# TODO: Enqueue all from constants import gameModes from constants import matchScoringTypes from constants import matchTeamTypes from constants import matchModModes from constants import slotStatuses from objects import glob from constants import serverPackets from constants import dataTypes from constants import matchTeams from helpers import logHelper as log from helpers import chatHelper as chat from helpers import generalFunctions import copy class slot: def __init__(self): self.status = slotStatuses.free self.team = 0 self.userID = -1 self.mods = 0 self.loaded = False self.skip = False self.complete = False class match: """Multiplayer match object""" matchID = 0 inProgress = False mods = 0 matchName = "" matchPassword = "" beatmapName = "" beatmapID = 0 beatmapMD5 = "" slots = [] hostUserID = 0 gameMode = gameModes.std matchScoringType = matchScoringTypes.score matchTeamType = matchTeamTypes.headToHead matchModMode = matchModModes.normal seed = 0 def __init__(self, matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID): """ Create a new match object matchID -- match progressive identifier matchName -- match name, string matchPassword -- match md5 password. Leave empty for no password beatmapID -- beatmap ID beatmapName -- beatmap name, string beatmapMD5 -- beatmap md5 hash, string gameMode -- game mode ID. See gameModes.py hostUserID -- user id of the host """ self.matchID = matchID self.inProgress = False self.mods = 0 self.matchName = matchName if matchPassword != "": self.matchPassword = generalFunctions.stringMd5(matchPassword) else: self.matchPassword = "" self.beatmapID = beatmapID self.beatmapName = beatmapName self.beatmapMD5 = beatmapMD5 self.hostUserID = hostUserID self.gameMode = gameMode self.matchScoringTypes = matchScoringTypes.score # default values self.matchTeamType = matchTeamTypes.headToHead # default value self.matchModMode = matchModModes.normal # default value self.seed = 0 # Create all slots and reset them self.slots = [] for _ in range(0,16): self.slots.append(slot()) # Create #multiplayer channel glob.channels.addTempChannel("#multi_{}".format(self.matchID)) def getMatchData(self): """ Return binary match data structure for packetHelper """ # General match info struct = [ [self.matchID, dataTypes.UINT16], [int(self.inProgress), dataTypes.BYTE], [0, dataTypes.BYTE], [self.mods, dataTypes.UINT32], [self.matchName, dataTypes.STRING], [self.matchPassword, dataTypes.STRING], [self.beatmapName, dataTypes.STRING], [self.beatmapID, dataTypes.UINT32], [self.beatmapMD5, dataTypes.STRING], ] # Slots status IDs, always 16 elements for i in range(0,16): struct.append([self.slots[i].status, dataTypes.BYTE]) # Slot teams, always 16 elements for i in range(0,16): struct.append([self.slots[i].team, dataTypes.BYTE]) # Slot user ID. Write only if slot is occupied for i in range(0,16): uid = self.slots[i].userID if uid > -1: struct.append([uid, dataTypes.UINT32]) # Other match data struct.extend([ [self.hostUserID, dataTypes.SINT32], [self.gameMode, dataTypes.BYTE], [self.matchScoringType, dataTypes.BYTE], [self.matchTeamType, dataTypes.BYTE], [self.matchModMode, dataTypes.BYTE], ]) # Slot mods if free mod is enabled if self.matchModMode == matchModModes.freeMod: for i in range(0,16): struct.append([self.slots[i].mods, dataTypes.UINT32]) # Seed idk struct.append([self.seed, dataTypes.UINT32]) return struct def setHost(self, newHost): """ Set room host to newHost and send him host packet newHost -- new host userID """ self.hostUserID = newHost # Send host packet to new host token = glob.tokens.getTokenFromUserID(newHost) if token is not None: token.enqueue(serverPackets.matchTransferHost()) log.info("MPROOM{}: {} is now the host".format(self.matchID, newHost)) def setSlot(self, slotID, slotStatus = None, slotTeam = None, slotUserID = None, slotMods = None, slotLoaded = None, slotSkip = None, slotComplete = None): """ Set a slot to a specific userID and status slotID -- id of that slot (0-15) slotStatus -- see slotStatuses.py slotTeam -- team id slotUserID -- user ID of user in that slot slotMods -- mods enabled in that slot. 0 if not free mod. slotLoaded -- loaded status True/False slotSkip -- skip status True/False slotComplete -- completed status True/False If Null is passed, that value won't be edited """ if slotStatus is not None: self.slots[slotID].status = slotStatus if slotTeam is not None: self.slots[slotID].team = slotTeam if slotUserID is not None: self.slots[slotID].userID = slotUserID if slotMods is not None: self.slots[slotID].mods = slotMods if slotLoaded is not None: self.slots[slotID].loaded = slotLoaded if slotSkip is not None: self.slots[slotID].skip = slotSkip if slotComplete is not None: self.slots[slotID].complete = slotComplete def setSlotMods(self, slotID, mods): """ Set slotID mods. Same as calling setSlot and then sendUpdate slotID -- slot number mods -- new mods """ # Set new slot data and send update self.setSlot(slotID, None, None, None, mods) self.sendUpdate() log.info("MPROOM{}: Slot{} mods changed to {}".format(self.matchID, slotID, mods)) def toggleSlotReady(self, slotID): """ Switch slotID ready/not ready status Same as calling setSlot and then sendUpdate slotID -- slot number """ # Update ready status and setnd update oldStatus = self.slots[slotID].status if oldStatus == slotStatuses.ready: newStatus = slotStatuses.notReady else: newStatus = slotStatuses.ready self.setSlot(slotID, newStatus, None, None, None) self.sendUpdate() log.info("MPROOM{}: Slot{} changed ready status to {}".format(self.matchID, slotID, self.slots[slotID].status)) def toggleSlotLock(self, slotID): """ Lock a slot Same as calling setSlot and then sendUpdate slotID -- slot number """ # Get token of user in that slot (if there's someone) if self.slots[slotID].userID > -1: token = glob.tokens.getTokenFromUserID(self.slots[slotID].userID) else: token = None # Check if slot is already locked if self.slots[slotID].status == slotStatuses.locked: newStatus = slotStatuses.free else: newStatus = slotStatuses.locked # Set new slot status self.setSlot(slotID, newStatus, 0, -1, 0) if token is not None: # Send updated settings to kicked user, so he returns to lobby token.enqueue(serverPackets.updateMatch(self.matchID)) # Send updates to everyone else self.sendUpdate() log.info("MPROOM{}: Slot{} {}".format(self.matchID, slotID, "locked" if newStatus == slotStatuses.locked else "unlocked")) def playerLoaded(self, userID): """ Set a player loaded status to True userID -- ID of user """ slotID = self.getUserSlotID(userID) if slotID is None: return # Set loaded to True self.slots[slotID].loaded = True log.info("MPROOM{}: User {} loaded".format(self.matchID, userID)) # Check all loaded total = 0 loaded = 0 for i in range(0,16): if self.slots[i].status == slotStatuses.playing: total+=1 if self.slots[i].loaded: loaded+=1 if total == loaded: self.allPlayersLoaded() def allPlayersLoaded(self): """Send allPlayersLoaded packet to every playing usr in match""" for i in range(0,16): if self.slots[i].userID > -1 and self.slots[i].status == slotStatuses.playing: token = glob.tokens.getTokenFromUserID(self.slots[i].userID) if token is not None: token.enqueue(serverPackets.allPlayersLoaded()) log.info("MPROOM{}: All players loaded! Match starting...".format(self.matchID)) def playerSkip(self, userID): """ Set a player skip status to True userID -- ID of user """ slotID = self.getUserSlotID(userID) if slotID is None: return # Set skip to True self.slots[slotID].skip = True log.info("MPROOM{}: User {} skipped".format(self.matchID, userID)) # Send skip packet to every playing user for i in range(0,16): uid = self.slots[i].userID if (self.slots[i].status & slotStatuses.playing > 0) and uid > -1: token = glob.tokens.getTokenFromUserID(uid) if token is not None: token.enqueue(serverPackets.playerSkipped(uid)) # Check all skipped total = 0 skipped = 0 for i in range(0,16): if self.slots[i].status == slotStatuses.playing: total+=1 if self.slots[i].skip: skipped+=1 if total == skipped: self.allPlayersSkipped() def allPlayersSkipped(self): """Send allPlayersSkipped packet to every playing usr in match""" for i in range(0,16): if self.slots[i].userID > -1 and self.slots[i].status == slotStatuses.playing: token = glob.tokens.getTokenFromUserID(self.slots[i].userID) if token is not None: token.enqueue(serverPackets.allPlayersSkipped()) log.info("MPROOM{}: All players have skipped!".format(self.matchID)) def playerCompleted(self, userID): """ Set userID's slot completed to True userID -- ID of user """ slotID = self.getUserSlotID(userID) if slotID is None: return self.setSlot(slotID, None, None, None, None, None, None, True) # Console output log.info("MPROOM{}: User {} has completed his play".format(self.matchID, userID)) # Check all completed total = 0 completed = 0 for i in range(0,16): if self.slots[i].status == slotStatuses.playing: total+=1 if self.slots[i].complete: completed+=1 if total == completed: self.allPlayersCompleted() def allPlayersCompleted(self): """Cleanup match stuff and send match end packet to everyone""" # Reset inProgress self.inProgress = False # Reset slots for i in range(0,16): if self.slots[i].userID > -1 and self.slots[i].status == slotStatuses.playing: self.slots[i].status = slotStatuses.notReady self.slots[i].loaded = False self.slots[i].skip = False self.slots[i].complete = False # Send match update self.sendUpdate() # Send match complete for i in range(0,16): if self.slots[i].userID > -1: token = glob.tokens.getTokenFromUserID(self.slots[i].userID) if token is not None: token.enqueue(serverPackets.matchComplete()) # Console output log.info("MPROOM{}: Match completed".format(self.matchID)) def getUserSlotID(self, userID): """ Get slot ID occupied by userID return -- slot id if found, None if user is not in room """ for i in range(0,16): if self.slots[i].userID == userID: return i return None def userJoin(self, userID): """ Add someone to users in match userID -- user id of the user return -- True if join success, False if fail (room is full) """ # Make sure we're not in this match for i in range(0,16): if self.slots[i].userID == userID: # Set bugged slot to free self.setSlot(i, slotStatuses.free, 0, -1, 0) # Find first free slot for i in range(0,16): if self.slots[i].status == slotStatuses.free: # Occupy slot self.setSlot(i, slotStatuses.notReady, 0, userID, 0) # Send updated match data self.sendUpdate() # Console output log.info("MPROOM{}: {} joined the room".format(self.matchID, userID)) return True return False def userLeft(self, userID): """ Remove someone from users in match userID -- user if of the user """ # Make sure the user is in room slotID = self.getUserSlotID(userID) if slotID is None: return # Set that slot to free self.setSlot(slotID, slotStatuses.free, 0, -1, 0) # Check if everyone left if self.countUsers() == 0: # Dispose match glob.matches.disposeMatch(self.matchID) log.info("MPROOM{}: Room disposed".format(self.matchID)) return # Check if host left if userID == self.hostUserID: # Give host to someone else for i in range(0,16): uid = self.slots[i].userID if uid > -1: self.setHost(uid) break # Send updated match data self.sendUpdate() # Console output log.info("MPROOM{}: {} left the room".format(self.matchID, userID)) def userChangeSlot(self, userID, newSlotID): """ Change userID slot to newSlotID userID -- user that changed slot newSlotID -- slot id of new slot """ # Make sure the user is in room oldSlotID = self.getUserSlotID(userID) if oldSlotID is None: return # Make sure there is no one inside new slot if self.slots[newSlotID].userID > -1 and self.slots[newSlotID].status != slotStatuses.free: return # Get old slot data oldData = copy.deepcopy(self.slots[oldSlotID]) # Free old slot self.setSlot(oldSlotID, slotStatuses.free, 0, -1, 0) # Occupy new slot self.setSlot(newSlotID, oldData.status, oldData.team, oldData.userID, oldData.mods) # Send updated match data self.sendUpdate() # Console output log.info("MPROOM{}: {} moved to slot {}".format(self.matchID, userID, newSlotID)) def changePassword(self, newPassword): """ Change match password to newPassword newPassword -- new password string """ if newPassword != "": self.matchPassword = generalFunctions.stringMd5(newPassword) else: self.matchPassword = "" # Send password change to every user in match for i in range(0,16): if self.slots[i].userID > -1: token = glob.tokens.getTokenFromUserID(self.slots[i].userID) if token is not None: token.enqueue(serverPackets.changeMatchPassword(self.matchPassword)) # Send new match settings too self.sendUpdate() # Console output log.info("MPROOM{}: Password changed to {}".format(self.matchID, self.matchPassword)) def changeMatchMods(self, mods): """ Set match global mods mods -- mods bitwise int thing """ # Set new mods and send update self.mods = mods self.sendUpdate() log.info("MPROOM{}: Mods changed to {}".format(self.matchID, self.mods)) def userHasBeatmap(self, userID, has = True): """ Set no beatmap status for userID userID -- ID of user has -- True if has beatmap, false if not """ # Make sure the user is in room slotID = self.getUserSlotID(userID) if slotID is None: return # Set slot self.setSlot(slotID, slotStatuses.noMap if not has else slotStatuses.notReady) # Send updates self.sendUpdate() def transferHost(self, slotID): """ Transfer host to slotID slotID -- ID of slot """ # Make sure there is someone in that slot uid = self.slots[slotID].userID if uid == -1: return # Transfer host self.setHost(uid) # Send updates self.sendUpdate() def playerFailed(self, userID): """ Send userID's failed packet to everyone in match userID -- ID of user """ # Make sure the user is in room slotID = self.getUserSlotID(userID) if slotID is None: return # Send packet to everyone for i in range(0,16): uid = self.slots[i].userID if uid > -1: token = glob.tokens.getTokenFromUserID(uid) if token is not None: token.enqueue(serverPackets.playerFailed(slotID)) # Console output log.info("MPROOM{}: {} has failed!".format(self.matchID, userID)) def invite(self, fro, to): """ Fro invites to in this match. fro -- sender userID to -- receiver userID """ # Get tokens froToken = glob.tokens.getTokenFromUserID(fro) toToken = glob.tokens.getTokenFromUserID(to) if froToken is None or toToken is None: return # FokaBot is too busy if to == 999: chat.sendMessage("FokaBot", froToken.username, "I would love to join your match, but I'm busy keeping ripple up and running. Sorry. Beep Boop.") # Send message message = "Come join my multiplayer match: \"[osump://{}/{} {}]\"".format(self.matchID, self.matchPassword.replace(" ", "_"), self.matchName) chat.sendMessage(token=froToken, to=toToken.username, message=message) def countUsers(self): """ Return how many players are in that match return -- number of users """ c = 0 for i in range(0,16): if self.slots[i].userID > -1: c+=1 return c def changeTeam(self, userID): """ Change userID's team userID -- id of user """ # Make sure the user is in room slotID = self.getUserSlotID(userID) if slotID is None: return # Update slot and send update newTeam = matchTeams.blue if self.slots[slotID].team == matchTeams.red else matchTeams.red self.setSlot(slotID, None, newTeam) self.sendUpdate() def sendUpdate(self): # Send to users in room for i in range(0,16): if self.slots[i].userID > -1: token = glob.tokens.getTokenFromUserID(self.slots[i].userID) if token is not None: token.enqueue(serverPackets.updateMatch(self.matchID)) # Send to users in lobby for i in glob.matches.usersInLobby: token = glob.tokens.getTokenFromUserID(i) if token is not None: token.enqueue(serverPackets.updateMatch(self.matchID)) def checkTeams(self): """ Check if match teams are valid return -- True if valid, False if invalid """ if match.matchTeamType != matchTeamTypes.teamVs or matchTeamTypes != matchTeamTypes.tagTeamVs: # Teams are always valid if we have no teams return True # We have teams, check if they are valid firstTeam = -1 for i in range(0,16): if self.slots[i].userID > -1 and (self.slots[i].status&slotStatuses.noMap) == 0: if firstTeam == -1: firstTeam = self.slots[i].team elif firstTeam != self.slots[i].team: log.info("MPROOM{}: Teams are valid".format(self.matchID)) return True log.warning("MPROOM{}: Invalid teams!".format(self.matchID)) return False