package websockets import ( "encoding/json" "fmt" "sync" "zxq.co/ripple/rippleapi/app/v1" ) type subscribeScoresUser struct { User int `json:"user"` Modes []int `json:"modes"` } // SubscribeScores subscribes a connection to score updates. func SubscribeScores(c *conn, message incomingMessage) { var ssu []subscribeScoresUser err := json.Unmarshal(message.Data, &ssu) if err != nil { c.WriteJSON(TypeInvalidMessage, err.Error()) return } scoreSubscriptionsMtx.Lock() var found bool for idx, el := range scoreSubscriptions { // already exists, change the users if el.Conn.ID == c.ID { found = true scoreSubscriptions[idx].Users = ssu } } // if it was not found, we need to add it if !found { scoreSubscriptions = append(scoreSubscriptions, scoreSubscription{c, ssu}) } scoreSubscriptionsMtx.Unlock() c.WriteJSON(TypeSubscribed, ssu) } type scoreSubscription struct { Conn *conn Users []subscribeScoresUser } var scoreSubscriptions []scoreSubscription var scoreSubscriptionsMtx = new(sync.RWMutex) func scoreRetriever() { ps, err := red.Subscribe("api:score_submission") if err != nil { fmt.Println(err) } for { msg, err := ps.ReceiveMessage() if err != nil { fmt.Println(err.Error()) return } go handleNewScore(msg.Payload) } } type score struct { v1.Score UserID int `json:"user_id"` } func handleNewScore(id string) { var s score err := db.Get(&s, ` SELECT id, beatmap_md5, score, max_combo, full_combo, mods, 300_count, 100_count, 50_count, gekis_count, katus_count, misses_count, time, play_mode, accuracy, pp, completed, userid AS user_id FROM scores WHERE id = ?`, id) if err != nil { fmt.Println(err) return } scoreSubscriptionsMtx.RLock() cp := make([]scoreSubscription, len(scoreSubscriptions)) copy(cp, scoreSubscriptions) scoreSubscriptionsMtx.RUnlock() for _, el := range cp { if len(el.Users) > 0 && !scoreUserValid(el.Users, s) { continue } el.Conn.WriteJSON(TypeNewScore, s) } } func scoreUserValid(users []subscribeScoresUser, s score) bool { for _, u := range users { if u.User == s.UserID { if len(u.Modes) > 0 { if !inModes(u.Modes, s.PlayMode) { return false } } return true } } return false } func inModes(modes []int, i int) bool { for _, m := range modes { if m == i { return true } } return false }