from common.log import logUtils as log from constants import serverPackets from objects import glob def handle(userToken, _): # Get userToken data username = userToken.username # Add user to users in lobby userToken.joinStream("lobby") # Send matches data for key, _ in glob.matches.matches.items(): userToken.enqueue(serverPackets.createMatch(key)) # Console output log.info("{} has joined multiplayer lobby".format(username))