pep.py/events/changeMatchSettingsEvent.py

111 lines
3.1 KiB
Python

from objects import glob
from constants import clientPackets
from constants import matchModModes
from helpers import consoleHelper
from constants import bcolors
import random
from constants import matchTeamTypes
from constants import matchTeams
from constants import slotStatuses
from helpers import logHelper as log
def handle(userToken, packetData):
# Read new settings
packetData = clientPackets.changeMatchSettings(packetData)
# Get match ID
matchID = userToken.matchID
# Make sure the match exists
if matchID not in glob.matches.matches:
return
# Get match object
match = glob.matches.matches[matchID]
# Some dank memes easter egg
memeTitles = [
"RWC 2020",
"Fokabot is a duck",
"Dank memes",
"1337ms Ping",
"Iscriviti a Xenotoze",
"...e i marò?",
"Superman dies",
"The brace is on fire",
"print_foot()",
"#FREEZEBARKEZ",
"Ripple devs are actually cats",
"Thank Mr Shaural",
"NEVER GIVE UP",
"T I E D W I T H U N I T E D",
"HIGHEST HDHR LOBBY OF ALL TIME",
"This is gasoline and I set myself on fire",
"Everyone is cheating apparently",
"Kurwa mac",
"TATOE",
"This is not your drama landfill.",
"I like cheese",
"NYO IS NOT A CAT HE IS A DO(N)G",
"Datingu startuato"
]
# Set match name
match.matchName = packetData["matchName"] if packetData["matchName"] != "meme" else random.choice(memeTitles)
# Update match settings
match.inProgress = packetData["inProgress"]
match.matchPassword = packetData["matchPassword"]
match.beatmapName = packetData["beatmapName"]
match.beatmapID = packetData["beatmapID"]
match.hostUserID = packetData["hostUserID"]
match.gameMode = packetData["gameMode"]
oldBeatmapMD5 = match.beatmapMD5
oldMods = match.mods
match.mods = packetData["mods"]
match.beatmapMD5 = packetData["beatmapMD5"]
match.matchScoringType = packetData["scoringType"]
match.matchTeamType = packetData["teamType"]
match.matchModMode = packetData["freeMods"]
# Reset ready if needed
if oldMods != match.mods or oldBeatmapMD5 != match.beatmapMD5:
for i in range(0,16):
if match.slots[i]["status"] == slotStatuses.ready:
match.slots[i]["status"] = slotStatuses.notReady
# Reset mods if needed
if match.matchModMode == matchModModes.normal:
# Reset slot mods if not freeMods
for i in range(0,16):
match.slots[i]["mods"] = 0
else:
# Reset match mods if freemod
match.mods = 0
# Set/reset teams
if match.matchTeamType == matchTeamTypes.teamVs or match.matchTeamType == matchTeamTypes.tagTeamVs:
# Set teams
c=0
for i in range(0,16):
if match.slots[i]["team"] == matchTeams.noTeam:
match.slots[i]["team"] = matchTeams.red if c % 2 == 0 else matchTeams.blue
c+=1
else:
# Reset teams
for i in range(0,16):
match.slots[i]["team"] = matchTeams.noTeam
# Force no freemods if tag coop
if match.matchTeamType == matchTeamTypes.tagCoop or match.matchTeamType == matchTeamTypes.tagTeamVs:
match.matchModMode = matchModModes.normal
# Send updated settings
match.sendUpdate()
# Console output
log.info("MPROOM{}: Updated room settings".format(match.matchID))
#consoleHelper.printColored("> MPROOM{}: DEBUG: Host is {}".format(match.matchID, match.hostUserID), bcolors.PINK)