Add completed status in users/scores/*
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@ -25,6 +25,7 @@ type score struct {
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PlayMode int `json:"play_mode"`
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PlayMode int `json:"play_mode"`
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Accuracy float64 `json:"accuracy"`
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Accuracy float64 `json:"accuracy"`
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PP float32 `json:"pp"`
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PP float32 `json:"pp"`
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Completed int `json:"completed"`
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}
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}
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type userScore struct {
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type userScore struct {
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@ -44,6 +45,7 @@ SELECT
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scores.300_count, scores.100_count, scores.50_count,
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scores.300_count, scores.100_count, scores.50_count,
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scores.gekis_count, scores.katus_count, scores.misses_count,
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scores.gekis_count, scores.katus_count, scores.misses_count,
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scores.time, scores.play_mode, scores.accuracy, scores.pp,
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scores.time, scores.play_mode, scores.accuracy, scores.pp,
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scores.completed,
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beatmaps.beatmap_id, beatmaps.beatmapset_id, beatmaps.beatmap_md5,
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beatmaps.beatmap_id, beatmaps.beatmapset_id, beatmaps.beatmap_md5,
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beatmaps.song_name, beatmaps.ar, beatmaps.od, beatmaps.difficulty,
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beatmaps.song_name, beatmaps.ar, beatmaps.od, beatmaps.difficulty,
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@ -131,6 +133,7 @@ func scoresPuts(md common.MethodData, whereClause string, params ...interface{})
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&us.Count300, &us.Count100, &us.Count50,
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&us.Count300, &us.Count100, &us.Count50,
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&us.CountGeki, &us.CountKatu, &us.CountMiss,
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&us.CountGeki, &us.CountKatu, &us.CountMiss,
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&t, &us.PlayMode, &us.Accuracy, &us.PP,
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&t, &us.PlayMode, &us.Accuracy, &us.PP,
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&us.Completed,
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&b.BeatmapID, &b.BeatmapsetID, &b.BeatmapMD5,
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&b.BeatmapID, &b.BeatmapsetID, &b.BeatmapMD5,
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&b.SongName, &b.AR, &b.OD, &b.Difficulty,
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&b.SongName, &b.AR, &b.OD, &b.Difficulty,
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