check all skipped
|
||||
total = 0
|
||||
|
@ -337,7 +338,7 @@ class match:
|
|||
return -- slot id if found, None if user is not in room
|
||||
"""
|
||||
for i in range(0,16):
|
||||
if self.slots[i].user is not None and self.slots[i].user.userID == userID:
|
||||
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens and glob.tokens.tokens[self.slots[i].user].userID == userID:
|
||||
return i
|
||||
return None
|
||||
|
||||
|
@ -351,7 +352,7 @@ class match:
|
|||
|
||||
# Make sure we're not in this match
|
||||
for i in range(0,16):
|
||||
if self.slots[i].user == user:
|
||||
if self.slots[i].user == user.token:
|
||||
# Set bugged slot to free
|
||||
self.setSlot(i, slotStatuses.free, 0, None, 0)
|
||||
|
||||
|
@ -359,7 +360,7 @@ class match:
|
|||
for i in range(0,16):
|
||||
if self.slots[i].status == slotStatuses.free:
|
||||
# Occupy slot
|
||||
self.setSlot(i, slotStatuses.notReady, 0, user, 0)
|
||||
self.setSlot(i, slotStatuses.notReady, 0, user.token, 0)
|
||||
|
||||
# Send updated match data
|
||||
self.sendUpdates()
|
||||
|
@ -395,8 +396,8 @@ class match:
|
|||
if user.userID == self.hostUserID:
|
||||
# Give host to someone else
|
||||
for i in range(0,16):
|
||||
if self.slots[i].user is not None:
|
||||
self.setHost(self.slots[i].user.userID)
|
||||
if self.slots[i].user is not None and self.slots[i].user in glob.tokens.tokens:
|
||||
self.setHost(glob.tokens.tokens[self.slots[i].user].userID)
|
||||
break
|
||||
|
||||
# Send updated match data
|
||||
|
@ -422,11 +423,8 @@ class match:
|
|||
return
|
||||
|
||||
# Get old slot data
|
||||
oldData = dill.copy(self.slots[oldSlotID])
|
||||
|
||||
# Oh no we have a huge meme here.
|
||||
# Get pointer to right token and DON'T copy it
|
||||
oldData.user = glob.tokens.tokens[oldData.user.token]
|
||||
#oldData = dill.copy(self.slots[oldSlotID])
|
||||
oldData = copy.deepcopy(self.slots[oldSlotID])
|
||||
|
||||
# Free old slot
|
||||
self.setSlot(oldSlotID, slotStatuses.free, 0, None, 0, False, False, False)
|
||||
|
@ -496,11 +494,11 @@ class match:
|
|||
slotID -- ID of slot
|
||||
"""
|
||||
# Make sure there is someone in that slot
|
||||
if self.slots[slotID].user is None:
|
||||
if self.slots[slotID].user is None or self.slots[slotID].user not in glob.tokens.token:
|
||||
return
|
||||
|
||||
# Transfer host
|
||||
self.setHost(self.slots[slotID].user.userID)
|
||||
self.setHost(glob.tokens.tokens[self.slots[slotID].user].userID)
|
||||
|
||||
# Send updates
|
||||
self.sendUpdates()
|
||||
|
@ -613,12 +611,12 @@ class match:
|
|||
# Set playing to ready players and set load, skip and complete to False
|
||||
# Make clients join playing stream
|
||||
for i in range(0, 16):
|
||||
if (self.slots[i].status & slotStatuses.ready) > 0:
|
||||
if (self.slots[i].status & slotStatuses.ready) > 0 and self.slots[i].user in glob.tokens.tokens:
|
||||
self.slots[i].status = slotStatuses.playing
|
||||
self.slots[i].loaded = False
|
||||
self.slots[i].skip = False
|
||||
self.slots[i].complete = False
|
||||
self.slots[i].user.joinStream(self.playingStreamName)
|
||||
glob.tokens.tokens[self.slots[i].user].joinStream(self.playingStreamName)
|
||||
|
||||
# Send match start packet
|
||||
glob.streams.broadcast(self.playingStreamName, serverPackets.matchStart(self.matchID))
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
from objects import stream
|
||||
from objects import glob
|
||||
|
||||
class streamList:
|
||||
def __init__(self):
|
||||
|
@ -23,7 +24,8 @@ class streamList:
|
|||
"""
|
||||
if name in self.streams:
|
||||
for i in self.streams[name].clients:
|
||||
i.leaveStream(name)
|
||||
if i in glob.tokens.tokens:
|
||||
glob.tokens.tokens[i].leaveStream(name)
|
||||
self.streams.pop(name)
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user