182 lines
9.6 KiB
Modula-2
182 lines
9.6 KiB
Modula-2
; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/d3dx10_43/d3dx10_43.spec; do not edit!
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LIBRARY d3dx10_43.dll
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EXPORTS
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D3DX10CreateThreadPump@12 @1 PRIVATE
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D3DX10CheckVersion@8 @2
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D3DX10CompileFromFileA@44 @3 PRIVATE
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D3DX10CompileFromFileW@44 @4 PRIVATE
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D3DX10CompileFromMemory@52 @5
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D3DX10CompileFromResourceA@52 @6 PRIVATE
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D3DX10CompileFromResourceW@52 @7 PRIVATE
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D3DX10ComputeNormalMap@20 @8 PRIVATE
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D3DX10CreateAsyncCompilerProcessor@40 @9 PRIVATE
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D3DX10CreateAsyncEffectCreateProcessor@40 @10 PRIVATE
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D3DX10CreateAsyncEffectPoolCreateProcessor@36 @11 PRIVATE
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D3DX10CreateAsyncFileLoaderA@8 @12
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D3DX10CreateAsyncFileLoaderW@8 @13
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D3DX10CreateAsyncMemoryLoader@12 @14
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D3DX10CreateAsyncResourceLoaderA@12 @15
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D3DX10CreateAsyncResourceLoaderW@12 @16
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D3DX10CreateAsyncShaderPreprocessProcessor@24 @17 PRIVATE
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D3DX10CreateAsyncShaderResourceViewProcessor@12 @18 PRIVATE
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D3DX10CreateAsyncTextureInfoProcessor@8 @19 PRIVATE
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D3DX10CreateAsyncTextureProcessor@12 @20 PRIVATE
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D3DX10CreateDevice@20 @21
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D3DX10CreateDeviceAndSwapChain@28 @22
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D3DX10CreateEffectFromFileA@48 @23
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D3DX10CreateEffectFromFileW@48 @24
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D3DX10CreateEffectFromMemory@56 @25
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D3DX10CreateEffectFromResourceA@56 @26 PRIVATE
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D3DX10CreateEffectFromResourceW@56 @27 PRIVATE
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D3DX10CreateEffectPoolFromFileA@44 @28
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D3DX10CreateEffectPoolFromFileW@44 @29
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D3DX10CreateEffectPoolFromMemory@52 @30
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D3DX10CreateEffectPoolFromResourceA@52 @31 PRIVATE
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D3DX10CreateEffectPoolFromResourceW@52 @32 PRIVATE
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D3DX10CreateFontA@48 @33 PRIVATE
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D3DX10CreateFontIndirectA@12 @34 PRIVATE
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D3DX10CreateFontIndirectW@12 @35 PRIVATE
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D3DX10CreateFontW@48 @36 PRIVATE
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D3DX10CreateMesh@32 @37 PRIVATE
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D3DX10CreateShaderResourceViewFromFileA@24 @38 PRIVATE
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D3DX10CreateShaderResourceViewFromFileW@24 @39 PRIVATE
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D3DX10CreateShaderResourceViewFromMemory@28 @40 PRIVATE
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D3DX10CreateShaderResourceViewFromResourceA@28 @41 PRIVATE
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D3DX10CreateShaderResourceViewFromResourceW@28 @42 PRIVATE
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D3DX10CreateSkinInfo@4 @43 PRIVATE
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D3DX10CreateSprite@12 @44 PRIVATE
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D3DX10CreateTextureFromFileA@24 @45 PRIVATE
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D3DX10CreateTextureFromFileW@24 @46 PRIVATE
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D3DX10CreateTextureFromMemory@28 @47
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D3DX10CreateTextureFromResourceA@28 @48 PRIVATE
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D3DX10CreateTextureFromResourceW@28 @49 PRIVATE
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D3DX10FilterTexture@12 @50
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D3DX10GetFeatureLevel1@8 @51
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D3DX10GetImageInfoFromFileA@16 @52 PRIVATE
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D3DX10GetImageInfoFromFileW@16 @53 PRIVATE
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D3DX10GetImageInfoFromMemory@20 @54
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D3DX10GetImageInfoFromResourceA@20 @55 PRIVATE
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D3DX10GetImageInfoFromResourceW@20 @56 PRIVATE
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D3DX10LoadTextureFromTexture@12 @57 PRIVATE
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D3DX10PreprocessShaderFromFileA@24 @58 PRIVATE
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D3DX10PreprocessShaderFromFileW@24 @59 PRIVATE
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D3DX10PreprocessShaderFromMemory@36 @60
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D3DX10PreprocessShaderFromResourceA@32 @61 PRIVATE
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D3DX10PreprocessShaderFromResourceW@32 @62 PRIVATE
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D3DX10SHProjectCubeMap@20 @63 PRIVATE
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D3DX10SaveTextureToFileA@12 @64 PRIVATE
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D3DX10SaveTextureToFileW@12 @65 PRIVATE
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D3DX10SaveTextureToMemory@16 @66 PRIVATE
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D3DX10UnsetAllDeviceObjects@4 @67
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D3DXBoxBoundProbe@16=d3dx9_36.D3DXBoxBoundProbe @68
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D3DXColorAdjustContrast@12=d3dx9_36.D3DXColorAdjustContrast @69
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D3DXColorAdjustSaturation@12=d3dx9_36.D3DXColorAdjustSaturation @70
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D3DXComputeBoundingBox@20=d3dx9_36.D3DXComputeBoundingBox @71
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D3DXComputeBoundingSphere@20=d3dx9_36.D3DXComputeBoundingSphere @72
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D3DXCpuOptimizations@4 @73
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D3DXCreateMatrixStack@8=d3dx9_36.D3DXCreateMatrixStack @74
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D3DXFloat16To32Array@12=d3dx9_36.D3DXFloat16To32Array @75
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D3DXFloat32To16Array@12=d3dx9_36.D3DXFloat32To16Array @76
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D3DXFresnelTerm@8=d3dx9_36.D3DXFresnelTerm @77
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D3DXIntersectTri@32=d3dx9_36.D3DXIntersectTri @78
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D3DXMatrixAffineTransformation2D@20=d3dx9_36.D3DXMatrixAffineTransformation2D @79
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D3DXMatrixAffineTransformation@20=d3dx9_36.D3DXMatrixAffineTransformation @80
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D3DXMatrixDecompose@16=d3dx9_36.D3DXMatrixDecompose @81
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D3DXMatrixDeterminant@4=d3dx9_36.D3DXMatrixDeterminant @82
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D3DXMatrixInverse@12=d3dx9_36.D3DXMatrixInverse @83
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D3DXMatrixLookAtLH@16=d3dx9_36.D3DXMatrixLookAtLH @84
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D3DXMatrixLookAtRH@16=d3dx9_36.D3DXMatrixLookAtRH @85
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D3DXMatrixMultiply@12=d3dx9_36.D3DXMatrixMultiply @86
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D3DXMatrixMultiplyTranspose@12=d3dx9_36.D3DXMatrixMultiplyTranspose @87
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D3DXMatrixOrthoLH@20=d3dx9_36.D3DXMatrixOrthoLH @88
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D3DXMatrixOrthoOffCenterLH@28=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
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D3DXMatrixOrthoOffCenterRH@28=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
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D3DXMatrixOrthoRH@20=d3dx9_36.D3DXMatrixOrthoRH @91
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D3DXMatrixPerspectiveFovLH@20=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
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D3DXMatrixPerspectiveFovRH@20=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
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D3DXMatrixPerspectiveLH@20=d3dx9_36.D3DXMatrixPerspectiveLH @94
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D3DXMatrixPerspectiveOffCenterLH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
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D3DXMatrixPerspectiveOffCenterRH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
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D3DXMatrixPerspectiveRH@20=d3dx9_36.D3DXMatrixPerspectiveRH @97
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D3DXMatrixReflect@8=d3dx9_36.D3DXMatrixReflect @98
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D3DXMatrixRotationAxis@12=d3dx9_36.D3DXMatrixRotationAxis @99
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D3DXMatrixRotationQuaternion@8=d3dx9_36.D3DXMatrixRotationQuaternion @100
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D3DXMatrixRotationX@8=d3dx9_36.D3DXMatrixRotationX @101
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D3DXMatrixRotationY@8=d3dx9_36.D3DXMatrixRotationY @102
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D3DXMatrixRotationYawPitchRoll@16=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
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D3DXMatrixRotationZ@8=d3dx9_36.D3DXMatrixRotationZ @104
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D3DXMatrixScaling@16=d3dx9_36.D3DXMatrixScaling @105
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D3DXMatrixShadow@12=d3dx9_36.D3DXMatrixShadow @106
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D3DXMatrixTransformation2D@28=d3dx9_36.D3DXMatrixTransformation2D @107
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D3DXMatrixTransformation@28=d3dx9_36.D3DXMatrixTransformation @108
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D3DXMatrixTranslation@16=d3dx9_36.D3DXMatrixTranslation @109
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D3DXMatrixTranspose@8=d3dx9_36.D3DXMatrixTranspose @110
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D3DXPlaneFromPointNormal@12=d3dx9_36.D3DXPlaneFromPointNormal @111
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D3DXPlaneFromPoints@16=d3dx9_36.D3DXPlaneFromPoints @112
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D3DXPlaneIntersectLine@16=d3dx9_36.D3DXPlaneIntersectLine @113
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D3DXPlaneNormalize@8=d3dx9_36.D3DXPlaneNormalize @114
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D3DXPlaneTransform@12=d3dx9_36.D3DXPlaneTransform @115
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D3DXPlaneTransformArray@24=d3dx9_36.D3DXPlaneTransformArray @116
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D3DXQuaternionBaryCentric@24=d3dx9_36.D3DXQuaternionBaryCentric @117
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D3DXQuaternionExp@8=d3dx9_36.D3DXQuaternionExp @118
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D3DXQuaternionInverse@8=d3dx9_36.D3DXQuaternionInverse @119
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D3DXQuaternionLn@8=d3dx9_36.D3DXQuaternionLn @120
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D3DXQuaternionMultiply@12=d3dx9_36.D3DXQuaternionMultiply @121
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D3DXQuaternionNormalize@8=d3dx9_36.D3DXQuaternionNormalize @122
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D3DXQuaternionRotationAxis@12=d3dx9_36.D3DXQuaternionRotationAxis @123
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D3DXQuaternionRotationMatrix@8=d3dx9_36.D3DXQuaternionRotationMatrix @124
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D3DXQuaternionRotationYawPitchRoll@16=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
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D3DXQuaternionSlerp@16=d3dx9_36.D3DXQuaternionSlerp @126
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D3DXQuaternionSquad@24=d3dx9_36.D3DXQuaternionSquad @127
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D3DXQuaternionSquadSetup@28=d3dx9_36.D3DXQuaternionSquadSetup @128
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D3DXQuaternionToAxisAngle@12=d3dx9_36.D3DXQuaternionToAxisAngle @129
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D3DXSHAdd@16=d3dx9_36.D3DXSHAdd @130
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D3DXSHDot@12=d3dx9_36.D3DXSHDot @131
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D3DXSHEvalConeLight@36=d3dx9_36.D3DXSHEvalConeLight @132
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D3DXSHEvalDirection@12=d3dx9_36.D3DXSHEvalDirection @133
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D3DXSHEvalDirectionalLight@32=d3dx9_36.D3DXSHEvalDirectionalLight @134
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D3DXSHEvalHemisphereLight@28=d3dx9_36.D3DXSHEvalHemisphereLight @135
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D3DXSHEvalSphericalLight@36=d3dx9_36.D3DXSHEvalSphericalLight @136
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D3DXSHMultiply2@12=d3dx9_36.D3DXSHMultiply2 @137
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D3DXSHMultiply3@12=d3dx9_36.D3DXSHMultiply3 @138
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D3DXSHMultiply4@12=d3dx9_36.D3DXSHMultiply4 @139
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D3DXSHMultiply5@12=d3dx9_36.D3DXSHMultiply5 @140
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D3DXSHMultiply6@12=d3dx9_36.D3DXSHMultiply6 @141
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D3DXSHRotate@16=d3dx9_36.D3DXSHRotate @142
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D3DXSHRotateZ@16=d3dx9_36.D3DXSHRotateZ @143
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D3DXSHScale@16=d3dx9_36.D3DXSHScale @144
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D3DXSphereBoundProbe@16=d3dx9_36.D3DXSphereBoundProbe @145
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D3DXVec2BaryCentric@24=d3dx9_36.D3DXVec2BaryCentric @146
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D3DXVec2CatmullRom@24=d3dx9_36.D3DXVec2CatmullRom @147
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D3DXVec2Hermite@24=d3dx9_36.D3DXVec2Hermite @148
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D3DXVec2Normalize@8=d3dx9_36.D3DXVec2Normalize @149
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D3DXVec2Transform@12=d3dx9_36.D3DXVec2Transform @150
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D3DXVec2TransformArray@24=d3dx9_36.D3DXVec2TransformArray @151
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D3DXVec2TransformCoord@12=d3dx9_36.D3DXVec2TransformCoord @152
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D3DXVec2TransformCoordArray@24=d3dx9_36.D3DXVec2TransformCoordArray @153
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D3DXVec2TransformNormal@12=d3dx9_36.D3DXVec2TransformNormal @154
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D3DXVec2TransformNormalArray@24=d3dx9_36.D3DXVec2TransformNormalArray @155
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D3DXVec3BaryCentric@24=d3dx9_36.D3DXVec3BaryCentric @156
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D3DXVec3CatmullRom@24=d3dx9_36.D3DXVec3CatmullRom @157
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D3DXVec3Hermite@24=d3dx9_36.D3DXVec3Hermite @158
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D3DXVec3Normalize@8=d3dx9_36.D3DXVec3Normalize @159
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D3DXVec3Project@24=d3dx9_36.D3DXVec3Project @160
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D3DXVec3ProjectArray@36=d3dx9_36.D3DXVec3ProjectArray @161
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D3DXVec3Transform@12=d3dx9_36.D3DXVec3Transform @162
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D3DXVec3TransformArray@24=d3dx9_36.D3DXVec3TransformArray @163
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D3DXVec3TransformCoord@12=d3dx9_36.D3DXVec3TransformCoord @164
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D3DXVec3TransformCoordArray@24=d3dx9_36.D3DXVec3TransformCoordArray @165
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D3DXVec3TransformNormal@12=d3dx9_36.D3DXVec3TransformNormal @166
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D3DXVec3TransformNormalArray@24=d3dx9_36.D3DXVec3TransformNormalArray @167
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D3DXVec3Unproject@24=d3dx9_36.D3DXVec3Unproject @168
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D3DXVec3UnprojectArray@36=d3dx9_36.D3DXVec3UnprojectArray @169
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D3DXVec4BaryCentric@24=d3dx9_36.D3DXVec4BaryCentric @170
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D3DXVec4CatmullRom@24=d3dx9_36.D3DXVec4CatmullRom @171
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D3DXVec4Cross@16=d3dx9_36.D3DXVec4Cross @172
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D3DXVec4Hermite@24=d3dx9_36.D3DXVec4Hermite @173
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D3DXVec4Normalize@8=d3dx9_36.D3DXVec4Normalize @174
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D3DXVec4Transform@12=d3dx9_36.D3DXVec4Transform @175
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D3DXVec4TransformArray@24=d3dx9_36.D3DXVec4TransformArray @176
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