from objects import glob from constants import slotStatuses from constants import serverPackets def handle(userToken, packetData): # Get usertoken data userID = userToken.userID # Get match ID and match object matchID = userToken.matchID # Make sure we are in a match if matchID == -1: return # Make sure the match exists if matchID not in glob.matches.matches: return # The match exists, get object match = glob.matches.matches[matchID] # Change slot id in packetData slotID = match.getUserSlotID(userID) # Enqueue frames to who's playing for i in range(0,16): if match.slots[i].userID > -1 and match.slots[i].status == slotStatuses.playing: token = glob.tokens.getTokenFromUserID(match.slots[i].userID) if token is not None: token.enqueue(serverPackets.matchFrames(slotID, packetData))