pep.py/events/joinLobbyEvent.py

20 lines
475 B
Python

from common.log import logUtils as log
from constants import serverPackets
from objects import glob
def handle(userToken, _):
# Get userToken data
username = userToken.username
userID = userToken.userID
# Add user to users in lobby
glob.matches.lobbyUserJoin(userID)
# Send matches data
for key, _ in glob.matches.matches.items():
userToken.enqueue(serverPackets.createMatch(key))
# Console output
log.info("{} has joined multiplayer lobby".format(username))