import datetime import gzip import sys import traceback import tornado.gen import tornado.web from raven.contrib.tornado import SentryMixin from common.log import logUtils as log from common.web import requestsManager from constants import exceptions from constants import packetIDs from constants import serverPackets from events import cantSpectateEvent from events import changeActionEvent from events import changeMatchModsEvent from events import changeMatchPasswordEvent from events import changeMatchSettingsEvent from events import changeSlotEvent from events import channelJoinEvent from events import channelPartEvent from events import createMatchEvent from events import friendAddEvent from events import friendRemoveEvent from events import joinLobbyEvent from events import joinMatchEvent from events import loginEvent from events import logoutEvent from events import matchChangeTeamEvent from events import matchCompleteEvent from events import matchFailedEvent from events import matchFramesEvent from events import matchHasBeatmapEvent from events import matchInviteEvent from events import matchLockEvent from events import matchNoBeatmapEvent from events import matchPlayerLoadEvent from events import matchReadyEvent from events import matchSkipEvent from events import matchStartEvent from events import matchTransferHostEvent from events import partLobbyEvent from events import partMatchEvent from events import requestStatusUpdateEvent from events import sendPrivateMessageEvent from events import sendPublicMessageEvent from events import setAwayMessageEvent from events import spectateFramesEvent from events import startSpectatingEvent from events import stopSpectatingEvent from events import userPanelRequestEvent from events import userStatsRequestEvent from events import tournamentMatchInfoRequestEvent from events import tournamentJoinMatchChannelEvent from events import tournamentLeaveMatchChannelEvent from helpers import packetHelper from objects import glob from common.sentry import sentry class handler(requestsManager.asyncRequestHandler): @tornado.web.asynchronous @tornado.gen.engine @sentry.captureTornado def asyncPost(self): # Track time if needed if glob.outputRequestTime: # Start time st = datetime.datetime.now() # Client's token string and request data requestTokenString = self.request.headers.get("osu-token") requestData = self.request.body # Server's token string and request data responseTokenString = "ayy" responseData = bytes() if requestTokenString is None: # No token, first request. Handle login. responseTokenString, responseData = loginEvent.handle(self) else: userToken = None # default value try: # This is not the first packet, send response based on client's request # Packet start position, used to read stacked packets pos = 0 # Make sure the token exists if requestTokenString not in glob.tokens.tokens: raise exceptions.tokenNotFoundException() # Token exists, get its object and lock it userToken = glob.tokens.tokens[requestTokenString] userToken.lock.acquire() # Keep reading packets until everything has been read while pos < len(requestData): # Get packet from stack starting from new packet leftData = requestData[pos:] # Get packet ID, data length and data packetID = packetHelper.readPacketID(leftData) dataLength = packetHelper.readPacketLength(leftData) packetData = requestData[pos:(pos+dataLength+7)] # Console output if needed if glob.outputPackets == True and packetID != 4: log.debug("Incoming packet ({})({}):\n\nPacket code: {}\nPacket length: {}\nSingle packet data: {}\n".format(requestTokenString, userToken.username, str(packetID), str(dataLength), str(packetData))) # Event handler def handleEvent(ev): def wrapper(): ev.handle(userToken, packetData) return wrapper eventHandler = { packetIDs.client_changeAction: handleEvent(changeActionEvent), packetIDs.client_logout: handleEvent(logoutEvent), packetIDs.client_friendAdd: handleEvent(friendAddEvent), packetIDs.client_friendRemove: handleEvent(friendRemoveEvent), packetIDs.client_userStatsRequest: handleEvent(userStatsRequestEvent), packetIDs.client_requestStatusUpdate: handleEvent(requestStatusUpdateEvent), packetIDs.client_userPanelRequest: handleEvent(userPanelRequestEvent), packetIDs.client_channelJoin: handleEvent(channelJoinEvent), packetIDs.client_channelPart: handleEvent(channelPartEvent), packetIDs.client_sendPublicMessage: handleEvent(sendPublicMessageEvent), packetIDs.client_sendPrivateMessage: handleEvent(sendPrivateMessageEvent), packetIDs.client_setAwayMessage: handleEvent(setAwayMessageEvent), packetIDs.client_startSpectating: handleEvent(startSpectatingEvent), packetIDs.client_stopSpectating: handleEvent(stopSpectatingEvent), packetIDs.client_cantSpectate: handleEvent(cantSpectateEvent), packetIDs.client_spectateFrames: handleEvent(spectateFramesEvent), packetIDs.client_joinLobby: handleEvent(joinLobbyEvent), packetIDs.client_partLobby: handleEvent(partLobbyEvent), packetIDs.client_createMatch: handleEvent(createMatchEvent), packetIDs.client_joinMatch: handleEvent(joinMatchEvent), packetIDs.client_partMatch: handleEvent(partMatchEvent), packetIDs.client_matchChangeSlot: handleEvent(changeSlotEvent), packetIDs.client_matchChangeSettings: handleEvent(changeMatchSettingsEvent), packetIDs.client_matchChangePassword: handleEvent(changeMatchPasswordEvent), packetIDs.client_matchChangeMods: handleEvent(changeMatchModsEvent), packetIDs.client_matchReady: handleEvent(matchReadyEvent), packetIDs.client_matchNotReady: handleEvent(matchReadyEvent), packetIDs.client_matchLock: handleEvent(matchLockEvent), packetIDs.client_matchStart: handleEvent(matchStartEvent), packetIDs.client_matchLoadComplete: handleEvent(matchPlayerLoadEvent), packetIDs.client_matchSkipRequest: handleEvent(matchSkipEvent), packetIDs.client_matchScoreUpdate: handleEvent(matchFramesEvent), packetIDs.client_matchComplete: handleEvent(matchCompleteEvent), packetIDs.client_matchNoBeatmap: handleEvent(matchNoBeatmapEvent), packetIDs.client_matchHasBeatmap: handleEvent(matchHasBeatmapEvent), packetIDs.client_matchTransferHost: handleEvent(matchTransferHostEvent), packetIDs.client_matchFailed: handleEvent(matchFailedEvent), packetIDs.client_matchChangeTeam: handleEvent(matchChangeTeamEvent), packetIDs.client_invite: handleEvent(matchInviteEvent), packetIDs.client_tournamentMatchInfoRequest: handleEvent(tournamentMatchInfoRequestEvent), packetIDs.client_tournamentJoinMatchChannel: handleEvent(tournamentJoinMatchChannelEvent), packetIDs.client_tournamentLeaveMatchChannel: handleEvent(tournamentLeaveMatchChannelEvent), } # Packets processed if in restricted mode. # All other packets will be ignored if the user is in restricted mode packetsRestricted = [ packetIDs.client_logout, packetIDs.client_userStatsRequest, packetIDs.client_requestStatusUpdate, packetIDs.client_userPanelRequest, packetIDs.client_changeAction, packetIDs.client_channelJoin, packetIDs.client_channelPart, ] # Process/ignore packet if packetID != 4: if packetID in eventHandler: if userToken.restricted == False or (userToken.restricted == True and packetID in packetsRestricted): eventHandler[packetID]() else: log.warning("Ignored packet id from {} ({}) (user is restricted)".format(requestTokenString, packetID)) else: log.warning("Unknown packet id from {} ({})".format(requestTokenString, packetID)) # Update pos so we can read the next stacked packet # +7 because we add packet ID bytes, unused byte and data length bytes pos += dataLength+7 # Token queue built, send it responseTokenString = userToken.token responseData = userToken.queue userToken.resetQueue() except exceptions.tokenNotFoundException: # Token not found. Disconnect that user responseData = serverPackets.loginError() responseData += serverPackets.notification("Whoops! Something went wrong, please login again.") log.warning("Received packet from unknown token ({}).".format(requestTokenString)) log.info("{} has been disconnected (invalid token)".format(requestTokenString)) finally: # Unlock token if userToken is not None: # Update ping time for timeout userToken.updatePingTime() # Release token lock userToken.lock.release() # Delete token if kicked if userToken.kicked: glob.tokens.deleteToken(userToken) if glob.outputRequestTime: # End time et = datetime.datetime.now() # Total time: tt = float((et.microsecond-st.microsecond)/1000) log.debug("Request time: {}ms".format(tt)) # Send server's response to client # We don't use token object because we might not have a token (failed login) if glob.gzip: # First, write the gzipped response self.write(gzip.compress(responseData, int(glob.conf.config["server"]["gziplevel"]))) # Then, add gzip headers self.add_header("Vary", "Accept-Encoding") self.add_header("Content-Encoding", "gzip") else: # First, write the response self.write(responseData) # Add all the headers AFTER the response has been written self.set_status(200) self.add_header("cho-token", responseTokenString) self.add_header("cho-protocol", "19") self.add_header("Connection", "keep-alive") self.add_header("Keep-Alive", "timeout=5, max=100") self.add_header("Content-Type", "text/html; charset=UTF-8") @tornado.web.asynchronous @tornado.gen.engine def asyncGet(self): html = "MA MAURO ESISTE?
"
		html += "           _                 __
" html += " (_) / /
" html += " ______ __ ____ ____ / /____
" html += " / ___/ / _ \\/ _ \\/ / _ \\
" html += " / / / / /_) / /_) / / ____/
" html += "/__/ /__/ .___/ .___/__/ \\_____/
" html += " / / / /
" html += " /__/ /__/
" html += "PYTHON > ALL VERSION

" html += "
" html += " .. o .
" html += " o.o o . o
" html += " oo...
" html += " __[]__
" html += " phwr--> _\\:D/_/o_o_o_|__ u wot m8
" html += " \\\"\"\"\"\"\"\"\"\"\"\"\"\"\"/
" html += " \\ . .. .. . /
" html += "^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
" html += "

reverse engineering a protocol impossible to reverse engineer since always
we are actually reverse engineering bancho successfully. for the third time.

© Ripple team, 2016
" self.write(html)