vendor!
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21
vendor/zxq.co/ripple/ocl/LICENSE
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vendor/zxq.co/ripple/ocl/LICENSE
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The MIT License (MIT)
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Copyright (c) 2016 Morgan Bazalgette
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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1
vendor/zxq.co/ripple/ocl/README.md
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vendor/zxq.co/ripple/ocl/README.md
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# ocl [](https://godoc.org/git.zxq.co/ripple/ocl) [](https://goreportcard.com/report/git.zxq.co/ripple/ocl)
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53
vendor/zxq.co/ripple/ocl/level.go
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vendor/zxq.co/ripple/ocl/level.go
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// Package ocl allows you to do calculation of osu! levels in Go.
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package ocl
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import "math"
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// GetLevel calculates what's the level of a score. It will stop at the
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// level 10,000, after which it will give up. If you want to calculate the
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// level without brakes of any kind, use GetLevelWithMax(score, -1).
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func GetLevel(score int64) int {
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return GetLevelWithMax(score, 10000)
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}
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// GetLevelWithMax calculates what's the level of a score, having a maximum
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// level. Set brake to a negative number to free yourself from any brakes.
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func GetLevelWithMax(score int64, brake int) int {
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i := 1
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for {
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if brake > 0 && i >= brake {
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return i
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}
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lScore := GetRequiredScoreForLevel(i)
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if score < lScore {
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return i - 1
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}
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i++
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}
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}
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// GetRequiredScoreForLevel retrieves the score required to reach a certain
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// level.
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func GetRequiredScoreForLevel(level int) int64 {
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if level <= 100 {
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if level > 1 {
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return int64(math.Floor(float64(5000)/3*(4*math.Pow(float64(level), 3)-3*math.Pow(float64(level), 2)-float64(level)) + math.Floor(1.25*math.Pow(1.8, float64(level)-60))))
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}
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return 1
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}
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return 26931190829 + 100000000000*int64(level-100)
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}
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// GetLevelPrecise gets a precise level, meaning that decimal digits are
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// included. There isn't any maximum level.
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func GetLevelPrecise(score int64) float64 {
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baseLevel := GetLevelWithMax(score, -1)
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baseLevelScore := GetRequiredScoreForLevel(baseLevel)
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scoreProgress := score - baseLevelScore
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scoreLevelDifference := GetRequiredScoreForLevel(baseLevel+1) - baseLevelScore
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res := float64(scoreProgress)/float64(scoreLevelDifference) + float64(baseLevel)
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if math.IsInf(res, 0) || math.IsNaN(res) {
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return 0
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}
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return res
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}
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