from objects import glob from constants import clientPackets from constants import serverPackets from helpers import userHelper from helpers import logHelper as log from constants import actions def handle(userToken, packetData): # Get usertoken data userID = userToken.userID username = userToken.username # Make sure we are not banned if userHelper.getAllowed(userID) == 0: userToken.enqueue(serverPackets.loginBanned()) return # Change action packet packetData = clientPackets.userActionChange(packetData) # Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode if (userToken.actionID == actions.playing or userToken.actionID == actions.multiplaying) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]): log.debug("!!!! UPDATING CACHED STATS !!!!") # Always update game mode, or we'll cache stats from the wrong game mode if we've changed it userToken.gameMode = packetData["gameMode"] userToken.updateCachedStats() # Always update action id, text and md5 userToken.actionID = packetData["actionID"] userToken.actionText = packetData["actionText"] userToken.actionMd5 = packetData["actionMd5"] userToken.actionMods = packetData["actionMods"] # Enqueue our new user panel and stats to us and our spectators recipients = [userID] if len(userToken.spectators) > 0: recipients += userToken.spectators for i in recipients: if i == userID: # Save some loops token = userToken else: token = glob.tokens.getTokenFromUserID(i) if token != None: token.enqueue(serverPackets.userPanel(userID)) token.enqueue(serverPackets.userStats(userID)) # TODO: Enqueue all if we've changed game mode, (maybe not needed because it's cached) #glob.tokens.enqueueAll(serverPackets.userPanel(userID)) #glob.tokens.enqueueAll(serverPackets.userStats(userID)) # Send osu!direct alert if needed # NOTE: Remove this when osu!direct will be fixed if userToken.actionID == actions.osuDirect and userToken.osuDirectAlert == False: userToken.osuDirectAlert = True userToken.enqueue(serverPackets.sendMessage("FokaBot", userToken.username, "Sup! osu!direct works, kinda. To download a beatmap, you have to click the \"View listing\" button (the last one) instead of \"Download\". However, if you are on the stable (fallback) branch, it should work also with the \"Download\" button. We'll fix that bug as soon as possibleTM.")) # Console output log.info("{} changed action: {} [{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5))