ripple-python-common/generalUtils.py

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Python
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2018-12-09 19:58:56 +00:00
import string
import random
import hashlib
from functools import partial
from common.log import logUtils as log
import dill
from common.constants import mods
from time import localtime, strftime
def randomString(length = 8):
return ''.join(random.choice(string.ascii_uppercase + string.digits) for _ in range(length))
def stringToBool(s):
"""
Convert a string (True/true/1) to bool
:param s: string/int value
:return: True/False
"""
return s == "True" or s == "true" or s == "1" or s == 1
def fileMd5(filename):
"""
Return filename's md5
:param filename: name of the file
:return: file md5
"""
with open(filename, mode='rb') as f:
d = hashlib.md5()
for buf in iter(partial(f.read, 128), b''):
d.update(buf)
return d.hexdigest()
def stringMd5(s):
"""
Return string's md5
:param s: input string
:return: `string`'s md5
"""
d = hashlib.md5()
d.update(s.encode("utf-8"))
return d.hexdigest()
def getRank(gameMode=None, __mods=None, acc=None, c300=None, c100=None, c50=None, cmiss=None, *, score_=None):
"""
Return a string with rank/grade for a given score.
Used mainly for tillerino
:param gameMode: game mode number
:param __mods: mods value
:param acc: accuracy
:param c300: 300 hit count
:param c100: 100 hit count
:param c50: 50 hit count
:param cmiss: misses count
:param score_: score object. Optional.
:return: rank/grade string
"""
if score_ is not None:
return getRank(score_.gameMode, score_.mods, score_.accuracy, score_.c300, score_.c100, score_.c50, score_.cMiss)
total = c300 + c100 + c50 + cmiss
hdfl = (__mods & mods.HIDDEN > 0) or (__mods & mods.FLASHLIGHT > 0)
def ss():
return "XH" if hdfl else "X"
def s():
return "SH" if hdfl else "S"
if gameMode == 0:
# osu!std
if acc == 100:
return ss()
if c300 / total > 0.90 and c50 / total < 0.1 and cmiss == 0:
return s()
if (c300 / total > 0.80 and cmiss == 0) or (c300 / total > 0.90):
return "A"
if (c300 / total > 0.70 and cmiss == 0) or (c300 / total > 0.80):
return "B"
if c300 / total > 0.60:
return "C"
return "D"
elif gameMode == 1:
# TODO: taiko rank
return "A"
elif gameMode == 2:
# CtB
if acc == 100:
return ss()
if 98.01 <= acc <= 99.99:
return s()
if 94.01 <= acc <= 98.00:
return "A"
if 90.01 <= acc <= 94.00:
return "B"
if 98.01 <= acc <= 90.00:
return "C"
return "D"
elif gameMode == 3:
# osu!mania
if acc == 100:
return ss()
if acc > 95:
return s()
if acc > 90:
return "A"
if acc > 80:
return "B"
if acc > 70:
return "C"
return "D"
return "A"
def getTimestamp():
"""
Return current time in YYYY-MM-DD HH:MM:SS format.
Used in logs.
:return: readable timestamp
"""
return strftime("%Y-%m-%d %H:%M:%S", localtime())
def hexString(s):
"""
Output `s`'s bytes in DEX
:param s: string
:return: string with HEX values
"""
return ":".join("{:02x}".format(ord(str(c))) for c in s)
def readableMods(__mods):
# TODO: same as common.scoreUtils.readableMods. Remove this or the other one.
r = ""
if __mods == 0:
return r
if __mods & mods.NOFAIL > 0:
r += "NF"
if __mods & mods.EASY > 0:
r += "EZ"
if __mods & mods.HIDDEN > 0:
r += "HD"
if __mods & mods.HARDROCK > 0:
r += "HR"
if __mods & mods.DOUBLETIME > 0:
r += "DT"
if __mods & mods.HALFTIME > 0:
r += "HT"
if __mods & mods.FLASHLIGHT > 0:
r += "FL"
if __mods & mods.SPUNOUT > 0:
r += "SO"
return r
def strContains(s, w):
"""
Check if `w` is in `s`
:param s: haystack
:param w: needle
:return: True if `w` is in `s`, otherwise False
"""
return (' ' + w + ' ') in (' ' + s + ' ')
def getTotalSize(o):
"""
Get approximate object size using dill
:param o: object
:return: approximate bytes size
"""
try:
return len(dill.dumps(o, recurse=True))
except:
log.error("Error while getting total object size!")
return 0