66 lines
2.5 KiB
Python
66 lines
2.5 KiB
Python
from common.constants import actions
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from common.log import logUtils as log
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from common.ripple import userUtils
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from constants import clientPackets
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from constants import serverPackets
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from objects import glob
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def handle(userToken, packetData):
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# Get usertoken data
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userID = userToken.userID
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username = userToken.username
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# Make sure we are not banned
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#if userUtils.isBanned(userID):
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# userToken.enqueue(serverPackets.loginBanned())
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# return
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# Send restricted message if needed
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#if userToken.restricted:
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# userToken.checkRestricted(True)
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# Change action packet
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packetData = clientPackets.userActionChange(packetData)
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# If we are not in spectate status but we're spectating someone, stop spectating
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'''
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if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
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userToken.stopSpectating()
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# If we are not in multiplayer but we are in a match, part match
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if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
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userToken.partMatch()
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'''
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# Update cached stats if our pp changed if we've just submitted a score or we've changed gameMode
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#if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userUtils.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
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# Update cached stats if we've changed gamemode
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if userToken.gameMode != packetData["gameMode"]:
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userToken.gameMode = packetData["gameMode"]
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userToken.updateCachedStats()
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# Always update action id, text, md5 and beatmapID
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userToken.actionID = packetData["actionID"]
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userToken.actionText = packetData["actionText"]
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userToken.actionMd5 = packetData["actionMd5"]
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userToken.actionMods = packetData["actionMods"]
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userToken.beatmapID = packetData["beatmapID"]
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# Enqueue our new user panel and stats to us and our spectators
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recipients = [userToken]
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if len(userToken.spectators) > 0:
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for i in userToken.spectators:
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if i in glob.tokens.tokens:
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recipients.append(glob.tokens.tokens[i])
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for i in recipients:
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if i is not None:
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# Force our own packet
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force = True if i == userToken else False
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i.enqueue(serverPackets.userPanel(userID, force))
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i.enqueue(serverPackets.userStats(userID, force))
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# Console output
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log.info("{} changed action: {} [{}][{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5, userToken.beatmapID))
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