wine-tkg-osu-4.6/lib/wine/libd3dx10.def
2021-07-21 16:06:01 +02:00

182 lines
9.6 KiB
Modula-2

; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/d3dx10_43/d3dx10_43.spec; do not edit!
LIBRARY d3dx10_43.dll
EXPORTS
D3DX10CreateThreadPump@12 @1 PRIVATE
D3DX10CheckVersion@8 @2
D3DX10CompileFromFileA@44 @3 PRIVATE
D3DX10CompileFromFileW@44 @4 PRIVATE
D3DX10CompileFromMemory@52 @5
D3DX10CompileFromResourceA@52 @6 PRIVATE
D3DX10CompileFromResourceW@52 @7 PRIVATE
D3DX10ComputeNormalMap@20 @8 PRIVATE
D3DX10CreateAsyncCompilerProcessor@40 @9 PRIVATE
D3DX10CreateAsyncEffectCreateProcessor@40 @10 PRIVATE
D3DX10CreateAsyncEffectPoolCreateProcessor@36 @11 PRIVATE
D3DX10CreateAsyncFileLoaderA@8 @12
D3DX10CreateAsyncFileLoaderW@8 @13
D3DX10CreateAsyncMemoryLoader@12 @14
D3DX10CreateAsyncResourceLoaderA@12 @15
D3DX10CreateAsyncResourceLoaderW@12 @16
D3DX10CreateAsyncShaderPreprocessProcessor@24 @17 PRIVATE
D3DX10CreateAsyncShaderResourceViewProcessor@12 @18 PRIVATE
D3DX10CreateAsyncTextureInfoProcessor@8 @19 PRIVATE
D3DX10CreateAsyncTextureProcessor@12 @20 PRIVATE
D3DX10CreateDevice@20 @21
D3DX10CreateDeviceAndSwapChain@28 @22
D3DX10CreateEffectFromFileA@48 @23
D3DX10CreateEffectFromFileW@48 @24
D3DX10CreateEffectFromMemory@56 @25
D3DX10CreateEffectFromResourceA@56 @26 PRIVATE
D3DX10CreateEffectFromResourceW@56 @27 PRIVATE
D3DX10CreateEffectPoolFromFileA@44 @28
D3DX10CreateEffectPoolFromFileW@44 @29
D3DX10CreateEffectPoolFromMemory@52 @30
D3DX10CreateEffectPoolFromResourceA@52 @31 PRIVATE
D3DX10CreateEffectPoolFromResourceW@52 @32 PRIVATE
D3DX10CreateFontA@48 @33 PRIVATE
D3DX10CreateFontIndirectA@12 @34 PRIVATE
D3DX10CreateFontIndirectW@12 @35 PRIVATE
D3DX10CreateFontW@48 @36 PRIVATE
D3DX10CreateMesh@32 @37 PRIVATE
D3DX10CreateShaderResourceViewFromFileA@24 @38 PRIVATE
D3DX10CreateShaderResourceViewFromFileW@24 @39 PRIVATE
D3DX10CreateShaderResourceViewFromMemory@28 @40 PRIVATE
D3DX10CreateShaderResourceViewFromResourceA@28 @41 PRIVATE
D3DX10CreateShaderResourceViewFromResourceW@28 @42 PRIVATE
D3DX10CreateSkinInfo@4 @43 PRIVATE
D3DX10CreateSprite@12 @44 PRIVATE
D3DX10CreateTextureFromFileA@24 @45 PRIVATE
D3DX10CreateTextureFromFileW@24 @46 PRIVATE
D3DX10CreateTextureFromMemory@28 @47
D3DX10CreateTextureFromResourceA@28 @48 PRIVATE
D3DX10CreateTextureFromResourceW@28 @49 PRIVATE
D3DX10FilterTexture@12 @50
D3DX10GetFeatureLevel1@8 @51
D3DX10GetImageInfoFromFileA@16 @52 PRIVATE
D3DX10GetImageInfoFromFileW@16 @53 PRIVATE
D3DX10GetImageInfoFromMemory@20 @54
D3DX10GetImageInfoFromResourceA@20 @55 PRIVATE
D3DX10GetImageInfoFromResourceW@20 @56 PRIVATE
D3DX10LoadTextureFromTexture@12 @57 PRIVATE
D3DX10PreprocessShaderFromFileA@24 @58 PRIVATE
D3DX10PreprocessShaderFromFileW@24 @59 PRIVATE
D3DX10PreprocessShaderFromMemory@36 @60
D3DX10PreprocessShaderFromResourceA@32 @61 PRIVATE
D3DX10PreprocessShaderFromResourceW@32 @62 PRIVATE
D3DX10SHProjectCubeMap@20 @63 PRIVATE
D3DX10SaveTextureToFileA@12 @64 PRIVATE
D3DX10SaveTextureToFileW@12 @65 PRIVATE
D3DX10SaveTextureToMemory@16 @66 PRIVATE
D3DX10UnsetAllDeviceObjects@4 @67
D3DXBoxBoundProbe@16=d3dx9_36.D3DXBoxBoundProbe @68
D3DXColorAdjustContrast@12=d3dx9_36.D3DXColorAdjustContrast @69
D3DXColorAdjustSaturation@12=d3dx9_36.D3DXColorAdjustSaturation @70
D3DXComputeBoundingBox@20=d3dx9_36.D3DXComputeBoundingBox @71
D3DXComputeBoundingSphere@20=d3dx9_36.D3DXComputeBoundingSphere @72
D3DXCpuOptimizations@4 @73
D3DXCreateMatrixStack@8=d3dx9_36.D3DXCreateMatrixStack @74
D3DXFloat16To32Array@12=d3dx9_36.D3DXFloat16To32Array @75
D3DXFloat32To16Array@12=d3dx9_36.D3DXFloat32To16Array @76
D3DXFresnelTerm@8=d3dx9_36.D3DXFresnelTerm @77
D3DXIntersectTri@32=d3dx9_36.D3DXIntersectTri @78
D3DXMatrixAffineTransformation2D@20=d3dx9_36.D3DXMatrixAffineTransformation2D @79
D3DXMatrixAffineTransformation@20=d3dx9_36.D3DXMatrixAffineTransformation @80
D3DXMatrixDecompose@16=d3dx9_36.D3DXMatrixDecompose @81
D3DXMatrixDeterminant@4=d3dx9_36.D3DXMatrixDeterminant @82
D3DXMatrixInverse@12=d3dx9_36.D3DXMatrixInverse @83
D3DXMatrixLookAtLH@16=d3dx9_36.D3DXMatrixLookAtLH @84
D3DXMatrixLookAtRH@16=d3dx9_36.D3DXMatrixLookAtRH @85
D3DXMatrixMultiply@12=d3dx9_36.D3DXMatrixMultiply @86
D3DXMatrixMultiplyTranspose@12=d3dx9_36.D3DXMatrixMultiplyTranspose @87
D3DXMatrixOrthoLH@20=d3dx9_36.D3DXMatrixOrthoLH @88
D3DXMatrixOrthoOffCenterLH@28=d3dx9_36.D3DXMatrixOrthoOffCenterLH @89
D3DXMatrixOrthoOffCenterRH@28=d3dx9_36.D3DXMatrixOrthoOffCenterRH @90
D3DXMatrixOrthoRH@20=d3dx9_36.D3DXMatrixOrthoRH @91
D3DXMatrixPerspectiveFovLH@20=d3dx9_36.D3DXMatrixPerspectiveFovLH @92
D3DXMatrixPerspectiveFovRH@20=d3dx9_36.D3DXMatrixPerspectiveFovRH @93
D3DXMatrixPerspectiveLH@20=d3dx9_36.D3DXMatrixPerspectiveLH @94
D3DXMatrixPerspectiveOffCenterLH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterLH @95
D3DXMatrixPerspectiveOffCenterRH@28=d3dx9_36.D3DXMatrixPerspectiveOffCenterRH @96
D3DXMatrixPerspectiveRH@20=d3dx9_36.D3DXMatrixPerspectiveRH @97
D3DXMatrixReflect@8=d3dx9_36.D3DXMatrixReflect @98
D3DXMatrixRotationAxis@12=d3dx9_36.D3DXMatrixRotationAxis @99
D3DXMatrixRotationQuaternion@8=d3dx9_36.D3DXMatrixRotationQuaternion @100
D3DXMatrixRotationX@8=d3dx9_36.D3DXMatrixRotationX @101
D3DXMatrixRotationY@8=d3dx9_36.D3DXMatrixRotationY @102
D3DXMatrixRotationYawPitchRoll@16=d3dx9_36.D3DXMatrixRotationYawPitchRoll @103
D3DXMatrixRotationZ@8=d3dx9_36.D3DXMatrixRotationZ @104
D3DXMatrixScaling@16=d3dx9_36.D3DXMatrixScaling @105
D3DXMatrixShadow@12=d3dx9_36.D3DXMatrixShadow @106
D3DXMatrixTransformation2D@28=d3dx9_36.D3DXMatrixTransformation2D @107
D3DXMatrixTransformation@28=d3dx9_36.D3DXMatrixTransformation @108
D3DXMatrixTranslation@16=d3dx9_36.D3DXMatrixTranslation @109
D3DXMatrixTranspose@8=d3dx9_36.D3DXMatrixTranspose @110
D3DXPlaneFromPointNormal@12=d3dx9_36.D3DXPlaneFromPointNormal @111
D3DXPlaneFromPoints@16=d3dx9_36.D3DXPlaneFromPoints @112
D3DXPlaneIntersectLine@16=d3dx9_36.D3DXPlaneIntersectLine @113
D3DXPlaneNormalize@8=d3dx9_36.D3DXPlaneNormalize @114
D3DXPlaneTransform@12=d3dx9_36.D3DXPlaneTransform @115
D3DXPlaneTransformArray@24=d3dx9_36.D3DXPlaneTransformArray @116
D3DXQuaternionBaryCentric@24=d3dx9_36.D3DXQuaternionBaryCentric @117
D3DXQuaternionExp@8=d3dx9_36.D3DXQuaternionExp @118
D3DXQuaternionInverse@8=d3dx9_36.D3DXQuaternionInverse @119
D3DXQuaternionLn@8=d3dx9_36.D3DXQuaternionLn @120
D3DXQuaternionMultiply@12=d3dx9_36.D3DXQuaternionMultiply @121
D3DXQuaternionNormalize@8=d3dx9_36.D3DXQuaternionNormalize @122
D3DXQuaternionRotationAxis@12=d3dx9_36.D3DXQuaternionRotationAxis @123
D3DXQuaternionRotationMatrix@8=d3dx9_36.D3DXQuaternionRotationMatrix @124
D3DXQuaternionRotationYawPitchRoll@16=d3dx9_36.D3DXQuaternionRotationYawPitchRoll @125
D3DXQuaternionSlerp@16=d3dx9_36.D3DXQuaternionSlerp @126
D3DXQuaternionSquad@24=d3dx9_36.D3DXQuaternionSquad @127
D3DXQuaternionSquadSetup@28=d3dx9_36.D3DXQuaternionSquadSetup @128
D3DXQuaternionToAxisAngle@12=d3dx9_36.D3DXQuaternionToAxisAngle @129
D3DXSHAdd@16=d3dx9_36.D3DXSHAdd @130
D3DXSHDot@12=d3dx9_36.D3DXSHDot @131
D3DXSHEvalConeLight@36=d3dx9_36.D3DXSHEvalConeLight @132
D3DXSHEvalDirection@12=d3dx9_36.D3DXSHEvalDirection @133
D3DXSHEvalDirectionalLight@32=d3dx9_36.D3DXSHEvalDirectionalLight @134
D3DXSHEvalHemisphereLight@28=d3dx9_36.D3DXSHEvalHemisphereLight @135
D3DXSHEvalSphericalLight@36=d3dx9_36.D3DXSHEvalSphericalLight @136
D3DXSHMultiply2@12=d3dx9_36.D3DXSHMultiply2 @137
D3DXSHMultiply3@12=d3dx9_36.D3DXSHMultiply3 @138
D3DXSHMultiply4@12=d3dx9_36.D3DXSHMultiply4 @139
D3DXSHMultiply5@12=d3dx9_36.D3DXSHMultiply5 @140
D3DXSHMultiply6@12=d3dx9_36.D3DXSHMultiply6 @141
D3DXSHRotate@16=d3dx9_36.D3DXSHRotate @142
D3DXSHRotateZ@16=d3dx9_36.D3DXSHRotateZ @143
D3DXSHScale@16=d3dx9_36.D3DXSHScale @144
D3DXSphereBoundProbe@16=d3dx9_36.D3DXSphereBoundProbe @145
D3DXVec2BaryCentric@24=d3dx9_36.D3DXVec2BaryCentric @146
D3DXVec2CatmullRom@24=d3dx9_36.D3DXVec2CatmullRom @147
D3DXVec2Hermite@24=d3dx9_36.D3DXVec2Hermite @148
D3DXVec2Normalize@8=d3dx9_36.D3DXVec2Normalize @149
D3DXVec2Transform@12=d3dx9_36.D3DXVec2Transform @150
D3DXVec2TransformArray@24=d3dx9_36.D3DXVec2TransformArray @151
D3DXVec2TransformCoord@12=d3dx9_36.D3DXVec2TransformCoord @152
D3DXVec2TransformCoordArray@24=d3dx9_36.D3DXVec2TransformCoordArray @153
D3DXVec2TransformNormal@12=d3dx9_36.D3DXVec2TransformNormal @154
D3DXVec2TransformNormalArray@24=d3dx9_36.D3DXVec2TransformNormalArray @155
D3DXVec3BaryCentric@24=d3dx9_36.D3DXVec3BaryCentric @156
D3DXVec3CatmullRom@24=d3dx9_36.D3DXVec3CatmullRom @157
D3DXVec3Hermite@24=d3dx9_36.D3DXVec3Hermite @158
D3DXVec3Normalize@8=d3dx9_36.D3DXVec3Normalize @159
D3DXVec3Project@24=d3dx9_36.D3DXVec3Project @160
D3DXVec3ProjectArray@36=d3dx9_36.D3DXVec3ProjectArray @161
D3DXVec3Transform@12=d3dx9_36.D3DXVec3Transform @162
D3DXVec3TransformArray@24=d3dx9_36.D3DXVec3TransformArray @163
D3DXVec3TransformCoord@12=d3dx9_36.D3DXVec3TransformCoord @164
D3DXVec3TransformCoordArray@24=d3dx9_36.D3DXVec3TransformCoordArray @165
D3DXVec3TransformNormal@12=d3dx9_36.D3DXVec3TransformNormal @166
D3DXVec3TransformNormalArray@24=d3dx9_36.D3DXVec3TransformNormalArray @167
D3DXVec3Unproject@24=d3dx9_36.D3DXVec3Unproject @168
D3DXVec3UnprojectArray@36=d3dx9_36.D3DXVec3UnprojectArray @169
D3DXVec4BaryCentric@24=d3dx9_36.D3DXVec4BaryCentric @170
D3DXVec4CatmullRom@24=d3dx9_36.D3DXVec4CatmullRom @171
D3DXVec4Cross@16=d3dx9_36.D3DXVec4Cross @172
D3DXVec4Hermite@24=d3dx9_36.D3DXVec4Hermite @173
D3DXVec4Normalize@8=d3dx9_36.D3DXVec4Normalize @174
D3DXVec4Transform@12=d3dx9_36.D3DXVec4Transform @175
D3DXVec4TransformArray@24=d3dx9_36.D3DXVec4TransformArray @176