122 lines
2.3 KiB
Go
122 lines
2.3 KiB
Go
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package websockets
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import (
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"encoding/json"
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"fmt"
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"sync"
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"zxq.co/ripple/rippleapi/app/v1"
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)
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type subscribeScoresUser struct {
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User int `json:"user"`
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Modes []int `json:"modes"`
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}
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// SubscribeScores subscribes a connection to score updates.
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func SubscribeScores(c *conn, message incomingMessage) {
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var ssu []subscribeScoresUser
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err := json.Unmarshal(message.Data, &ssu)
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if err != nil {
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c.WriteJSON(TypeInvalidMessage, err.Error())
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return
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}
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scoreSubscriptionsMtx.Lock()
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var found bool
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for idx, el := range scoreSubscriptions {
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// already exists, change the users
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if el.Conn.ID == c.ID {
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found = true
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scoreSubscriptions[idx].Users = ssu
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}
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}
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// if it was not found, we need to add it
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if !found {
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scoreSubscriptions = append(scoreSubscriptions, scoreSubscription{c, ssu})
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}
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scoreSubscriptionsMtx.Unlock()
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c.WriteJSON(TypeSubscribed, message)
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}
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type scoreSubscription struct {
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Conn *conn
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Users []subscribeScoresUser
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}
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var scoreSubscriptions []scoreSubscription
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var scoreSubscriptionsMtx = new(sync.RWMutex)
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func scoreRetriever() {
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ps, err := red.Subscribe("api:score_submission")
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if err != nil {
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fmt.Println(err)
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}
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for {
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msg, err := ps.ReceiveMessage()
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if err != nil {
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fmt.Println(err.Error())
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return
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}
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go handleNewScore(msg.Payload)
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}
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}
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type score struct {
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v1.Score
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UserID int `json:"user_id"`
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}
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func handleNewScore(id string) {
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var s score
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err := db.Get(&s, `
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SELECT
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id, beatmap_md5, score, max_combo, full_combo, mods,
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300_count, 100_count, 50_count, gekis_count, katus_count, misses_count,
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time, play_mode, accuracy, pp, completed, userid AS user_id
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FROM scores WHERE id = ?`, id)
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if err != nil {
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fmt.Println(err)
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return
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}
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scoreSubscriptionsMtx.RLock()
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cp := make([]scoreSubscription, len(scoreSubscriptions))
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copy(cp, scoreSubscriptions)
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scoreSubscriptionsMtx.RUnlock()
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for _, el := range cp {
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if len(el.Users) > 0 && !scoreUserValid(el.Users, s) {
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continue
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}
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el.Conn.WriteJSON(TypeNewScore, s)
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}
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}
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func scoreUserValid(users []subscribeScoresUser, s score) bool {
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for _, u := range users {
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if u.User == s.UserID {
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if len(u.Modes) > 0 {
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if !inModes(u.Modes, s.PlayMode) {
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return false
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}
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}
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return true
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}
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}
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return false
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}
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func inModes(modes []int, i int) bool {
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for _, m := range modes {
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if m == i {
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return true
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}
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}
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return false
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}
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