pep.py/events/changeActionEvent.py

66 lines
2.5 KiB
Python

from objects import glob
from constants import clientPackets
from constants import serverPackets
from helpers import userHelper
from helpers import logHelper as log
from constants import actions
def handle(userToken, packetData):
# Get usertoken data
userID = userToken.userID
username = userToken.username
# Make sure we are not banned
if userHelper.isBanned(userID) == True:
userToken.enqueue(serverPackets.loginBanned())
return
# Send restricted message if needed
if userToken.restricted == False:
if userHelper.isRestricted(userID) == True:
userToken.setRestricted()
# Change action packet
packetData = clientPackets.userActionChange(packetData)
# If we are not in spectate status but we're spectating someone, stop spectating
#if userToken.spectating != 0 and userToken.actionID != actions.watching and userToken.actionID != actions.idle and userToken.actionID != actions.afk:
# userToken.stopSpectating()
# If we are not in multiplayer but we are in a match, part match
#if userToken.matchID != -1 and userToken.actionID != actions.multiplaying and userToken.actionID != actions.multiplayer and userToken.actionID != actions.afk:
# userToken.partMatch()
# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
if (userToken.actionID == actions.playing or userToken.actionID == actions.multiplaying) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
# Always update game mode, or we'll cache stats from the wrong game mode if we've changed it
userToken.gameMode = packetData["gameMode"]
userToken.updateCachedStats()
# Always update action id, text and md5
userToken.actionID = packetData["actionID"]
userToken.actionText = packetData["actionText"]
userToken.actionMd5 = packetData["actionMd5"]
userToken.actionMods = packetData["actionMods"]
# Enqueue our new user panel and stats to us and our spectators
recipients = [userID]
if len(userToken.spectators) > 0:
recipients += userToken.spectators
for i in recipients:
if i == userID:
# Save some loops
token = userToken
else:
token = glob.tokens.getTokenFromUserID(i)
if token != None:
# Force our own packet
force = True if token.userID == userID else False
token.enqueue(serverPackets.userPanel(userID, force))
token.enqueue(serverPackets.userStats(userID, force))
# Console output
log.info("{} changed action: {} [{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5))