447 lines
12 KiB
Python
447 lines
12 KiB
Python
from helpers import passwordHelper
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from constants import gameModes
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from helpers import generalFunctions
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from objects import glob
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from helpers import logHelper as log
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import time
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from constants import privileges
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def getID(username):
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"""
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Get username's user ID
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db -- database connection
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username -- user
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return -- user id or False
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"""
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# Get user ID from db
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userID = glob.db.fetch("SELECT id FROM users WHERE username = %s", [username])
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# Make sure the query returned something
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if userID == None:
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return False
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# Return user ID
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return userID["id"]
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def checkLogin(userID, password):
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"""
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Check userID's login with specified password
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db -- database connection
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userID -- user id
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password -- plain md5 password
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return -- True or False
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"""
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# Get password data
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passwordData = glob.db.fetch("SELECT password_md5, salt, password_version FROM users WHERE id = %s", [userID])
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# Make sure the query returned something
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if passwordData == None:
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return False
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# Return valid/invalid based on the password version.
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if passwordData["password_version"] == 2:
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return passwordHelper.checkNewPassword(password, passwordData["password_md5"])
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if passwordData["password_version"] == 1:
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ok = passwordHelper.checkOldPassword(password, passwordData["salt"], passwordData["password_md5"])
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if not ok: return False
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newpass = passwordHelper.genBcrypt(password)
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glob.db.execute("UPDATE users SET password_md5=%s, salt='', password_version='2' WHERE id = %s", [newpass, userID])
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def exists(userID):
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"""
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Check if userID exists
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userID -- user ID to check
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return -- bool
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"""
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result = glob.db.fetch("SELECT id FROM users WHERE id = %s", [userID])
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if result == None:
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return False
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else:
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return True
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def getSilenceEnd(userID):
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"""
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Get userID's **ABSOLUTE** silence end UNIX time
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Remember to subtract time.time() to get the actual silence time
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userID -- userID
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return -- UNIX time
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"""
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return glob.db.fetch("SELECT silence_end FROM users WHERE id = %s", [userID])["silence_end"]
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def silence(userID, seconds, silenceReason, author = 999):
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"""
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Silence someone
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userID -- userID
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seconds -- silence length in seconds
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silenceReason -- Silence reason shown on website
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author -- userID of who silenced the user. Default: 999
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"""
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# db qurey
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silenceEndTime = int(time.time())+seconds
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glob.db.execute("UPDATE users SET silence_end = %s, silence_reason = %s WHERE id = %s", [silenceEndTime, silenceReason, userID])
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# Loh
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targetUsername = getUsername(userID)
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# TODO: exists check im drunk rn i need to sleep (stampa piede ubriaco confirmed)
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if seconds > 0:
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log.rap(author, "has silenced {} for {} seconds for the following reason: \"{}\"".format(targetUsername, seconds, silenceReason), True)
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else:
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log.rap(author, "has removed {}'s silence".format(targetUsername), True)
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def getRankedScore(userID, gameMode):
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"""
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Get userID's ranked score relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- ranked score
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT ranked_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["ranked_score_"+modeForDB]
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def getTotalScore(userID, gameMode):
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"""
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Get userID's total score relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- total score
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT total_score_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["total_score_"+modeForDB]
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def getAccuracy(userID, gameMode):
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"""
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Get userID's average accuracy relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- accuracy
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT avg_accuracy_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["avg_accuracy_"+modeForDB]
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def getGameRank(userID, gameMode):
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"""
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Get userID's **in-game rank** (eg: #1337) relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- game rank
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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result = glob.db.fetch("SELECT position FROM leaderboard_"+modeForDB+" WHERE user = %s", [userID])
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if result == None:
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return 0
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else:
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return result["position"]
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def getPlaycount(userID, gameMode):
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"""
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Get userID's playcount relative to gameMode
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userID -- userID
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gameMode -- int value, see gameModes
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return -- playcount
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT playcount_"+modeForDB+" FROM users_stats WHERE id = %s", [userID])["playcount_"+modeForDB]
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def getUsername(userID):
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"""
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Get userID's username
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userID -- userID
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return -- username
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"""
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return glob.db.fetch("SELECT username FROM users WHERE id = %s", [userID])["username"]
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def getFriendList(userID):
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"""
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Get userID's friendlist
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userID -- userID
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return -- list with friends userIDs. [0] if no friends.
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"""
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# Get friends from db
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friends = glob.db.fetchAll("SELECT user2 FROM users_relationships WHERE user1 = %s", [userID])
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if friends == None or len(friends) == 0:
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# We have no friends, return 0 list
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return [0]
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else:
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# Get only friends
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friends = [i["user2"] for i in friends]
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# Return friend IDs
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return friends
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def addFriend(userID, friendID):
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"""
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Add friendID to userID's friend list
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userID -- user
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friendID -- new friend
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"""
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# Make sure we aren't adding us to our friends
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if userID == friendID:
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return
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# check user isn't already a friend of ours
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if glob.db.fetch("SELECT id FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID]) != None:
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return
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# Set new value
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glob.db.execute("INSERT INTO users_relationships (user1, user2) VALUES (%s, %s)", [userID, friendID])
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def removeFriend(userID, friendID):
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"""
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Remove friendID from userID's friend list
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userID -- user
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friendID -- old friend
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"""
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# Delete user relationship. We don't need to check if the relationship was there, because who gives a shit,
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# if they were not friends and they don't want to be anymore, be it. ¯\_(ツ)_/¯
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glob.db.execute("DELETE FROM users_relationships WHERE user1 = %s AND user2 = %s", [userID, friendID])
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def getCountry(userID):
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"""
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Get userID's country **(two letters)**.
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Use countryHelper.getCountryID with what that function returns
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to get osu! country ID relative to that user
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userID -- user
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return -- country code (two letters)
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"""
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return glob.db.fetch("SELECT country FROM users_stats WHERE id = %s", [userID])["country"]
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def getPP(userID, gameMode):
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"""
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Get userID's PP relative to gameMode
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userID -- user
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return -- PP
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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return glob.db.fetch("SELECT pp_{} FROM users_stats WHERE id = %s".format(modeForDB), [userID])["pp_{}".format(modeForDB)]
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def setCountry(userID, country):
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"""
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Set userID's country (two letters)
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userID -- userID
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country -- country letters
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"""
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glob.db.execute("UPDATE users_stats SET country = %s WHERE id = %s", [country, userID])
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def getShowCountry(userID):
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"""
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Get userID's show country status
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userID -- userID
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return -- True if country is shown, False if it's hidden
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"""
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country = glob.db.fetch("SELECT show_country FROM users_stats WHERE id = %s", [userID])
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if country == None:
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return False
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return generalFunctions.stringToBool(country)
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def IPLog(userID, ip):
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"""
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Botnet the user
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(log his ip for multiaccount detection)
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"""
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glob.db.execute("""INSERT INTO ip_user (userid, ip, occurencies) VALUES (%s, %s, '1')
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ON DUPLICATE KEY UPDATE occurencies = occurencies + 1""", [userID, ip])
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def saveBanchoSession(userID, ip):
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"""
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Save userid and ip of this token in bancho_sessions table.
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Used to cache logins on LETS requests
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"""
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log.debug("Saving bancho session ({}::{}) in db".format(userID, ip))
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glob.db.execute("INSERT INTO bancho_sessions (id, userid, ip) VALUES (NULL, %s, %s)", [userID, ip])
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def deleteBanchoSessions(userID, ip):
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"""Delete this bancho session from DB"""
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log.debug("Deleting bancho session ({}::{}) from db".format(userID, ip))
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try:
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glob.db.execute("DELETE FROM bancho_sessions WHERE userid = %s AND ip = %s", [userID, ip])
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except:
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log.warning("Token for user: {} ip: {} doesn't exist".format(userID, ip))
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def is2FAEnabled(userID):
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"""Returns True if 2FA is enable for this account"""
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result = glob.db.fetch("SELECT id FROM 2fa_telegram WHERE userid = %s LIMIT 1", [userID])
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return True if result is not None else False
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def check2FA(userID, ip):
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"""Returns True if this IP is untrusted"""
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if is2FAEnabled(userID) == False:
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return False
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result = glob.db.fetch("SELECT id FROM ip_user WHERE userid = %s AND ip = %s", [userID, ip])
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return True if result is None else False
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def getUserStats(userID, gameMode):
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"""
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Get all user stats relative to gameMode with only two queries
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userID --
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gameMode -- gameMode number
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return -- dictionary with results
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"""
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modeForDB = gameModes.getGameModeForDB(gameMode)
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# Get stats
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stats = glob.db.fetch("""SELECT
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ranked_score_{gm} AS rankedScore,
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avg_accuracy_{gm} AS accuracy,
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playcount_{gm} AS playcount,
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total_score_{gm} AS totalScore,
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pp_{gm} AS pp
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FROM users_stats WHERE id = %s LIMIT 1""".format(gm=modeForDB), [userID])
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# Get game rank
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result = glob.db.fetch("SELECT position FROM leaderboard_{} WHERE user = %s LIMIT 1".format(modeForDB), [userID])
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if result == None:
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stats["gameRank"] = 0
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else:
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stats["gameRank"] = result["position"]
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# Return stats + game rank
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return stats
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def isAllowed(userID):
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"""
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Check if userID is not banned or restricted
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userID -- id of the user
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return -- True if not banned or restricted, otherwise false.
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"""
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result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
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if result != None:
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return (result["privileges"] & privileges.USER_NORMAL) and (result["privileges"] & privileges.USER_PUBLIC)
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else:
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return False
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def isRestricted(userID):
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"""
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Check if userID is restricted
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userID -- id of the user
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return -- True if not restricted, otherwise false.
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"""
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result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
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if result != None:
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return (result["privileges"] & privileges.USER_NORMAL) and not (result["privileges"] & privileges.USER_PUBLIC)
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else:
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return False
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def isBanned(userID):
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"""
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Check if userID is banned
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userID -- id of the user
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return -- True if not banned, otherwise false.
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"""
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result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
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if result != None:
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return not (result["privileges"] & privileges.USER_NORMAL) and not (result["privileges"] & privileges.USER_PUBLIC)
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else:
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return True
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def ban(userID):
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"""
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Ban userID
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userID -- id of user
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"""
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banDateTime = int(time.time())
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glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s", [ ~(privileges.USER_NORMAL | privileges.USER_PUBLIC) , banDateTime, userID])
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def unban(userID):
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"""
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Unban userID
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userID -- id of user
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"""
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glob.db.execute("UPDATE users SET privileges = privileges | %s, ban_datetime = 0 WHERE id = %s", [ (privileges.USER_NORMAL | privileges.USER_PUBLIC) , userID])
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def restrict(userID):
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"""
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Put userID in restricted mode
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userID -- id of user
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"""
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banDateTime = int(time.time())
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glob.db.execute("UPDATE users SET privileges = privileges & %s, ban_datetime = %s WHERE id = %s", [~privileges.USER_PUBLIC, banDateTime, userID])
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def unrestrict(userID):
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"""
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Remove restricted mode from userID.
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Same as unban().
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userID -- id of user
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"""
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unban(userID)
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def getPrivileges(userID):
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"""
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Return privileges for userID
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userID -- id of user
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return -- privileges number
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"""
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result = glob.db.fetch("SELECT privileges FROM users WHERE id = %s", [userID])
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if result != None:
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return result["privileges"]
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else:
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return 0
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def isInPrivilegeGroup(userID, groupName):
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groupPrivileges = glob.db.fetch("SELECT privileges FROM privileges_groups WHERE name = %s", [groupName])
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if groupPrivileges == None:
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return False
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groupPrivileges = groupPrivileges["privileges"]
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userToken = glob.tokens.getTokenFromUserID(userID)
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if userToken != None:
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userPrivileges = userToken.privileges
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else:
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userPrivileges = getPrivileges(userID)
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return (userPrivileges == groupPrivileges) or (userPrivileges == (groupPrivileges | privileges.USER_DONOR))
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