308 lines
7.7 KiB
Python
308 lines
7.7 KiB
Python
from helpers import passwordHelper
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from constants import gameModes
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from helpers import generalFunctions
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from objects import glob
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def getID(username):
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"""
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Get username's user ID
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db -- database connection
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username -- user
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return -- user id or False
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"""
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# Get user ID from db
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userID = glob.db.fetch("SELECT id FROM users WHERE username = %s", [username])
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# Make sure the query returned something
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if userID == None:
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return False
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# Return user ID
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return userID["id"]
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def checkLogin(userID, password):
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"""
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Check userID's login with specified password
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db -- database connection
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userID -- user id
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password -- plain md5 password
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return -- True or False
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"""
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# Get password data
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passwordData = glob.db.fetch("SELECT password_md5, salt, password_version FROM users WHERE id = %s", [userID])
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# Make sure the query returned something
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if passwordData == None:
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return False
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# Return valid/invalid based on the password version.
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if passwordData["password_version"] == 2:
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return passwordHelper.checkNewPassword(password, passwordData["password_md5"])
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if passwordData["password_version"] == 1:
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ok = passwordHelper.checkOldPassword(password, passwordData["salt"], passwordData["password_md5"])
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if not ok: return False
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newpass = passwordHelper.genBcrypt(password)
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glob.db.execute("UPDATE users SET password_md5=%s, salt='', password_version='2' WHERE id = %s", [newpass, userID])
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def exists(userID):
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"""
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Check if userID exists
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userID -- user ID to check
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return -- bool
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"""
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result = glob.db.fetch("SELECT id FROM users WHERE id = %s", [userID])
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if result == None:
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return False
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else:
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return True
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def getAllowed(userID):
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"""
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Get allowed status for userID
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db -- database connection
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userID -- user ID
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return -- allowed int
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"""
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return glob.db.fetch("SELECT allowed FROM users WHERE id = %s", [userID])["allowed"]
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def getRankPrivileges(userID):
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"""
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This returns rank **(PRIVILEGES)**, not game rank (like #1337)
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If you want to get that rank, user getUserGameRank instead
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"""
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return glob.db.fetch("SELECT rank FROM users WHERE id = %s", [userID])["rank"]
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def getSilenceEnd(userID):
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"""
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Get userID's **ABSOLUTE** silence end UNIX time
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Remember to subtract time.time() to get the actual silence time
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userID -- userID
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return -- UNIX time
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"""
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return glob.db.fetch("SELECT silence_end FROM users WHERE id = %s", [userID])["silence_end"]
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def silence(userID, silenceEndTime, silenceReason):
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"""
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Set userID's **ABSOLUTE** silence end UNIX time
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Remember to add time.time() to the silence length
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userID -- userID
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silenceEndtime -- UNIX time when the silence ends
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silenceReason -- Silence reason shown on website
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"""
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glob.db.execute("UPDATE users SET silence_end = %s, silence_reason = %s WHERE id = %s", [silenceEndTime, silenceReason, userID])
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def getRankedScore(userID, gameMode):
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"""
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Get userID's ranked score relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- ranked score
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT ranked_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["ranked_score_"+modeForDB]
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def getTotalScore(userID, gameMode):
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"""
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Get userID's total score relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- total score
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT total_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["total_score_"+modeForDB]
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def getAccuracy(userID, gameMode):
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"""
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Get userID's average accuracy relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- accuracy
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT avg_accuracy_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["avg_accuracy_"+modeForDB]
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def getGameRank(userID, gameMode):
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"""
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Get userID's **in-game rank** (eg: #1337) relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- game rank
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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result = glob.db.fetch("SELECT position FROM leaderboard_"+modeForDB+" WHERE user = %s", [userID])
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if result == None:
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return 0
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else:
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return result["position"]
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def getPlaycount(userID, gameMode):
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"""
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Get userID's playcount relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- playcount
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT playcount_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["playcount_"+modeForDB]
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def getUsername(userID):
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"""
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Get userID's username
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userID -- userID
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return -- username
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"""
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return glob.db.fetch("SELECT username FROM users WHERE id = %s", [userID])["username"]
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def getFriendList(userID):
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"""
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Get userID's friendlist
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userID -- userID
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return -- list with friends userIDs. [0] if no friends.
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"""
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# Get friends from db
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friends = glob.db.fetchAll("SELECT user2 FROM users_relationships WHERE user1 = %s", [userID])
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if friends == None or len(friends) == 0:
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# We have no friends, return 0 list
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return [0]
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else:
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# Get only friends
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friends = [i["user2"] for i in friends]
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# Return friend IDs
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return friends
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def addFriend(userID, friendID):
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"""
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Add friendID to userID's friend list
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userID -- user
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friendID -- new friend
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"""
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# Make sure we aren't adding us to our friends
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if userID == friendID:
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return
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# check user isn't already a friend of ours
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if glob.db.fetch("SELECT id FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID]) != None:
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return
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# Set new value
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glob.db.execute("INSERT INTO users_relationships (user1, user2) VALUES (%s, %s)", [userID, friendID])
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def removeFriend(userID, friendID):
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"""
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Remove friendID from userID's friend list
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userID -- user
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friendID -- old friend
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"""
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# Delete user relationship. We don't need to check if the relationship was there, because who gives a shit,
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# if they were not friends and they don't want to be anymore, be it. ¯\_(ツ)_/¯
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glob.db.execute("DELETE FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID])
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def getCountry(userID):
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"""
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Get userID's country **(two letters)**.
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Use countryHelper.getCountryID with what that function returns
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to get osu! country ID relative to that user
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userID -- user
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return -- country code (two letters)
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"""
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return glob.db.fetch("SELECT country FROM users_stats WHERE id = %s", [userID])["country"]
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def getPP(userID, gameMode):
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"""
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Get userID's PP relative to gameMode
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userID -- user
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return -- PP
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT pp_{} FROM users_stats WHERE id = %s".format(modeForDB), [userID])["pp_{}".format(modeForDB)]
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def setAllowed(userID, allowed):
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"""
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Set userID's allowed status
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userID -- user
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allowed -- allowed status. 1: normal, 0: banned
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"""
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glob.db.execute("UPDATE users SET allowed = %s WHERE id = %s", [allowed, userID])
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def setCountry(userID, country):
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"""
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Set userID's country (two letters)
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userID -- userID
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country -- country letters
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"""
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glob.db.execute("UPDATE users_stats SET country = %s WHERE id = %s", [country, userID])
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def getShowCountry(userID):
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"""
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Get userID's show country status
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userID -- userID
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return -- True if country is shown, False if it's hidden
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"""
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country = glob.db.fetch("SELECT show_country FROM users_stats WHERE id = %s", [userID])
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if country == None:
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return False
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return generalFunctions.stringToBool(country)
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def IPLog(userID, ip):
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"""
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Botnet the user
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(log his ip for multiaccount detection)
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"""
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glob.db.execute("""INSERT INTO ip_user (userid, ip, occurencies) VALUES (%s, %s, '1')
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ON DUPLICATE KEY UPDATE occurencies = occurencies + 1""", [userID, ip])
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