149 lines
4.1 KiB
Python
149 lines
4.1 KiB
Python
""" Contains functions used to read specific client packets from byte stream """
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from constants import dataTypes
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from helpers import packetHelper
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from constants import slotStatuses
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""" Users listing packets """
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def userActionChange(stream):
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return packetHelper.readPacketData(stream,
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[
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["actionID", dataTypes.byte],
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["actionText", dataTypes.string],
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["actionMd5", dataTypes.string],
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["actionMods", dataTypes.uInt32],
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["gameMode", dataTypes.byte]
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])
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def userStatsRequest(stream):
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return packetHelper.readPacketData(stream, [["users", dataTypes.intList]])
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def userPanelRequest(stream):
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return packetHelper.readPacketData(stream, [["users", dataTypes.intList]])
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""" Client chat packets """
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def sendPublicMessage(stream):
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return packetHelper.readPacketData(stream,
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[
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["unknown", dataTypes.string],
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["message", dataTypes.string],
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["to", dataTypes.string]
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])
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def sendPrivateMessage(stream):
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return packetHelper.readPacketData(stream,
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[
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["unknown", dataTypes.string],
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["message", dataTypes.string],
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["to", dataTypes.string],
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["unknown2", dataTypes.uInt32]
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])
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def setAwayMessage(stream):
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return packetHelper.readPacketData(stream,
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[
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["unknown", dataTypes.string],
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["awayMessage", dataTypes.string]
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])
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def channelJoin(stream):
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return packetHelper.readPacketData(stream,[["channel", dataTypes.string]])
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def channelPart(stream):
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return packetHelper.readPacketData(stream,[["channel", dataTypes.string]])
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def addRemoveFriend(stream):
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return packetHelper.readPacketData(stream, [["friendID", dataTypes.sInt32]])
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""" SPECTATOR PACKETS """
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def startSpectating(stream):
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return packetHelper.readPacketData(stream,[["userID", dataTypes.sInt32]])
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""" MULTIPLAYER PACKETS """
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def matchSettings(stream):
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# Data to return, will be merged later
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data = []
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# Some settings
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struct = [
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["matchID", dataTypes.uInt16],
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["inProgress", dataTypes.byte],
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["unknown", dataTypes.byte],
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["mods", dataTypes.uInt32],
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["matchName", dataTypes.string],
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["matchPassword", dataTypes.string],
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["beatmapName", dataTypes.string],
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["beatmapID", dataTypes.uInt32],
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["beatmapMD5", dataTypes.string]
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]
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# Slot statuses (not used)
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for i in range(0,16):
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struct.append(["slot{}Status".format(str(i)), dataTypes.byte])
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# Slot statuses (not used)
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for i in range(0,16):
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struct.append(["slot{}Team".format(str(i)), dataTypes.byte])
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# Read first part
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data.append(packetHelper.readPacketData(stream, struct))
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# Skip userIDs because fuck
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start = 7+2+1+1+4+4+16+16+len(data[0]["matchName"])+len(data[0]["matchPassword"])+len(data[0]["beatmapMD5"])+len(data[0]["beatmapName"])
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start += 1 if (data[0]["matchName"] == "") else 2
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start += 1 if (data[0]["matchPassword"] == "") else 2
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start += 2 # If beatmap name and MD5 don't change, the client sends \x0b\x00 istead of \x00 only, so always add 2. ...WHY!
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start += 2
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for i in range(0,16):
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s = data[0]["slot{}Status".format(str(i))]
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if s != slotStatuses.free and s != slotStatuses.locked:
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start += 4
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# Other settings
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struct = [
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["hostUserID", dataTypes.sInt32],
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["gameMode", dataTypes.byte],
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["scoringType", dataTypes.byte],
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["teamType", dataTypes.byte],
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["freeMods", dataTypes.byte],
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]
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# Read last part
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data.append(packetHelper.readPacketData(stream[start:], struct, False))
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# Mods if freemod (not used)
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#if data[1]["freeMods"] == 1:
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result = {}
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for i in data:
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result.update(i)
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return result
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def createMatch(stream):
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return matchSettings(stream)
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def changeMatchSettings(stream):
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return matchSettings(stream)
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def changeSlot(stream):
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return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
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def joinMatch(stream):
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return packetHelper.readPacketData(stream, [["matchID", dataTypes.uInt32], ["password", dataTypes.string]])
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def changeMods(stream):
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return packetHelper.readPacketData(stream, [["mods", dataTypes.uInt32]])
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def lockSlot(stream):
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return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
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def transferHost(stream):
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return packetHelper.readPacketData(stream, [["slotID", dataTypes.uInt32]])
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def matchInvite(stream):
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return packetHelper.readPacketData(stream, [["userID", dataTypes.uInt32]])
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