; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/wined3d/wined3d.spec; do not edit! LIBRARY wined3d.dll EXPORTS wined3d_mutex_lock @1 wined3d_mutex_unlock @2 wined3d_calculate_format_pitch @3 wined3d_check_depth_stencil_match @4 wined3d_check_device_format @5 wined3d_check_device_format_conversion @6 wined3d_check_device_multisample_type @7 wined3d_check_device_type @8 wined3d_create @9 wined3d_decref @10 wined3d_enum_adapter_modes @11 wined3d_find_closest_matching_adapter_mode @12 wined3d_get_adapter_count @13 wined3d_get_adapter_display_mode @14 wined3d_get_adapter_identifier @15 wined3d_get_adapter_mode_count @16 wined3d_get_adapter_raster_status @17 wined3d_get_device_caps @18 wined3d_get_output_desc @19 wined3d_incref @20 wined3d_register_software_device @21 wined3d_set_adapter_display_mode @22 wined3d_blend_state_create @23 wined3d_blend_state_decref @24 wined3d_blend_state_get_parent @25 wined3d_blend_state_incref @26 wined3d_buffer_create @27 wined3d_buffer_decref @28 wined3d_buffer_get_parent @29 wined3d_buffer_get_resource @30 wined3d_buffer_incref @31 wined3d_device_acquire_focus_window @32 wined3d_device_begin_scene @33 wined3d_device_begin_stateblock @34 wined3d_device_clear @35 wined3d_device_clear_rendertarget_view @36 wined3d_device_clear_unordered_access_view_uint @37 wined3d_device_copy_resource @38 wined3d_device_copy_sub_resource_region @39 wined3d_device_copy_uav_counter @40 wined3d_device_create @41 wined3d_device_decref @42 wined3d_device_dispatch_compute @43 wined3d_device_dispatch_compute_indirect @44 wined3d_device_draw_indexed_primitive @45 wined3d_device_draw_indexed_primitive_instanced @46 wined3d_device_draw_indexed_primitive_instanced_indirect @47 wined3d_device_draw_primitive @48 wined3d_device_draw_primitive_instanced @49 wined3d_device_draw_primitive_instanced_indirect @50 wined3d_device_end_scene @51 wined3d_device_end_stateblock @52 wined3d_device_evict_managed_resources @53 wined3d_device_get_available_texture_mem @54 wined3d_device_get_base_vertex_index @55 wined3d_device_get_blend_state @56 wined3d_device_get_clip_plane @57 wined3d_device_get_clip_status @58 wined3d_device_get_compute_shader @59 wined3d_device_get_constant_buffer @60 wined3d_device_get_creation_parameters @61 wined3d_device_get_cs_resource_view @62 wined3d_device_get_cs_sampler @63 wined3d_device_get_cs_uav @64 wined3d_device_get_depth_stencil_view @65 wined3d_device_get_device_caps @66 wined3d_device_get_display_mode @67 wined3d_device_get_domain_shader @68 wined3d_device_get_ds_resource_view @69 wined3d_device_get_ds_sampler @70 wined3d_device_get_feature_level @71 wined3d_device_get_gamma_ramp @72 wined3d_device_get_geometry_shader @73 wined3d_device_get_gs_resource_view @74 wined3d_device_get_gs_sampler @75 wined3d_device_get_hs_resource_view @76 wined3d_device_get_hs_sampler @77 wined3d_device_get_hull_shader @78 wined3d_device_get_index_buffer @79 wined3d_device_get_light @80 wined3d_device_get_light_enable @81 wined3d_device_get_material @82 wined3d_device_get_max_frame_latency @83 wined3d_device_get_npatch_mode @84 wined3d_device_get_pixel_shader @85 wined3d_device_get_predication @86 wined3d_device_get_primitive_type @87 wined3d_device_get_ps_consts_b @88 wined3d_device_get_ps_consts_f @89 wined3d_device_get_ps_consts_i @90 wined3d_device_get_ps_resource_view @91 wined3d_device_get_ps_sampler @92 wined3d_device_get_raster_status @93 wined3d_device_get_rasterizer_state @94 wined3d_device_get_render_state @95 wined3d_device_get_rendertarget_view @96 wined3d_device_get_sampler_state @97 wined3d_device_get_scissor_rects @98 wined3d_device_get_software_vertex_processing @99 wined3d_device_get_stream_output @100 wined3d_device_get_stream_source @101 wined3d_device_get_stream_source_freq @102 wined3d_device_get_swapchain @103 wined3d_device_get_swapchain_count @104 wined3d_device_get_texture @105 wined3d_device_get_texture_stage_state @106 wined3d_device_get_transform @107 wined3d_device_get_unordered_access_view @108 wined3d_device_get_vertex_declaration @109 wined3d_device_get_vertex_shader @110 wined3d_device_get_viewports @111 wined3d_device_get_vs_consts_b @112 wined3d_device_get_vs_consts_f @113 wined3d_device_get_vs_consts_i @114 wined3d_device_get_vs_resource_view @115 wined3d_device_get_vs_sampler @116 wined3d_device_get_wined3d @117 wined3d_device_incref @118 wined3d_device_multiply_transform @119 wined3d_device_process_vertices @120 wined3d_device_release_focus_window @121 wined3d_device_reset @122 wined3d_device_resolve_sub_resource @123 wined3d_device_restore_fullscreen_window @124 wined3d_device_set_base_vertex_index @125 wined3d_device_set_blend_state @126 wined3d_device_set_clip_plane @127 wined3d_device_set_clip_status @128 wined3d_device_set_compute_shader @129 wined3d_device_set_constant_buffer @130 wined3d_device_set_cs_resource_view @131 wined3d_device_set_cs_sampler @132 wined3d_device_set_cs_uav @133 wined3d_device_set_cursor_position @134 wined3d_device_set_cursor_properties @135 wined3d_device_set_depth_stencil_view @136 wined3d_device_set_dialog_box_mode @137 wined3d_device_set_domain_shader @138 wined3d_device_set_ds_resource_view @139 wined3d_device_set_ds_sampler @140 wined3d_device_set_gamma_ramp @141 wined3d_device_set_geometry_shader @142 wined3d_device_set_gs_resource_view @143 wined3d_device_set_gs_sampler @144 wined3d_device_set_hs_resource_view @145 wined3d_device_set_hs_sampler @146 wined3d_device_set_hull_shader @147 wined3d_device_set_index_buffer @148 wined3d_device_set_light @149 wined3d_device_set_light_enable @150 wined3d_device_set_material @151 wined3d_device_set_max_frame_latency @152 wined3d_device_set_multithreaded @153 wined3d_device_set_npatch_mode @154 wined3d_device_set_pixel_shader @155 wined3d_device_set_predication @156 wined3d_device_set_primitive_type @157 wined3d_device_set_ps_consts_b @158 wined3d_device_set_ps_consts_f @159 wined3d_device_set_ps_consts_i @160 wined3d_device_set_ps_resource_view @161 wined3d_device_set_ps_sampler @162 wined3d_device_set_rasterizer_state @163 wined3d_device_set_render_state @164 wined3d_device_set_rendertarget_view @165 wined3d_device_set_sampler_state @166 wined3d_device_set_scissor_rects @167 wined3d_device_set_software_vertex_processing @168 wined3d_device_set_stream_output @169 wined3d_device_set_stream_source @170 wined3d_device_set_stream_source_freq @171 wined3d_device_set_texture @172 wined3d_device_set_texture_stage_state @173 wined3d_device_set_transform @174 wined3d_device_set_unordered_access_view @175 wined3d_device_set_vertex_declaration @176 wined3d_device_set_vertex_shader @177 wined3d_device_set_viewports @178 wined3d_device_set_vs_consts_b @179 wined3d_device_set_vs_consts_f @180 wined3d_device_set_vs_consts_i @181 wined3d_device_set_vs_resource_view @182 wined3d_device_set_vs_sampler @183 wined3d_device_setup_fullscreen_window @184 wined3d_device_show_cursor @185 wined3d_device_update_sub_resource @186 wined3d_device_update_texture @187 wined3d_device_validate_device @188 wined3d_palette_create @189 wined3d_palette_decref @190 wined3d_palette_get_entries @191 wined3d_palette_apply_to_dc @192 wined3d_palette_incref @193 wined3d_palette_set_entries @194 wined3d_query_create @195 wined3d_query_decref @196 wined3d_query_get_data @197 wined3d_query_get_data_size @198 wined3d_query_get_parent @199 wined3d_query_get_type @200 wined3d_query_incref @201 wined3d_query_issue @202 wined3d_rasterizer_state_create @203 wined3d_rasterizer_state_decref @204 wined3d_rasterizer_state_get_parent @205 wined3d_rasterizer_state_incref @206 wined3d_resource_get_desc @207 wined3d_resource_get_parent @208 wined3d_resource_get_priority @209 wined3d_resource_map @210 wined3d_resource_map_info @211 wined3d_resource_preload @212 wined3d_resource_set_parent @213 wined3d_resource_set_priority @214 wined3d_resource_unmap @215 wined3d_resource_update_info @216 wined3d_rendertarget_view_create @217 wined3d_rendertarget_view_create_from_sub_resource @218 wined3d_rendertarget_view_decref @219 wined3d_rendertarget_view_get_parent @220 wined3d_rendertarget_view_get_resource @221 wined3d_rendertarget_view_get_sub_resource_parent @222 wined3d_rendertarget_view_incref @223 wined3d_rendertarget_view_set_parent @224 wined3d_sampler_create @225 wined3d_sampler_decref @226 wined3d_sampler_get_parent @227 wined3d_sampler_incref @228 wined3d_shader_create_cs @229 wined3d_shader_create_ds @230 wined3d_shader_create_gs @231 wined3d_shader_create_hs @232 wined3d_shader_create_ps @233 wined3d_shader_create_vs @234 wined3d_shader_decref @235 wined3d_shader_get_byte_code @236 wined3d_shader_get_parent @237 wined3d_shader_incref @238 wined3d_shader_set_local_constants_float @239 wined3d_shader_resource_view_create @240 wined3d_shader_resource_view_decref @241 wined3d_shader_resource_view_generate_mipmaps @242 wined3d_shader_resource_view_get_parent @243 wined3d_shader_resource_view_incref @244 wined3d_stateblock_apply @245 wined3d_stateblock_capture @246 wined3d_stateblock_create @247 wined3d_stateblock_decref @248 wined3d_stateblock_incref @249 wined3d_swapchain_create @250 wined3d_swapchain_decref @251 wined3d_swapchain_get_back_buffer @252 wined3d_swapchain_get_device @253 wined3d_swapchain_get_display_mode @254 wined3d_swapchain_get_front_buffer_data @255 wined3d_swapchain_get_gamma_ramp @256 wined3d_swapchain_get_parent @257 wined3d_swapchain_get_desc @258 wined3d_swapchain_get_raster_status @259 wined3d_swapchain_incref @260 wined3d_swapchain_present @261 wined3d_swapchain_resize_buffers @262 wined3d_swapchain_resize_target @263 wined3d_swapchain_set_fullscreen @264 wined3d_swapchain_set_gamma_ramp @265 wined3d_swapchain_set_palette @266 wined3d_swapchain_set_window @267 wined3d_texture_add_dirty_region @268 wined3d_texture_blt @269 wined3d_texture_create @270 wined3d_texture_decref @271 wined3d_texture_from_resource @272 wined3d_texture_get_dc @273 wined3d_texture_get_level_count @274 wined3d_texture_get_lod @275 wined3d_texture_get_overlay_position @276 wined3d_texture_get_parent @277 wined3d_texture_get_pitch @278 wined3d_texture_get_resource @279 wined3d_texture_get_sub_resource_desc @280 wined3d_texture_get_sub_resource_parent @281 wined3d_texture_incref @282 wined3d_texture_release_dc @283 wined3d_texture_set_color_key @284 wined3d_texture_set_lod @285 wined3d_texture_set_overlay_position @286 wined3d_texture_set_sub_resource_parent @287 wined3d_texture_update_desc @288 wined3d_texture_update_overlay @289 wined3d_unordered_access_view_create @290 wined3d_unordered_access_view_decref @291 wined3d_unordered_access_view_get_parent @292 wined3d_unordered_access_view_incref @293 wined3d_vertex_declaration_create @294 wined3d_vertex_declaration_create_from_fvf @295 wined3d_vertex_declaration_decref @296 wined3d_vertex_declaration_get_parent @297 wined3d_vertex_declaration_incref @298 wined3d_extract_shader_input_signature_from_dxbc @299 wined3d_dxt1_decode @300 wined3d_dxt1_encode @301 wined3d_dxt3_decode @302 wined3d_dxt3_encode @303 wined3d_dxt5_decode @304 wined3d_dxt5_encode @305