wine-tkg-osu-4.6/lib/wine/libwined3d.def
2021-07-21 16:06:01 +02:00

311 lines
11 KiB
Modula-2

; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/wined3d/wined3d.spec; do not edit!
LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock@0 @1
wined3d_mutex_unlock@0 @2
wined3d_calculate_format_pitch @3
wined3d_check_depth_stencil_match @4
wined3d_check_device_format @5
wined3d_check_device_format_conversion @6
wined3d_check_device_multisample_type @7
wined3d_check_device_type @8
wined3d_create @9
wined3d_decref @10
wined3d_enum_adapter_modes @11
wined3d_find_closest_matching_adapter_mode @12
wined3d_get_adapter_count @13
wined3d_get_adapter_display_mode @14
wined3d_get_adapter_identifier @15
wined3d_get_adapter_mode_count @16
wined3d_get_adapter_raster_status @17
wined3d_get_device_caps @18
wined3d_get_output_desc @19
wined3d_incref @20
wined3d_register_software_device @21
wined3d_set_adapter_display_mode @22
wined3d_blend_state_create @23
wined3d_blend_state_decref @24
wined3d_blend_state_get_parent @25
wined3d_blend_state_incref @26
wined3d_buffer_create @27
wined3d_buffer_decref @28
wined3d_buffer_get_parent @29
wined3d_buffer_get_resource @30
wined3d_buffer_incref @31
wined3d_device_acquire_focus_window @32
wined3d_device_begin_scene @33
wined3d_device_begin_stateblock @34
wined3d_device_clear @35
wined3d_device_clear_rendertarget_view @36
wined3d_device_clear_unordered_access_view_uint @37
wined3d_device_copy_resource @38
wined3d_device_copy_sub_resource_region @39
wined3d_device_copy_uav_counter @40
wined3d_device_create @41
wined3d_device_decref @42
wined3d_device_dispatch_compute @43
wined3d_device_dispatch_compute_indirect @44
wined3d_device_draw_indexed_primitive @45
wined3d_device_draw_indexed_primitive_instanced @46
wined3d_device_draw_indexed_primitive_instanced_indirect @47
wined3d_device_draw_primitive @48
wined3d_device_draw_primitive_instanced @49
wined3d_device_draw_primitive_instanced_indirect @50
wined3d_device_end_scene @51
wined3d_device_end_stateblock @52
wined3d_device_evict_managed_resources @53
wined3d_device_get_available_texture_mem @54
wined3d_device_get_base_vertex_index @55
wined3d_device_get_blend_state @56
wined3d_device_get_clip_plane @57
wined3d_device_get_clip_status @58
wined3d_device_get_compute_shader @59
wined3d_device_get_constant_buffer @60
wined3d_device_get_creation_parameters @61
wined3d_device_get_cs_resource_view @62
wined3d_device_get_cs_sampler @63
wined3d_device_get_cs_uav @64
wined3d_device_get_depth_stencil_view @65
wined3d_device_get_device_caps @66
wined3d_device_get_display_mode @67
wined3d_device_get_domain_shader @68
wined3d_device_get_ds_resource_view @69
wined3d_device_get_ds_sampler @70
wined3d_device_get_feature_level @71
wined3d_device_get_gamma_ramp @72
wined3d_device_get_geometry_shader @73
wined3d_device_get_gs_resource_view @74
wined3d_device_get_gs_sampler @75
wined3d_device_get_hs_resource_view @76
wined3d_device_get_hs_sampler @77
wined3d_device_get_hull_shader @78
wined3d_device_get_index_buffer @79
wined3d_device_get_light @80
wined3d_device_get_light_enable @81
wined3d_device_get_material @82
wined3d_device_get_max_frame_latency @83
wined3d_device_get_npatch_mode @84
wined3d_device_get_pixel_shader @85
wined3d_device_get_predication @86
wined3d_device_get_primitive_type @87
wined3d_device_get_ps_consts_b @88
wined3d_device_get_ps_consts_f @89
wined3d_device_get_ps_consts_i @90
wined3d_device_get_ps_resource_view @91
wined3d_device_get_ps_sampler @92
wined3d_device_get_raster_status @93
wined3d_device_get_rasterizer_state @94
wined3d_device_get_render_state @95
wined3d_device_get_rendertarget_view @96
wined3d_device_get_sampler_state @97
wined3d_device_get_scissor_rects @98
wined3d_device_get_software_vertex_processing @99
wined3d_device_get_stream_output @100
wined3d_device_get_stream_source @101
wined3d_device_get_stream_source_freq @102
wined3d_device_get_swapchain @103
wined3d_device_get_swapchain_count @104
wined3d_device_get_texture @105
wined3d_device_get_texture_stage_state @106
wined3d_device_get_transform @107
wined3d_device_get_unordered_access_view @108
wined3d_device_get_vertex_declaration @109
wined3d_device_get_vertex_shader @110
wined3d_device_get_viewports @111
wined3d_device_get_vs_consts_b @112
wined3d_device_get_vs_consts_f @113
wined3d_device_get_vs_consts_i @114
wined3d_device_get_vs_resource_view @115
wined3d_device_get_vs_sampler @116
wined3d_device_get_wined3d @117
wined3d_device_incref @118
wined3d_device_multiply_transform @119
wined3d_device_process_vertices @120
wined3d_device_release_focus_window @121
wined3d_device_reset @122
wined3d_device_resolve_sub_resource @123
wined3d_device_restore_fullscreen_window @124
wined3d_device_set_base_vertex_index @125
wined3d_device_set_blend_state @126
wined3d_device_set_clip_plane @127
wined3d_device_set_clip_status @128
wined3d_device_set_compute_shader @129
wined3d_device_set_constant_buffer @130
wined3d_device_set_cs_resource_view @131
wined3d_device_set_cs_sampler @132
wined3d_device_set_cs_uav @133
wined3d_device_set_cursor_position @134
wined3d_device_set_cursor_properties @135
wined3d_device_set_depth_stencil_view @136
wined3d_device_set_dialog_box_mode @137
wined3d_device_set_domain_shader @138
wined3d_device_set_ds_resource_view @139
wined3d_device_set_ds_sampler @140
wined3d_device_set_gamma_ramp @141
wined3d_device_set_geometry_shader @142
wined3d_device_set_gs_resource_view @143
wined3d_device_set_gs_sampler @144
wined3d_device_set_hs_resource_view @145
wined3d_device_set_hs_sampler @146
wined3d_device_set_hull_shader @147
wined3d_device_set_index_buffer @148
wined3d_device_set_light @149
wined3d_device_set_light_enable @150
wined3d_device_set_material @151
wined3d_device_set_max_frame_latency @152
wined3d_device_set_multithreaded @153
wined3d_device_set_npatch_mode @154
wined3d_device_set_pixel_shader @155
wined3d_device_set_predication @156
wined3d_device_set_primitive_type @157
wined3d_device_set_ps_consts_b @158
wined3d_device_set_ps_consts_f @159
wined3d_device_set_ps_consts_i @160
wined3d_device_set_ps_resource_view @161
wined3d_device_set_ps_sampler @162
wined3d_device_set_rasterizer_state @163
wined3d_device_set_render_state @164
wined3d_device_set_rendertarget_view @165
wined3d_device_set_sampler_state @166
wined3d_device_set_scissor_rects @167
wined3d_device_set_software_vertex_processing @168
wined3d_device_set_stream_output @169
wined3d_device_set_stream_source @170
wined3d_device_set_stream_source_freq @171
wined3d_device_set_texture @172
wined3d_device_set_texture_stage_state @173
wined3d_device_set_transform @174
wined3d_device_set_unordered_access_view @175
wined3d_device_set_vertex_declaration @176
wined3d_device_set_vertex_shader @177
wined3d_device_set_viewports @178
wined3d_device_set_vs_consts_b @179
wined3d_device_set_vs_consts_f @180
wined3d_device_set_vs_consts_i @181
wined3d_device_set_vs_resource_view @182
wined3d_device_set_vs_sampler @183
wined3d_device_setup_fullscreen_window @184
wined3d_device_show_cursor @185
wined3d_device_update_sub_resource @186
wined3d_device_update_texture @187
wined3d_device_validate_device @188
wined3d_palette_create @189
wined3d_palette_decref @190
wined3d_palette_get_entries @191
wined3d_palette_apply_to_dc @192
wined3d_palette_incref @193
wined3d_palette_set_entries @194
wined3d_query_create @195
wined3d_query_decref @196
wined3d_query_get_data @197
wined3d_query_get_data_size @198
wined3d_query_get_parent @199
wined3d_query_get_type @200
wined3d_query_incref @201
wined3d_query_issue @202
wined3d_rasterizer_state_create @203
wined3d_rasterizer_state_decref @204
wined3d_rasterizer_state_get_parent @205
wined3d_rasterizer_state_incref @206
wined3d_resource_get_desc @207
wined3d_resource_get_parent @208
wined3d_resource_get_priority @209
wined3d_resource_map @210
wined3d_resource_map_info @211
wined3d_resource_preload @212
wined3d_resource_set_parent @213
wined3d_resource_set_priority @214
wined3d_resource_unmap @215
wined3d_resource_update_info @216
wined3d_rendertarget_view_create @217
wined3d_rendertarget_view_create_from_sub_resource @218
wined3d_rendertarget_view_decref @219
wined3d_rendertarget_view_get_parent @220
wined3d_rendertarget_view_get_resource @221
wined3d_rendertarget_view_get_sub_resource_parent @222
wined3d_rendertarget_view_incref @223
wined3d_rendertarget_view_set_parent @224
wined3d_sampler_create @225
wined3d_sampler_decref @226
wined3d_sampler_get_parent @227
wined3d_sampler_incref @228
wined3d_shader_create_cs @229
wined3d_shader_create_ds @230
wined3d_shader_create_gs @231
wined3d_shader_create_hs @232
wined3d_shader_create_ps @233
wined3d_shader_create_vs @234
wined3d_shader_decref @235
wined3d_shader_get_byte_code @236
wined3d_shader_get_parent @237
wined3d_shader_incref @238
wined3d_shader_set_local_constants_float @239
wined3d_shader_resource_view_create @240
wined3d_shader_resource_view_decref @241
wined3d_shader_resource_view_generate_mipmaps @242
wined3d_shader_resource_view_get_parent @243
wined3d_shader_resource_view_incref @244
wined3d_stateblock_apply @245
wined3d_stateblock_capture @246
wined3d_stateblock_create @247
wined3d_stateblock_decref @248
wined3d_stateblock_incref @249
wined3d_swapchain_create @250
wined3d_swapchain_decref @251
wined3d_swapchain_get_back_buffer @252
wined3d_swapchain_get_device @253
wined3d_swapchain_get_display_mode @254
wined3d_swapchain_get_front_buffer_data @255
wined3d_swapchain_get_gamma_ramp @256
wined3d_swapchain_get_parent @257
wined3d_swapchain_get_desc @258
wined3d_swapchain_get_raster_status @259
wined3d_swapchain_incref @260
wined3d_swapchain_present @261
wined3d_swapchain_resize_buffers @262
wined3d_swapchain_resize_target @263
wined3d_swapchain_set_fullscreen @264
wined3d_swapchain_set_gamma_ramp @265
wined3d_swapchain_set_palette @266
wined3d_swapchain_set_window @267
wined3d_texture_add_dirty_region @268
wined3d_texture_blt @269
wined3d_texture_create @270
wined3d_texture_decref @271
wined3d_texture_from_resource @272
wined3d_texture_get_dc @273
wined3d_texture_get_level_count @274
wined3d_texture_get_lod @275
wined3d_texture_get_overlay_position @276
wined3d_texture_get_parent @277
wined3d_texture_get_pitch @278
wined3d_texture_get_resource @279
wined3d_texture_get_sub_resource_desc @280
wined3d_texture_get_sub_resource_parent @281
wined3d_texture_incref @282
wined3d_texture_release_dc @283
wined3d_texture_set_color_key @284
wined3d_texture_set_lod @285
wined3d_texture_set_overlay_position @286
wined3d_texture_set_sub_resource_parent @287
wined3d_texture_update_desc @288
wined3d_texture_update_overlay @289
wined3d_unordered_access_view_create @290
wined3d_unordered_access_view_decref @291
wined3d_unordered_access_view_get_parent @292
wined3d_unordered_access_view_incref @293
wined3d_vertex_declaration_create @294
wined3d_vertex_declaration_create_from_fvf @295
wined3d_vertex_declaration_decref @296
wined3d_vertex_declaration_get_parent @297
wined3d_vertex_declaration_incref @298
wined3d_extract_shader_input_signature_from_dxbc @299
wined3d_dxt1_decode @300
wined3d_dxt1_encode @301
wined3d_dxt3_decode @302
wined3d_dxt3_encode @303
wined3d_dxt5_decode @304
wined3d_dxt5_encode @305