.. | ||
approved_status.go | ||
client.go | ||
genre.go | ||
get_beatmaps.go | ||
get_match.go | ||
get_replay.go | ||
get_scores.go | ||
get_user_best.go | ||
get_user_recent.go | ||
get_user.go | ||
language.go | ||
LICENSE | ||
mode.go | ||
mods.go | ||
mysql_date.go | ||
osubool.go | ||
rate_limit.go | ||
README.md |
go-osuapi
go-osuapi is an osu! API library for Golang.
Getting started
Everything is (more or less) well-documented at godoc - the methods that interest you most are probably those under Client. Also, client_test.go contains loads of examples on how you can use the package. If you still want to have an example to simply copypaste and then get straight to coding, well, there you go!
package main
import (
"fmt"
"gopkg.in/thehowl/go-osuapi.v1"
)
func main() {
c := osuapi.NewClient("Your API key https://osu.ppy.sh/p/api")
beatmaps, err := c.GetBeatmaps(osuapi.GetBeatmapsOpts{
BeatmapSetID: 332532,
})
if err != nil {
fmt.Printf("An error occurred: %v\n", err)
return
}
for _, beatmap := range beatmaps {
fmt.Printf("%s - %s [%s] https://osu.ppy.sh/b/%d\n", beatmap.Artist, beatmap.Title, beatmap.DiffName, beatmap.BeatmapID)
}
}
I want more than that to explore how it works!
I've made whosu for that purpose. Check it out.
Contributing
Contributions are welcome! Here's what you need to know:
- Always
go fmt
your code. - If you're writing a big and useful feature, make sure to appropriately write tests!