ripple-api/vendor/zxq.co/x/getrank/getrank.go

99 lines
1.7 KiB
Go

// Package getrank allows retrieval of the rank of a score on
// an osu! beatmap (rank as in one of SSH, SS, SH, S, A, B, C, D)
package getrank
import (
"gopkg.in/thehowl/go-osuapi.v1"
)
const silver = osuapi.ModFlashlight | osuapi.ModHidden
// GetRank retrieves a rank of a score with the passed arguments.
func GetRank(gameMode osuapi.Mode, mods osuapi.Mods, acc float64, c300, c100, c50, cmiss int) string {
total := c300 + c100 + c50 + cmiss
switch gameMode {
case osuapi.ModeOsu, osuapi.ModeTaiko:
var (
c300f = float64(c300)
totalf = float64(total)
perc300 = c300f / totalf
)
switch {
case acc == 100:
return s(true, mods)
case perc300 > 0.90 && float64(c50)/totalf < 0.1 && cmiss == 0:
return s(false, mods)
case (perc300 > 0.80 && cmiss == 0) || (perc300 > 0.90):
return "a"
case (perc300 > 0.70 && cmiss == 0) || (perc300 > 0.80):
return "b"
case perc300 > 0.60:
return "c"
}
return "d"
case osuapi.ModeCatchTheBeat:
if acc == 100 {
if mods&silver > 0 {
return "sshd"
}
return "ss"
}
if acc >= 98.01 && acc <= 99.99 {
if mods&silver > 0 {
return "shd"
}
return "s"
}
if acc >= 94.01 && acc <= 98.00 {
return "a"
}
if acc >= 90.01 && acc <= 94.00 {
return "b"
}
if acc >= 85.01 && acc <= 90.00 {
return "c"
}
return "d"
case osuapi.ModeOsuMania:
switch {
case acc == 100:
if mods&silver > 0 {
return "sshd"
}
return "ss"
case acc > 95:
if mods&silver > 0 {
return "shd"
}
return "s"
case acc > 90:
return "a"
case acc > 80:
return "b"
case acc > 70:
return "c"
}
return "d"
}
return "a"
}
func s(s2 bool, h osuapi.Mods) string {
a := "s"
if s2 {
a += "s"
}
if h&silver > 0 {
a += "h"
}
return a
}