pep.py/events/logoutEvent.py

47 lines
1.6 KiB
Python

from objects import glob
from helpers import consoleHelper
from constants import bcolors
from constants import serverPackets
import time
from helpers import logHelper as log
from helpers import chatHelper as chat
def handle(userToken, _=None):
# get usertoken data
userID = userToken.userID
username = userToken.username
requestToken = userToken.token
# Big client meme here. If someone logs out and logs in right after,
# the old logout packet will still be in the queue and will be sent to
# the server, so we accept logout packets sent at least 5 seconds after login
# if the user logs out before 5 seconds, he will be disconnected later with timeout check
if int(time.time()-userToken.loginTime) >= 5 or userToken.irc == True:
# Stop spectating if needed
# TODO: Call stopSpectatingEvent!!!!!!!!!
if userToken.spectating != 0:
# The user was spectating someone
spectatorHostToken = glob.tokens.getTokenFromUserID(userToken.spectating)
if spectatorHostToken != None:
# The host is still online, send removeSpectator to him
spectatorHostToken.enqueue(serverPackets.removeSpectator(userID))
# Part all joined channels
for i in userToken.joinedChannels:
chat.partChannel(token=userToken, channel=i)
# TODO: Lobby left if joined
# Enqueue our disconnection to everyone else
glob.tokens.enqueueAll(serverPackets.userLogout(userID))
# Disconnect from IRC if needed
if userToken.irc == True and glob.irc == True:
glob.ircServer.forceDisconnection(userToken.username)
# Delete token
glob.tokens.deleteToken(requestToken)
# Console output
log.info("{} has been disconnected.".format(username))