package websockets import ( "encoding/json" "fmt" "strings" "sync" "gopkg.in/thehowl/go-osuapi.v1" "github.com/osuYozora/rippleapi/app/v1" "github.com/osuYozora/rippleapi/common" "zxq.co/x/getrank" ) type subscribeScoresUser struct { User int `json:"user"` Modes []int `json:"modes"` } // SubscribeScores subscribes a connection to score updates. func SubscribeScores(c *conn, message incomingMessage) { var ssu []subscribeScoresUser err := json.Unmarshal(message.Data, &ssu) if err != nil { c.WriteJSON(TypeInvalidMessage, err.Error()) return } scoreSubscriptionsMtx.Lock() var found bool for idx, el := range scoreSubscriptions { // already exists, change the users if el.Conn.ID == c.ID { found = true scoreSubscriptions[idx].Users = ssu } } // if it was not found, we need to add it if !found { scoreSubscriptions = append(scoreSubscriptions, scoreSubscription{c, ssu}) } scoreSubscriptionsMtx.Unlock() c.WriteJSON(TypeSubscribedToScores, ssu) } type scoreSubscription struct { Conn *conn Users []subscribeScoresUser } var scoreSubscriptions []scoreSubscription var scoreSubscriptionsMtx = new(sync.RWMutex) func scoreRetriever() { ps, err := red.Subscribe("api:score_submission") if err != nil { fmt.Println(err) } for { msg, err := ps.ReceiveMessage() if err != nil { fmt.Println(err.Error()) return } go handleNewScore(msg.Payload) } } type scoreUser struct { UserID int `json:"id"` Username string `json:"username"` Privileges uint64 `json:"privileges"` } type score struct { v1.Score scoreUser } type scoreJSON struct { v1.Score UserID int `json:"user_id"` User scoreUser `json:"user"` } func handleNewScore(id string) { defer catchPanic() var s score err := db.Get(&s, ` SELECT s.id, s.beatmap_md5, s.score, s.max_combo, s.full_combo, s.mods, s.300_count, s.100_count, s.50_count, s.gekis_count, s.katus_count, s.misses_count, s.time, s.play_mode, s.accuracy, s.pp, s.completed, s.userid AS user_id, u.username, u.privileges FROM scores s INNER JOIN users u ON s.userid = u.id WHERE s.id = ?`, id) if err != nil { fmt.Println(err) return } s.Rank = strings.ToUpper(getrank.GetRank( osuapi.Mode(s.PlayMode), osuapi.Mods(s.Mods), s.Accuracy, s.Count300, s.Count100, s.Count50, s.CountMiss, )) sj := scoreJSON{ Score: s.Score, UserID: s.UserID, User: s.scoreUser, } scoreSubscriptionsMtx.RLock() cp := make([]scoreSubscription, len(scoreSubscriptions)) copy(cp, scoreSubscriptions) scoreSubscriptionsMtx.RUnlock() for _, el := range cp { if len(el.Users) > 0 && !scoreUserValid(el.Users, sj) { continue } if sj.User.Privileges&3 != 3 && !el.Conn.RestrictedVisible { continue } el.Conn.WriteJSON(TypeNewScore, sj) } } func scoreUserValid(users []subscribeScoresUser, s scoreJSON) bool { for _, u := range users { if u.User == s.UserID { if len(u.Modes) > 0 { if !inModes(u.Modes, s.PlayMode) { return false } } return true } } return false } func inModes(modes []int, i int) bool { for _, m := range modes { if m == i { return true } } return false } func catchPanic() { r := recover() if r != nil { switch r := r.(type) { case error: common.WSErr(r) default: fmt.Println("PANIC", r) } } }