from common.log import logUtils as log from constants import clientPackets from constants import exceptions from constants import serverPackets from events import joinMatchEvent from objects import glob def handle(userToken, packetData): try: # get usertoken data userID = userToken.userID # Read packet data packetData = clientPackets.createMatch(packetData) # Create a match object # TODO: Player number check matchID = glob.matches.createMatch(packetData["matchName"], packetData["matchPassword"], packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID) # Make sure the match has been created if matchID not in glob.matches.matches: raise exceptions.matchCreateError # Get match object match = glob.matches.matches[matchID] # Join that match joinMatchEvent.joinMatch(userToken, matchID, packetData["matchPassword"]) # Give host to match creator match.setHost(userID) # Send match create packet to everyone in lobby glob.streams.broadcast("lobby", serverPackets.createMatch(matchID)) # Console output log.info("MPROOM{}: Room created!".format(matchID)) except exceptions.matchCreateError: log.error("Error while creating match!")