pep.py/events/createMatchEvent.py

40 lines
1.1 KiB
Python

from common.log import logUtils as log
from constants import clientPackets
from constants import exceptions
from constants import serverPackets
from objects import glob
def handle(userToken, packetData):
try:
# get usertoken data
userID = userToken.userID
# Read packet data
packetData = clientPackets.createMatch(packetData)
# Create a match object
# TODO: Player number check
matchID = glob.matches.createMatch(packetData["matchName"], packetData["matchPassword"], packetData["beatmapID"], packetData["beatmapName"], packetData["beatmapMD5"], packetData["gameMode"], userID)
# Make sure the match has been created
if matchID not in glob.matches.matches:
raise exceptions.matchCreateError
# Get match object
match = glob.matches.matches[matchID]
# Join that match
userToken.joinMatch(matchID)
# Give host to match creator
match.setHost(userID)
# Send match create packet to everyone in lobby
glob.streams.broadcast("lobby", serverPackets.createMatch(matchID))
# Console output
log.info("MPROOM{}: Room created!".format(matchID))
except exceptions.matchCreateError:
log.error("Error while creating match!")