46 lines
1.4 KiB
Python
46 lines
1.4 KiB
Python
from objects import match
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from objects import glob
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from constants import serverPackets
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class matchList:
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def __init__(self):
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"""Initialize a matchList object"""
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self.matches = {}
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self.lastID = 1
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def createMatch(self, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID):
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"""
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Add a new match to matches list
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matchName -- match name, string
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matchPassword -- match md5 password. Leave empty for no password
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beatmapID -- beatmap ID
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beatmapName -- beatmap name, string
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beatmapMD5 -- beatmap md5 hash, string
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gameMode -- game mode ID. See gameModes.py
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hostUserID -- user id of who created the match
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return -- match ID
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"""
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# Add a new match to matches list and create its stream
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matchID = self.lastID
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self.lastID+=1
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self.matches[matchID] = match.match(matchID, matchName, matchPassword, beatmapID, beatmapName, beatmapMD5, gameMode, hostUserID)
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return matchID
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def disposeMatch(self, matchID):
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"""
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Destroy match object with id = matchID
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matchID -- ID of match to dispose
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"""
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# Make sure the match exists
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if matchID not in self.matches:
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return
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# Remove match object and stream
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match = self.matches.pop(matchID)
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glob.streams.remove(match.streamName)
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glob.streams.remove(match.playingStreamName)
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# Send match dispose packet to everyone in lobby
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glob.streams.broadcast("lobby", serverPackets.disposeMatch(matchID)) |