311 lines
11 KiB
Modula-2
311 lines
11 KiB
Modula-2
; File generated automatically from /home/ubuntu/buildbot/runners/wine/wine-src/dlls/wined3d/wined3d.spec; do not edit!
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LIBRARY wined3d.dll
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EXPORTS
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wined3d_mutex_lock@0 @1
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wined3d_mutex_unlock@0 @2
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wined3d_calculate_format_pitch @3
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wined3d_check_depth_stencil_match @4
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wined3d_check_device_format @5
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wined3d_check_device_format_conversion @6
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wined3d_check_device_multisample_type @7
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wined3d_check_device_type @8
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wined3d_create @9
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wined3d_decref @10
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wined3d_enum_adapter_modes @11
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wined3d_find_closest_matching_adapter_mode @12
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wined3d_get_adapter_count @13
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wined3d_get_adapter_display_mode @14
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wined3d_get_adapter_identifier @15
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wined3d_get_adapter_mode_count @16
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wined3d_get_adapter_raster_status @17
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wined3d_get_device_caps @18
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wined3d_get_output_desc @19
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wined3d_incref @20
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wined3d_register_software_device @21
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wined3d_set_adapter_display_mode @22
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wined3d_blend_state_create @23
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wined3d_blend_state_decref @24
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wined3d_blend_state_get_parent @25
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wined3d_blend_state_incref @26
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wined3d_buffer_create @27
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wined3d_buffer_decref @28
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wined3d_buffer_get_parent @29
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wined3d_buffer_get_resource @30
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wined3d_buffer_incref @31
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wined3d_device_acquire_focus_window @32
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wined3d_device_begin_scene @33
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wined3d_device_begin_stateblock @34
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wined3d_device_clear @35
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wined3d_device_clear_rendertarget_view @36
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wined3d_device_clear_unordered_access_view_uint @37
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wined3d_device_copy_resource @38
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wined3d_device_copy_sub_resource_region @39
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wined3d_device_copy_uav_counter @40
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wined3d_device_create @41
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wined3d_device_decref @42
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wined3d_device_dispatch_compute @43
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wined3d_device_dispatch_compute_indirect @44
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wined3d_device_draw_indexed_primitive @45
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wined3d_device_draw_indexed_primitive_instanced @46
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wined3d_device_draw_indexed_primitive_instanced_indirect @47
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wined3d_device_draw_primitive @48
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wined3d_device_draw_primitive_instanced @49
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wined3d_device_draw_primitive_instanced_indirect @50
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wined3d_device_end_scene @51
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wined3d_device_end_stateblock @52
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wined3d_device_evict_managed_resources @53
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wined3d_device_get_available_texture_mem @54
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wined3d_device_get_base_vertex_index @55
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wined3d_device_get_blend_state @56
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wined3d_device_get_clip_plane @57
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wined3d_device_get_clip_status @58
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wined3d_device_get_compute_shader @59
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wined3d_device_get_constant_buffer @60
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wined3d_device_get_creation_parameters @61
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wined3d_device_get_cs_resource_view @62
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wined3d_device_get_cs_sampler @63
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wined3d_device_get_cs_uav @64
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wined3d_device_get_depth_stencil_view @65
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wined3d_device_get_device_caps @66
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wined3d_device_get_display_mode @67
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wined3d_device_get_domain_shader @68
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wined3d_device_get_ds_resource_view @69
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wined3d_device_get_ds_sampler @70
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wined3d_device_get_feature_level @71
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wined3d_device_get_gamma_ramp @72
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wined3d_device_get_geometry_shader @73
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wined3d_device_get_gs_resource_view @74
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wined3d_device_get_gs_sampler @75
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wined3d_device_get_hs_resource_view @76
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wined3d_device_get_hs_sampler @77
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wined3d_device_get_hull_shader @78
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wined3d_device_get_index_buffer @79
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wined3d_device_get_light @80
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wined3d_device_get_light_enable @81
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wined3d_device_get_material @82
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wined3d_device_get_max_frame_latency @83
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wined3d_device_get_npatch_mode @84
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wined3d_device_get_pixel_shader @85
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wined3d_device_get_predication @86
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wined3d_device_get_primitive_type @87
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wined3d_device_get_ps_consts_b @88
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wined3d_device_get_ps_consts_f @89
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wined3d_device_get_ps_consts_i @90
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wined3d_device_get_ps_resource_view @91
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wined3d_device_get_ps_sampler @92
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wined3d_device_get_raster_status @93
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wined3d_device_get_rasterizer_state @94
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wined3d_device_get_render_state @95
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wined3d_device_get_rendertarget_view @96
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wined3d_device_get_sampler_state @97
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wined3d_device_get_scissor_rects @98
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wined3d_device_get_software_vertex_processing @99
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wined3d_device_get_stream_output @100
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wined3d_device_get_stream_source @101
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wined3d_device_get_stream_source_freq @102
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wined3d_device_get_swapchain @103
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wined3d_device_get_swapchain_count @104
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wined3d_device_get_texture @105
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wined3d_device_get_texture_stage_state @106
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wined3d_device_get_transform @107
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wined3d_device_get_unordered_access_view @108
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wined3d_device_get_vertex_declaration @109
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wined3d_device_get_vertex_shader @110
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wined3d_device_get_viewports @111
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wined3d_device_get_vs_consts_b @112
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wined3d_device_get_vs_consts_f @113
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wined3d_device_get_vs_consts_i @114
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wined3d_device_get_vs_resource_view @115
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wined3d_device_get_vs_sampler @116
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wined3d_device_get_wined3d @117
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wined3d_device_incref @118
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wined3d_device_multiply_transform @119
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wined3d_device_process_vertices @120
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wined3d_device_release_focus_window @121
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wined3d_device_reset @122
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wined3d_device_resolve_sub_resource @123
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wined3d_device_restore_fullscreen_window @124
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wined3d_device_set_base_vertex_index @125
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wined3d_device_set_blend_state @126
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wined3d_device_set_clip_plane @127
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wined3d_device_set_clip_status @128
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wined3d_device_set_compute_shader @129
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wined3d_device_set_constant_buffer @130
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wined3d_device_set_cs_resource_view @131
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wined3d_device_set_cs_sampler @132
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wined3d_device_set_cs_uav @133
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wined3d_device_set_cursor_position @134
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wined3d_device_set_cursor_properties @135
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wined3d_device_set_depth_stencil_view @136
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wined3d_device_set_dialog_box_mode @137
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wined3d_device_set_domain_shader @138
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wined3d_device_set_ds_resource_view @139
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wined3d_device_set_ds_sampler @140
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wined3d_device_set_gamma_ramp @141
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wined3d_device_set_geometry_shader @142
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wined3d_device_set_gs_resource_view @143
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wined3d_device_set_gs_sampler @144
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wined3d_device_set_hs_resource_view @145
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wined3d_device_set_hs_sampler @146
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wined3d_device_set_hull_shader @147
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wined3d_device_set_index_buffer @148
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wined3d_device_set_light @149
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wined3d_device_set_light_enable @150
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wined3d_device_set_material @151
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wined3d_device_set_max_frame_latency @152
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wined3d_device_set_multithreaded @153
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wined3d_device_set_npatch_mode @154
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wined3d_device_set_pixel_shader @155
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wined3d_device_set_predication @156
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wined3d_device_set_primitive_type @157
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wined3d_device_set_ps_consts_b @158
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wined3d_device_set_ps_consts_f @159
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wined3d_device_set_ps_consts_i @160
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wined3d_device_set_ps_resource_view @161
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wined3d_device_set_ps_sampler @162
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wined3d_device_set_rasterizer_state @163
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wined3d_device_set_render_state @164
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wined3d_device_set_rendertarget_view @165
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wined3d_device_set_sampler_state @166
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wined3d_device_set_scissor_rects @167
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wined3d_device_set_software_vertex_processing @168
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wined3d_device_set_stream_output @169
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wined3d_device_set_stream_source @170
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wined3d_device_set_stream_source_freq @171
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wined3d_device_set_texture @172
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wined3d_device_set_texture_stage_state @173
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wined3d_device_set_transform @174
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wined3d_device_set_unordered_access_view @175
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wined3d_device_set_vertex_declaration @176
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wined3d_device_set_vertex_shader @177
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wined3d_device_set_viewports @178
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wined3d_device_set_vs_consts_b @179
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wined3d_device_set_vs_consts_f @180
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wined3d_device_set_vs_consts_i @181
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wined3d_device_set_vs_resource_view @182
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wined3d_device_set_vs_sampler @183
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wined3d_device_setup_fullscreen_window @184
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wined3d_device_show_cursor @185
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wined3d_device_update_sub_resource @186
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wined3d_device_update_texture @187
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wined3d_device_validate_device @188
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wined3d_palette_create @189
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wined3d_palette_decref @190
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wined3d_palette_get_entries @191
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wined3d_palette_apply_to_dc @192
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wined3d_palette_incref @193
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wined3d_palette_set_entries @194
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wined3d_query_create @195
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wined3d_query_decref @196
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wined3d_query_get_data @197
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wined3d_query_get_data_size @198
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wined3d_query_get_parent @199
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wined3d_query_get_type @200
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wined3d_query_incref @201
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wined3d_query_issue @202
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wined3d_rasterizer_state_create @203
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wined3d_rasterizer_state_decref @204
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wined3d_rasterizer_state_get_parent @205
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wined3d_rasterizer_state_incref @206
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wined3d_resource_get_desc @207
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wined3d_resource_get_parent @208
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wined3d_resource_get_priority @209
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wined3d_resource_map @210
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wined3d_resource_map_info @211
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wined3d_resource_preload @212
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wined3d_resource_set_parent @213
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wined3d_resource_set_priority @214
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wined3d_resource_unmap @215
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wined3d_resource_update_info @216
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wined3d_rendertarget_view_create @217
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wined3d_rendertarget_view_create_from_sub_resource @218
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wined3d_rendertarget_view_decref @219
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wined3d_rendertarget_view_get_parent @220
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wined3d_rendertarget_view_get_resource @221
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wined3d_rendertarget_view_get_sub_resource_parent @222
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wined3d_rendertarget_view_incref @223
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wined3d_rendertarget_view_set_parent @224
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wined3d_sampler_create @225
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wined3d_sampler_decref @226
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wined3d_sampler_get_parent @227
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wined3d_sampler_incref @228
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wined3d_shader_create_cs @229
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wined3d_shader_create_ds @230
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wined3d_shader_create_gs @231
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wined3d_shader_create_hs @232
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wined3d_shader_create_ps @233
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wined3d_shader_create_vs @234
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wined3d_shader_decref @235
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wined3d_shader_get_byte_code @236
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wined3d_shader_get_parent @237
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wined3d_shader_incref @238
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wined3d_shader_set_local_constants_float @239
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wined3d_shader_resource_view_create @240
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wined3d_shader_resource_view_decref @241
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wined3d_shader_resource_view_generate_mipmaps @242
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wined3d_shader_resource_view_get_parent @243
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wined3d_shader_resource_view_incref @244
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wined3d_stateblock_apply @245
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wined3d_stateblock_capture @246
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wined3d_stateblock_create @247
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wined3d_stateblock_decref @248
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wined3d_stateblock_incref @249
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wined3d_swapchain_create @250
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wined3d_swapchain_decref @251
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wined3d_swapchain_get_back_buffer @252
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wined3d_swapchain_get_device @253
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wined3d_swapchain_get_display_mode @254
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wined3d_swapchain_get_front_buffer_data @255
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wined3d_swapchain_get_gamma_ramp @256
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wined3d_swapchain_get_parent @257
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wined3d_swapchain_get_desc @258
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wined3d_swapchain_get_raster_status @259
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wined3d_swapchain_incref @260
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wined3d_swapchain_present @261
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wined3d_swapchain_resize_buffers @262
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wined3d_swapchain_resize_target @263
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wined3d_swapchain_set_fullscreen @264
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wined3d_swapchain_set_gamma_ramp @265
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wined3d_swapchain_set_palette @266
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wined3d_swapchain_set_window @267
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wined3d_texture_add_dirty_region @268
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wined3d_texture_blt @269
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wined3d_texture_create @270
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wined3d_texture_decref @271
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wined3d_texture_from_resource @272
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wined3d_texture_get_dc @273
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wined3d_texture_get_level_count @274
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wined3d_texture_get_lod @275
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wined3d_texture_get_overlay_position @276
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wined3d_texture_get_parent @277
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wined3d_texture_get_pitch @278
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wined3d_texture_get_resource @279
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wined3d_texture_get_sub_resource_desc @280
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wined3d_texture_get_sub_resource_parent @281
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wined3d_texture_incref @282
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wined3d_texture_release_dc @283
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wined3d_texture_set_color_key @284
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wined3d_texture_set_lod @285
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wined3d_texture_set_overlay_position @286
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wined3d_texture_set_sub_resource_parent @287
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wined3d_texture_update_desc @288
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wined3d_texture_update_overlay @289
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wined3d_unordered_access_view_create @290
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wined3d_unordered_access_view_decref @291
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wined3d_unordered_access_view_get_parent @292
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wined3d_unordered_access_view_incref @293
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wined3d_vertex_declaration_create @294
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wined3d_vertex_declaration_create_from_fvf @295
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wined3d_vertex_declaration_decref @296
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wined3d_vertex_declaration_get_parent @297
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wined3d_vertex_declaration_incref @298
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wined3d_extract_shader_input_signature_from_dxbc @299
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wined3d_dxt1_decode @300
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wined3d_dxt1_encode @301
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wined3d_dxt3_decode @302
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wined3d_dxt3_encode @303
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wined3d_dxt5_decode @304
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wined3d_dxt5_encode @305
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