68 lines
2.5 KiB
Python
68 lines
2.5 KiB
Python
from objects import glob
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from constants import clientPackets
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from constants import serverPackets
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from helpers import userHelper
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from helpers import logHelper as log
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from constants import actions
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def handle(userToken, packetData):
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# Get usertoken data
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userID = userToken.userID
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username = userToken.username
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# Make sure we are not banned
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if userHelper.isBanned(userID):
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userToken.enqueue(serverPackets.loginBanned())
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return
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# Send restricted message if needed
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if not userToken.restricted:
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if userHelper.isRestricted(userID):
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userToken.setRestricted()
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# Change action packet
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packetData = clientPackets.userActionChange(packetData)
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# If we are not in spectate status but we're spectating someone, stop spectating
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'''
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if userToken.spectating != 0 and userToken.actionID != actions.WATCHING and userToken.actionID != actions.IDLE and userToken.actionID != actions.AFK:
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userToken.stopSpectating()
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# If we are not in multiplayer but we are in a match, part match
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if userToken.matchID != -1 and userToken.actionID != actions.MULTIPLAYING and userToken.actionID != actions.MULTIPLAYER and userToken.actionID != actions.AFK:
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userToken.partMatch()
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'''
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# Update cached stats if our pp changedm if we've just submitted a score or we've changed gameMode
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if (userToken.actionID == actions.PLAYING or userToken.actionID == actions.MULTIPLAYING) or (userToken.pp != userHelper.getPP(userID, userToken.gameMode)) or (userToken.gameMode != packetData["gameMode"]):
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# Always update game mode, or we'll cache stats from the wrong game mode if we've changed it
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userToken.gameMode = packetData["gameMode"]
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userToken.updateCachedStats()
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# Always update action id, text and md5
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userToken.actionID = packetData["actionID"]
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userToken.actionText = packetData["actionText"]
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userToken.actionMd5 = packetData["actionMd5"]
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userToken.actionMods = packetData["actionMods"]
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# Enqueue our new user panel and stats to us and our spectators
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recipients = [userID]
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if len(userToken.spectators) > 0:
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recipients += userToken.spectators
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for i in recipients:
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if i == userID:
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# Save some loops
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token = userToken
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else:
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token = glob.tokens.getTokenFromUserID(i)
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if token is not None:
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# Force our own packet
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force = True if token.userID == userID else False
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token.enqueue(serverPackets.userPanel(userID, force))
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token.enqueue(serverPackets.userStats(userID, force))
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# Console output
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log.info("{} changed action: {} [{}][{}]".format(username, str(userToken.actionID), userToken.actionText, userToken.actionMd5))
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